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@online{blender-python-env,
title = {Tips and Tricks - Blender Python API},
author = {Blender Foundation},
url = {https://docs.blender.org/api/current/info_tips_and_tricks.html#bundled-python-extensions},
year = {2021},
urldate = {2021-05-30},
}
@Manual{pip-install-man,
title = {pip-install(1) Linux Man Page},
author = {pip developers},
date = {2021-01-26},
edition = {20.3},
}
@Article{node-vs-layer,
author = {Henric Hedin},
title = {Comparison of Node Based Versus Layer Based Compositing},
journaltitle = {Department of Industrial Development, IT and Land Management},
month = {06},
year = {2010},
url = {https://www.diva-portal.org/smash/get/diva2:327273/FULLTEXT02.pdf},
}
@Article{ggx-paper,
author = {Bruce Walter and Stephen R.Marschner and Hongsong Li and Kenneth E.Torrance},
title = {Microfacet Models for Refraction through Rough Surfaces},
year = {2007},
url = {https://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.pdf},
}
@Article{ms-ggx-paper,
author = {Eric Heitz and Johannes Hanika and Eugene d’Eon and Carsten Dachsbacher},
title = {Multiple-Scattering Microfacet BSDFs with the Smith Model},
year = {2016},
url = {https://drive.google.com/file/d/0BzvWIdpUpRx_cFVlUkFhWXdleEU/view},
}
@Online{principled-bsdf-docs,
author = {Blender Foundation},
title = {Principled BSDF - Blender documentation},
date = {2020-02-25},
url = {https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html},
}
@Online{blender-issue-tracker,
ALTauthor = {Brecht Van Lommel and Thomas Dinges},
title = {Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs},
date = {2016-05-18},
url = {https://developer.blender.org/D2002},
}
@Article{Christensen-Burley,
author = {Per H. Christensen and Brent Burley},
title = {Approximate Reflectance Profiles for Efficient Subsurface Scattering},
journaltitle = {Pixar Technical Memo},
month = {06},
year = {2015},
url = {https://graphics.pixar.com/library/ApproxBSSRDF/},
}
@Online{blender-source,
author = {Multiple contributors},
title = {Blender source code, curve.c},
url = {https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/curve.c;7c9b1065895e0a6a12555075980d7a77d1dea8c7\$1362},
}
@Online{light-power-docs,
author = {Blender Foundation},
title = {Light Objects - Power of Lights - Blender documentation},
date = {2020-06-06},
url = {https://docs.blender.org/manual/en/latest/render/lights/light_object.html#power-of-lights},
}
@Online{luminous-flux,
author = {Wikipedia Foundation},
title = {Luminous flux},
url = {https://en.wikipedia.org/wiki/Luminous_flux},
}
@Online{radiant-flux,
author = {Wikipedia Foundation},
title = {Radiant flux},
url = {https://en.wikipedia.org/wiki/Radiant_flux},
}
@Online{luxcore,
author = {Luxcore developers},
title = {Render Configuration},
url = {https://wiki.luxcorerender.org/Render_Configuration},
date = {2020-05-14},
}
@Online{design-goals,
author = {Blender Foundation},
title = {Cycles - Design Goals},
url = {https://wiki.blender.org/wiki/Source/Render/Cycles/DesignGoals},
}
@Online{blender-sampling,
author = {Blender Foundation},
title = {Sampling},
url = {https://docs.blender.org/manual/en/latest/render/cycles/render_settings/sampling.html},
}
@Article{Caustic-Connection,
author = {Sebastien Speierer and Christophe Hery and Ryusuke Villemin and Wenzel Jakob},
title = {Caustic Connection Strategies for Bidirectional Path Tracing},
journaltitle = {Pixar Technical Memo},
date = {2018-03-27},
url = {https://graphics.pixar.com/library/ApproxBSSRDF/},
}