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Computer Graphics Proposal

What?

In this project I aim to animate a functional 3D chess board using various computer graphics techniques.

I will be using python and opengl to produce and animate a functional chess board capable of playing a game or stepping through any game provided. To provide the chess functionality I will use the python-chess library to handle the complex move validation.

I will be writing the slide and capture animations, and constructing the models using blender.

I plan to add the following features

  • Board
  • Piece models
  • Piece animations
  • UI to play a game from a SAN string, reset, and see move history
  • Click and drag pieces to new positions
  • Highlight possible move lines.
  • Use an engine to evaluate board states - Maybe
  • CPU player - Maybe

Why?

The purpose of this project is to gain a further understanding of the structure and process of creating a computer graphics program as well as efficient techniques and methods while in the process of creating a chess program.

How?

I will use blender to create the piece models so that they can be visually appealing and unique.

  • PyOpenGl for animations and rendering.
  • python-chess for the chess specifics such as move validation and interfacing with engines.