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Testing shows that they behave the same way elevators do, that is, the door blocks navmesh while it's closed, and stops doing that when it opens.
From what I've seen in code and on the map, I suspect the doors are not using the same way as doors in other maps.
So, I'm pretty confident that the problem is related to both the code and the map.
From code, the problem is that there's no automatic navcons generated for entities, instead navmesh is enabled/disabled depending on some stuff related to entities.
From map, the problem is that the map does not uses the same combination of parameters as usually done in other maps for doors.
IMO the most important and easy to fix problem is the map one.
This means alien bots will usually camp the base, here's an example with 5 of them:
As soon as a player opens the door, the alien bots rush out.
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