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bsTutorial.py
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import bs
import bsGame
import bsMap
import time
import os
import math
import bsInternal
def _safeSetAttr(node,attr,value):
if node.exists(): setattr(node,attr,value)
class ButtonPress(object):
def __init__(self,button,delay=0,release=True,releaseDelay=0):
self._button = button
self._delay = delay
self._release = release
self._releaseDelay = releaseDelay
def run(self,a):
s = a._currentSpaz
if self._button == 'punch':
call = s.onPunchPress
releaseCall = s.onPunchRelease
img = a._punchImage
color = a._punchImageColor
elif self._button == 'jump':
call = s.onJumpPress
releaseCall = s.onJumpRelease
img = a._jumpImage
color = a._jumpImageColor
elif self._button == 'bomb':
call = s.onBombPress
releaseCall = s.onBombRelease
img = a._bombImage
color = a._bombImageColor
elif self._button == 'pickUp':
call = s.onPickUpPress
releaseCall = s.onPickUpRelease
img = a._pickUpImage
color = a._pickUpImageColor
elif self._button == 'run':
call = bs.Call(s.onRun,1.0)
releaseCall = bs.Call(s.onRun,0.0)
img = None
color = None
else: raise Exception("invalid button: "+self._button)
brightness = 4.0
if color is not None:
cBright = list(color)
cBright[0] *= brightness
cBright[1] *= brightness
cBright[2] *= brightness
if self._delay == 0:
call()
if img is not None:
img.color = cBright
img.vrDepth = -40
else:
bs.gameTimer(self._delay,call)
if img is not None:
bs.gameTimer(self._delay,bs.Call(_safeSetAttr,img,'color',cBright))
bs.gameTimer(self._delay,bs.Call(_safeSetAttr,img,'vrDepth',-30))
if self._release:
if self._delay == 0 and self._releaseDelay == 0:
releaseCall()
else:
bs.gameTimer(self._delay+self._releaseDelay,releaseCall)
if img is not None:
bs.gameTimer(self._delay+self._releaseDelay+100,bs.Call(_safeSetAttr,img,'color',color))
bs.gameTimer(self._delay+self._releaseDelay+100,bs.Call(_safeSetAttr,img,'vrDepth',-20))
class ButtonRelease(object):
def __init__(self,button,delay=0):
self._button = button
self._delay = delay
def run(self,a):
s = a._currentSpaz
if self._button == 'punch':
call = s.onPunchRelease
img = a._punchImage
color = a._punchImageColor
elif self._button == 'jump':
call = s.onJumpRelease
img = a._jumpImage
color = a._jumpImageColor
elif self._button == 'bomb':
call = s.onBombRelease
img = a._bombImage
color = a._bombImageColor
elif self._button == 'pickUp':
call = s.onPickUpPress
img = a._pickUpImage
color = a._pickUpImageColor
elif self._button == 'run':
call = bs.Call(s.onRun,0.0)
img = None
color = None
else: raise Exception("invalid button: "+self._button)
if self._delay == 0: call()
else: bs.gameTimer(self._delay,call)
if img is not None:
bs.gameTimer(self._delay+100,bs.Call(_safeSetAttr,img,'color',color))
bs.gameTimer(self._delay+100,bs.Call(_safeSetAttr,img,'vrDepth',-20))
class TutorialActivity(bs.Activity):
def __init__(self,settings={}):
bs.Activity.__init__(self,settings)
self._benchmarkType = getattr(bs.getSession(),'benchmarkType',None)
self._lastStartTime = None
self._cycleTimes = []
self._allowPausing = True
self._allowKickIdlePlayers = False
self._issuedWarning = False
self._mapType = bsMap.RampageMap
self._mapType.preload()
self._jumpButtonTex = bs.getTexture('buttonJump')
self._pickUpButtonTex = bs.getTexture('buttonPickUp')
self._bombButtonTex = bs.getTexture('buttonBomb')
self._punchButtonTex = bs.getTexture('buttonPunch')
self._r = 'tutorial'
# self._R = bsUtils._getResource('tutorial')
self._haveSkipped = False
self._stickImagePositionX = self._stickImagePositionY = 0.0
self._spawnSound = bs.getSound('spawn')
def onTransitionIn(self):
bs.Activity.onTransitionIn(self)
bs.playMusic('CharSelect',continuous=True)
self._map = self._mapType()
def onBegin(self):
bs.Activity.onBegin(self)
bsInternal._setAnalyticsScreen('Tutorial Start')
bsInternal._incrementAnalyticsCount('Tutorial start')
if 0:
# buttons on top
textY = 140
buttonsY = 250
else:
# buttons on bottom
textY = 260
buttonsY = 160
# need different versions of this: taps/buttons/keys
t = self._text = bs.newNode('text',
attrs={'text':'',
'scale':1.9,
'position':(0,textY),
'maxWidth':500,
'flatness':0.0,
'shadow':0.5,
'hAlign':'center',
'vAlign':'center',
'vAttach':'center'})
#bs.animate(t,'opacity',{1000:0.0,1200:1.0})
# bs.newNode('text',
# attrs={'text':'TUTORIAL IS OUT OF ORDER AT THE MOMENT;\nI\'LL GET IT FIXED SOON..',
# 'scale':1.4,
# 'position':(0,textY-200),
# 'maxWidth':500,
# 'flatness':0.0,
# 'color':(1,0.3,0),
# 'shadow':0.5,
# 'hAlign':'center',
# 'vAlign':'center',
# 'vAttach':'center'})
# need different versions of this: taps/buttons/keys
# txt = self._R.cpuBenchmarkText if self._benchmarkType == 'cpu' else self._R.toSkipPressAnythingText
txt = bs.Lstr(resource=self._r+'.cpuBenchmarkText') if self._benchmarkType == 'cpu' else bs.Lstr(resource=self._r+'.toSkipPressAnythingText')
t = self._skipText = bs.newNode('text',
attrs={'text':txt,
'maxWidth':900,
'scale':1.1,
'vrDepth':100,
'position':(0,30),
'hAlign':'center',
'vAlign':'center',
'vAttach':'bottom'})
bs.animate(t,'opacity',{1000:0.0,2000:0.7})
t = self._skipCountText = bs.newNode('text',
attrs={'text':'',
'scale':1.4,
'vrDepth':90,
'position':(0,70),
'hAlign':'center',
'vAlign':'center',
'vAttach':'bottom'})
env = bs.getEnvironment()
ouya = (env['platform'] == 'android' and env['subplatform'] == 'ouya')
self._scale = scale = 0.6
centerOffs = 130.0*scale
offs = 65.0*scale
position=(0,buttonsY)
imageSize = 90.0*scale
imageSize2 = 220.0*scale
nubSize = 110.0*scale
p = (position[0]+centerOffs,position[1]-offs)
def _sc(r,g,b,a=None):
return (0.6*r,0.6*g,0.6*b)
self._jumpImageColor = c = _sc(0.4,1,0.4)
self._jumpImage = bs.newNode('image',
attrs={'texture':self._jumpButtonTex,'absoluteScale':True,
'vrDepth':-20,
'position':p,'scale':(imageSize,imageSize),'color':c})
p = (position[0]+centerOffs-offs,position[1])
self._punchImageColor = c = _sc(0.2,0.6,1) if ouya else _sc(1,0.7,0.3)
self._punchImage = bs.newNode('image',
attrs={'texture':bs.getTexture('buttonPunch'),'absoluteScale':True,
'vrDepth':-20,
'position':p,'scale':(imageSize,imageSize),'color':c})
p = (position[0]+centerOffs+offs,position[1])
self._bombImageColor = c = _sc(1,0.3,0.3)
self._bombImage = bs.newNode('image',
attrs={'texture':bs.getTexture('buttonBomb'),'absoluteScale':True,
'vrDepth':-20,
'position':p,'scale':(imageSize,imageSize),'color':c})
p = (position[0]+centerOffs,position[1]+offs)
self._pickUpImageColor = c = _sc(1,0.8,0.3) if ouya else _sc(0.5,0.5,1)
self._pickUpImage = bs.newNode('image',
attrs={'texture':bs.getTexture('buttonPickUp'),'absoluteScale':True,
'vrDepth':-20,
'position':p,'scale':(imageSize,imageSize),'color':c})
self._stickBasePosition = p = (position[0]-centerOffs,position[1])
self._stickBaseImageColor = c = (0.25,0.25,0.25,1.0)
self._stickBaseImage = bs.newNode('image',
attrs={'texture':bs.getTexture('nub'),'absoluteScale':True,
'vrDepth':-40,
'position':p,'scale':(imageSize2,imageSize2),'color':c})
self._stickNubPosition = p = (position[0]-centerOffs,position[1])
self._stickNubImageColor = c = (0.4,0.4,0.4,1.0)
self._stickNubImage = bs.newNode('image',
attrs={'texture':bs.getTexture('nub'),'absoluteScale':True,
'position':p,'scale':(nubSize,nubSize),'color':c})
self._controlUINodes = [self._jumpImage,self._punchImage,self._bombImage,self._pickUpImage,
self._stickBaseImage,self._stickNubImage]
for n in self._controlUINodes:
n.opacity = 0.0
self._spazzes = {}
# class Delay(object):
# def __init__(self,time):
# self._time = time
# def run(self,activity):
# return self._timee
# class SetText(object):
# def __init__(self,text):
# self._text = text
# def run(self,activity):
# activity._text.text = self._text
# self._entries = [Delay(1000),
# SetText('Hi there!'),
# Delay(2000),
# SetText('Stuff and things'),
# Delay(2000),
# SetText('More stuff and whatnot')
# ]
self._testFile = '/Users/ericf/Library/Containers/net.froemling.bombsquad/Data/Library/Application Support/BombSquad/foo.py'
#self._testFileModTime = os.path.getmtime(self._testFile)
self._readEntries()
# self._runNextEntry()
def _setStickImagePosition(self,x,y):
# clamp this to a circle
lenSquared = x*x+y*y;
if lenSquared > 1.0:
l = math.sqrt(lenSquared)
mult = 1.0/l;
x *= mult;
y *= mult;
self._stickImagePositionX = x
self._stickImagePositionY = y
offs = 50.0
p = [self._stickNubPosition[0]+x*offs*self._scale,
self._stickNubPosition[1]+y*offs*self._scale]
c = list(self._stickNubImageColor)
if abs(x) > 0.1 or abs(y) > 0.1:
c[0] *= 2.0
c[1] *= 4.0
c[2] *= 2.0
self._stickNubImage.position = p
self._stickNubImage.color = c
c = list(self._stickBaseImageColor)
if abs(x) > 0.1 or abs(y) > 0.1:
c[0] *= 1.5
c[1] *= 1.5
c[2] *= 1.5
self._stickBaseImage.color = c
def _readEntries(self):
self._entries = []
try:
#print 'starting..'
# f = open('/Users/ericf/Library/Containers/net.froemling.bombsquad/Data/Library/Application Support/BombSquad/foo.py')
# s = f.read()
# f.close()
# exec(compile(s, 'foo.py', 'exec'))
# execfile(self._testFile)
class Reset(object):
def __init__(self):
pass
def run(self,a):
# if we're looping, print out how long each cycle took
# print out how long each cycle took..
if a._lastStartTime is not None:
diff = bs.getRealTime()-a._lastStartTime
a._cycleTimes.append(diff)
bs.screenMessage("cycle time: "+str(diff)+" (average: "+str(sum(a._cycleTimes)/len(a._cycleTimes))+")")
a._lastStartTime = bs.getRealTime()
a._text.text = ''
for spaz in a._spazzes.values():
spaz.handleMessage(bs.DieMessage(immediate=True))
a._spazzes = {}
a._currentSpaz = None
for n in a._controlUINodes:
n.opacity = 0.0
a._setStickImagePosition(0,0)
class SetSpeed(object):
def __init__(self,speed):
self._speed = speed
def run(self,a):
import bsInternal
print 'setting to',self._speed
bsInternal._setDebugSpeedExponent(self._speed)
class RemoveGloves(object):
def __init__(self):
pass
def run(self,a):
#print 'WOuld remove gloves'
a._currentSpaz._glovesWearOff()
# grumble - sometimes our real punches aren't landing due to simulator
# variance so we force the issue if need be..
class FakePunch(object):
def __init__(self):
pass
def run(self,a):
print 'WOULD FAKE PUNCH'
class KillSpaz(object):
def __init__(self,num,explode=False):
self._num = num
self._explode = explode
def run(self,a):
#a._spazzes[self._num].hitPoints *= 0.1
if self._explode:
a._spazzes[self._num].shatter()
del a._spazzes[self._num]
class SpawnSpaz(object):
def __init__(self,num,position,color=(1,1,1),makeCurrent=False,relativeTo=None,name='',flash=True, angle=0):
self._num = num
self._position = position
self._makeCurrent = makeCurrent
self._color = color
self._relativeTo = relativeTo
self._name = name
self._flash = flash
self._angle = angle
def run(self,a):
# if they gave a 'relative to' spaz, position is relative to them
if self._relativeTo is not None:
theirPos = a._spazzes[self._relativeTo].node.position
pos = (theirPos[0]+self._position[0],
theirPos[1]+self._position[1],
theirPos[2]+self._position[2])
else: pos = self._position
# if there's already a spaz at this spot, insta-kill it
if self._num in a._spazzes:
a._spazzes[self._num].handleMessage(bs.DieMessage(immediate=True))
s = a._spazzes[self._num] = bs.Spaz(color=self._color, startInvincible=self._flash, demoMode=True)
# FIXME - should extend spaz to support Lstr names
s.node.name = self._name.evaluate() if type(self._name) is bs.Lstr else self._name
s.node.nameColor = self._color
s.handleMessage(bs.StandMessage(pos,self._angle))
if self._makeCurrent:
a._currentSpaz = s
if self._flash: bs.playSound(a._spawnSound,position=pos)
class Powerup(object):
def __init__(self,num,position,color=(1,1,1),makeCurrent=False,relativeTo=None):
self._position = position
self._relativeTo = relativeTo
def run(self,a):
# if they gave a 'relative to' spaz, position is relative to them
if self._relativeTo is not None:
theirPos = a._spazzes[self._relativeTo].node.position
pos = (theirPos[0]+self._position[0],
theirPos[1]+self._position[1],
theirPos[2]+self._position[2])
else: pos = self._position
bs.Powerup(position=pos,powerupType='punch').autoRetain()
class Delay(object):
def __init__(self,time,):
self._time = time
def run(self,a):
return self._time
class AnalyticsScreen(object):
def __init__(self,screen):
self._screen = screen
def run(self,a):
bsInternal._setAnalyticsScreen(self._screen)
class DelayOld(object):
def __init__(self,time,):
self._time = time
def run(self,a):
return int(0.9*self._time)
class DelayOld2(object):
def __init__(self,time,):
self._time = time
def run(self,a):
return int(0.8*self._time)
class End(object):
def __init__(self):
pass
def run(self,a):
bsInternal._incrementAnalyticsCount('Tutorial finish')
a.end()
class Move(object):
def __init__(self,x,y):
self._x = float(x)
self._y = float(y)
def run(self,a):
s = a._currentSpaz
# FIXME - game should take floats for this..
# xClamped = max(-32767,min(32767,int(self._x*32768.0)))
# yClamped = max(-32767,min(32767,int(self._y*32768.0)))
xClamped = self._x
yClamped = self._y
#print 'MOVING',xClamped,yClamped
s.onMoveLeftRight(xClamped)
s.onMoveUpDown(yClamped)
a._setStickImagePosition(self._x,self._y)
class MoveLR(object):
def __init__(self,x):
self._x = float(x)
def run(self,a):
s = a._currentSpaz
# FIXME - game should take floats for this..
#xClamped = max(-32767,min(32767,int(self._x*32768.0)))
xClamped = self._x
s.onMoveLeftRight(xClamped)
a._setStickImagePosition(self._x,a._stickImagePositionY)
class MoveUD(object):
def __init__(self,y):
self._y = float(y)
def run(self,a):
s = a._currentSpaz
# FIXME - game should take floats for this..
#yClamped = max(-32767,min(32767,int(self._y*32768.0)))
yClamped = self._y
#print 'MOVING UD',yClamped
#print 'MOVING',xClamped,yClamped
s.onMoveUpDown(yClamped)
a._setStickImagePosition(a._stickImagePositionX,self._y)
class Bomb(ButtonPress):
def __init__(self,delay=0,release=True,releaseDelay=500):
ButtonPress.__init__(self,'bomb',delay=delay,release=release,releaseDelay=releaseDelay)
class Jump(ButtonPress):
def __init__(self,delay=0,release=True,releaseDelay=500):
ButtonPress.__init__(self,'jump',delay=delay,release=release,releaseDelay=releaseDelay)
class Punch(ButtonPress):
def __init__(self,delay=0,release=True,releaseDelay=500):
ButtonPress.__init__(self,'punch',delay=delay,release=release,releaseDelay=releaseDelay)
class PickUp(ButtonPress):
def __init__(self,delay=0,release=True,releaseDelay=500):
ButtonPress.__init__(self,'pickUp',delay=delay,release=release,releaseDelay=releaseDelay)
class Run(ButtonPress):
def __init__(self,delay=0,release=True,releaseDelay=500):
ButtonPress.__init__(self,'run',delay=delay,release=release,releaseDelay=releaseDelay)
class BombRelease(ButtonRelease):
def __init__(self,delay=0):
ButtonRelease.__init__(self,'bomb',delay=delay)
class JumpRelease(ButtonRelease):
def __init__(self,delay=0):
ButtonRelease.__init__(self,'jump',delay=delay)
class PunchRelease(ButtonRelease):
def __init__(self,delay=0):
ButtonRelease.__init__(self,'punch',delay=delay)
class PickUpRelease(ButtonRelease):
def __init__(self,delay=0):
ButtonRelease.__init__(self,'pickUp',delay=delay)
class RunRelease(ButtonRelease):
def __init__(self,delay=0):
ButtonRelease.__init__(self,'run',delay=delay)
class ShowControls(object):
def __init__(self):
pass
def run(self,a):
for n in a._controlUINodes:
bs.animate(n,'opacity',{0:0.0,1000:1.0})
class Text(object):
def __init__(self,text):
self._text = text
def run(self,a):
pass
a._text.text = self._text
class PrintPos(object):
def __init__(self,spazNum=None):
self._spazNum = spazNum
def run(self,a):
if self._spazNum is None:
s = a._currentSpaz
else:
s = a._spazzes[self._spazNum]
t = list(s.node.position)
print 'RestorePos('+str((t[0],t[1]-1.0,t[2]))+'),'
class RestorePos(object):
def __init__(self,pos):
self._pos = pos
def run(self,a):
s = a._currentSpaz
s.handleMessage(bs.StandMessage(self._pos,0))
class Celebrate(object):
def __init__(self,celebrateType='both',spazNum=None,duration=1000):
self._spazNum = spazNum
self._celebrateType = celebrateType
self._duration = duration
def run(self,a):
if self._spazNum is None:
s = a._currentSpaz
else:
s = a._spazzes[self._spazNum]
if self._celebrateType == 'right':
s.node.handleMessage('celebrateR',self._duration)
elif self._celebrateType == 'left':
s.node.handleMessage('celebrateL',self._duration)
elif self._celebrateType == 'both':
s.node.handleMessage('celebrate',self._duration)
else: raise Exception("invalid celebrate type "+self._celebrateType)
self._entries = [Reset(),
SpawnSpaz(0,(0,5.5,-3.0),makeCurrent=True),
DelayOld(1000),
AnalyticsScreen('Tutorial Section 1'),
Text(bs.Lstr(resource=self._r+'.phrase01Text')), # hi there
Celebrate('left'),
DelayOld(2000),
Text(bs.Lstr(resource=self._r+'.phrase02Text',subs=[('${APP_NAME}',bs.Lstr(resource='titleText'))])), # welcome to bombsquad
DelayOld(80),Run(release=False),Jump(release=False),MoveLR(1),MoveUD(0),DelayOld(70),RunRelease(),JumpRelease(),DelayOld(60),MoveUD(1),DelayOld(30),MoveLR(0),DelayOld(90),MoveLR(-1),DelayOld(20),MoveUD(0),
DelayOld(70),MoveUD(-1),DelayOld(20),MoveLR(0),DelayOld(80),MoveUD(0),
DelayOld(1500),
Text(bs.Lstr(resource=self._r+'.phrase03Text')), # here's a few tips
DelayOld(1000),
ShowControls(),
DelayOld(1000),
Jump(),
DelayOld(1000),
Jump(),
DelayOld(1000),
AnalyticsScreen('Tutorial Section 2'),
Text(bs.Lstr(resource=self._r+'.phrase04Text',subs=[('${APP_NAME}',bs.Lstr(resource='titleText'))])), # many things are based on physics
DelayOld(20),MoveUD(0),DelayOld(60),MoveLR(0),DelayOld(10),MoveLR(0),MoveUD(0),DelayOld(10),MoveLR(0),MoveUD(0),DelayOld(20),MoveUD(-0.0575579),DelayOld(10),MoveUD(-0.207831),DelayOld(30),MoveUD(-0.309793),DelayOld(10),MoveUD(-0.474502),
DelayOld(10),MoveLR(0.00390637),MoveUD(-0.647053),DelayOld(20),MoveLR(-0.0745262),MoveUD(-0.819605),DelayOld(10),MoveLR(-0.168645),MoveUD(-0.937254),DelayOld(30),MoveLR(-0.294137),MoveUD(-1),DelayOld(10),MoveLR(-0.411786),DelayOld(10),MoveLR(-0.639241),
DelayOld(30),MoveLR(-0.75689),DelayOld(10),MoveLR(-0.905911),DelayOld(20),MoveLR(-1),DelayOld(50),MoveUD(-0.960784),DelayOld(20),MoveUD(-0.819605),MoveUD(-0.61568),DelayOld(20),MoveUD(-0.427442),DelayOld(20),MoveUD(-0.231361),DelayOld(10),MoveUD(-0.00390637),DelayOld(30),MoveUD(0.333354),
MoveUD(0.584338),DelayOld(20),MoveUD(0.764733),DelayOld(30),MoveLR(-0.803949),MoveUD(0.913755),DelayOld(10),MoveLR(-0.647084),MoveUD(0.992187),DelayOld(20),MoveLR(-0.435316),MoveUD(1),DelayOld(20),MoveLR(-0.168645),MoveUD(0.976501),
MoveLR(0.0744957),MoveUD(0.905911),DelayOld(20),MoveLR(0.270577),MoveUD(0.843165),DelayOld(20),MoveLR(0.435286),MoveUD(0.780419),DelayOld(10),MoveLR(0.66274),MoveUD(0.647084),DelayOld(30),MoveLR(0.803919),MoveUD(0.458846),
MoveLR(0.929411),MoveUD(0.223548),DelayOld(20),MoveLR(0.95294),MoveUD(0.137272),DelayOld(20),MoveLR(1),MoveUD(-0.0509659),DelayOld(20),MoveUD(-0.247047),DelayOld(20),MoveUD(-0.443129),DelayOld(20),MoveUD(-0.694113),MoveUD(-0.921567),
DelayOld(30),MoveLR(0.858821),MoveUD(-1),DelayOld(10),MoveLR(0.68627),DelayOld(10),MoveLR(0.364696),DelayOld(20),MoveLR(0.0509659),DelayOld(20),MoveLR(-0.223548),DelayOld(10),MoveLR(-0.600024),MoveUD(-0.913724),DelayOld(30),MoveLR(-0.858852),MoveUD(-0.717643),
MoveLR(-1),MoveUD(-0.474502),DelayOld(20),MoveUD(-0.396069),DelayOld(20),MoveUD(-0.286264),DelayOld(20),MoveUD(-0.137242),DelayOld(20),MoveUD(0.0353099),DelayOld(10),MoveUD(0.32551),DelayOld(20),MoveUD(0.592181),DelayOld(10),MoveUD(0.851009),DelayOld(10),MoveUD(1),
DelayOld(30),MoveLR(-0.764733),DelayOld(20),MoveLR(-0.403943),MoveLR(-0.145116),DelayOld(30),MoveLR(0.0901822),MoveLR(0.32548),DelayOld(30),MoveLR(0.560778),MoveUD(0.929441),DelayOld(20),MoveLR(0.709799),MoveUD(0.73336),MoveLR(0.803919),
MoveUD(0.545122),DelayOld(20),MoveLR(0.882351),MoveUD(0.356883),DelayOld(10),MoveLR(0.968627),MoveUD(0.113742),DelayOld(20),MoveLR(0.992157),MoveUD(-0.0823389),DelayOld(30),MoveUD(-0.309793),DelayOld(10),MoveUD(-0.545091),DelayOld(20),MoveLR(0.882351),
MoveUD(-0.874508),DelayOld(20),MoveLR(0.756859),MoveUD(-1),DelayOld(10),MoveLR(0.576464),DelayOld(20),MoveLR(0.254891),DelayOld(10),MoveLR(-0.0274667),DelayOld(10),MoveLR(-0.356883),DelayOld(30),MoveLR(-0.592181),MoveLR(-0.827479),MoveUD(-0.921567),
DelayOld(20),MoveLR(-1),MoveUD(-0.749016),DelayOld(20),MoveUD(-0.61568),DelayOld(10),MoveUD(-0.403912),DelayOld(20),MoveUD(-0.207831),DelayOld(10),MoveUD(0.121586),DelayOld(30),MoveUD(0.34904),DelayOld(10),MoveUD(0.560808),DelayOld(10),MoveUD(0.827479),DelayOld(30),MoveUD(1),
DelayOld(20),MoveLR(-0.976501),MoveLR(-0.670614),DelayOld(20),MoveLR(-0.239235),DelayOld(20),MoveLR(0.160772),DelayOld(20),MoveLR(0.443129),DelayOld(10),MoveLR(0.68627),MoveUD(0.976501),DelayOld(30),MoveLR(0.929411),MoveUD(0.73336),MoveLR(1),
MoveUD(0.482376),DelayOld(20),MoveUD(0.34904),DelayOld(10),MoveUD(0.160802),DelayOld(30),MoveUD(-0.0744957),DelayOld(10),MoveUD(-0.333323),DelayOld(20),MoveUD(-0.647053),DelayOld(20),MoveUD(-0.937254),DelayOld(10),MoveLR(0.858821),MoveUD(-1),DelayOld(10),MoveLR(0.576464),
DelayOld(30),MoveLR(0.184301),DelayOld(10),MoveLR(-0.121586),DelayOld(10),MoveLR(-0.474532),DelayOld(30),MoveLR(-0.670614),MoveLR(-0.851009),DelayOld(30),MoveLR(-1),MoveUD(-0.968627),DelayOld(20),MoveUD(-0.843135),DelayOld(10),MoveUD(-0.631367),DelayOld(20),MoveUD(-0.403912),
MoveUD(-0.176458),DelayOld(20),MoveUD(0.0902127),DelayOld(20),MoveUD(0.380413),DelayOld(10),MoveUD(0.717673),DelayOld(30),MoveUD(1),DelayOld(10),MoveLR(-0.741203),DelayOld(20),MoveLR(-0.458846),DelayOld(10),MoveLR(-0.145116),DelayOld(10),MoveLR(0.0980255),DelayOld(20),MoveLR(0.294107),
DelayOld(30),MoveLR(0.466659),MoveLR(0.717643),MoveUD(0.796106),DelayOld(20),MoveLR(0.921567),MoveUD(0.443159),DelayOld(20),MoveLR(1),MoveUD(0.145116),DelayOld(10),MoveUD(-0.0274361),DelayOld(30),MoveUD(-0.223518),MoveUD(-0.427442),
DelayOld(20),MoveUD(-0.874508),DelayOld(20),MoveUD(-1),DelayOld(10),MoveLR(0.929411),DelayOld(20),MoveLR(0.68627),DelayOld(20),MoveLR(0.364696),DelayOld(20),MoveLR(0.0431227),DelayOld(10),MoveLR(-0.333354),DelayOld(20),MoveLR(-0.639241),DelayOld(20),MoveLR(-0.968657),MoveUD(-0.968627),
DelayOld(20),MoveLR(-1),MoveUD(-0.890194),MoveUD(-0.866665),DelayOld(20),MoveUD(-0.749016),DelayOld(20),MoveUD(-0.529405),DelayOld(20),MoveUD(-0.30195),DelayOld(10),MoveUD(-0.00390637),DelayOld(10),MoveUD(0.262764),DelayOld(30),MoveLR(-0.600024),MoveUD(0.458846),
DelayOld(10),MoveLR(-0.294137),MoveUD(0.482376),DelayOld(20),MoveLR(-0.200018),MoveUD(0.505905),DelayOld(10),MoveLR(-0.145116),MoveUD(0.545122),DelayOld(20),MoveLR(-0.0353099),MoveUD(0.584338),DelayOld(20),MoveLR(0.137242),MoveUD(0.592181),
DelayOld(20),MoveLR(0.30195),DelayOld(10),MoveLR(0.490188),DelayOld(10),MoveLR(0.599994),MoveUD(0.529435),DelayOld(30),MoveLR(0.66274),MoveUD(0.3961),DelayOld(20),MoveLR(0.670583),MoveUD(0.231391),MoveLR(0.68627),MoveUD(0.0745262),
Move(0,-0.01),
DelayOld(100),
Move(0,0),
DelayOld(1000),
Text(bs.Lstr(resource=self._r+'.phrase05Text')), # for example when you punch..
DelayOld(510),
Move(0,-0.01),
DelayOld(100),
Move(0,0),
DelayOld(500),
SpawnSpaz(0,(-0.09249162673950195, 4.337906360626221, -2.3),makeCurrent=True,flash=False),
SpawnSpaz(1,(-3.1, 4.3, -2.0),makeCurrent=False,color=(1,1,0.4),
# name=R.randomName1Text),
name=bs.Lstr(resource=self._r+'.randomName1Text')),
Move(-1.0,0),
DelayOld(1050),
Move(0,-0.01),
DelayOld(100),
Move(0,0),
DelayOld(1000),
Text(bs.Lstr(resource=self._r+'.phrase06Text')), # your damage is based
DelayOld(1200),
Move(-0.05,0),
DelayOld(200),
Punch(),
DelayOld(800),
Punch(),
DelayOld(800),
Punch(),
DelayOld(800),
Move(0,-0.01),
DelayOld(100),
Move(0,0),
Text(bs.Lstr(resource=self._r+'.phrase07Text',subs=[('${NAME}',bs.Lstr(resource=self._r+'.randomName1Text'))])), # see that didnt hurt fred
DelayOld(2000),
Celebrate('right',spazNum=1),
DelayOld(1400),
Text(bs.Lstr(resource=self._r+'.phrase08Text')), # lets jump and spin to get more speed
DelayOld(30),MoveLR(0),DelayOld(40),MoveLR(0),DelayOld(40),MoveLR(0),DelayOld(130),MoveLR(0),DelayOld(100),MoveLR(0),
DelayOld(10),MoveLR(0.0480667),DelayOld(40),MoveLR(0.056093),MoveLR(0.0681173),DelayOld(30),MoveLR(0.0801416),DelayOld(10),MoveLR(0.184301),
DelayOld(10),MoveLR(0.207831),DelayOld(20),MoveLR(0.231361),DelayOld(30),MoveLR(0.239204),DelayOld(30),MoveLR(0.254891),DelayOld(40),MoveLR(0.270577),
DelayOld(10),MoveLR(0.30195),DelayOld(20),MoveLR(0.341166),DelayOld(30),MoveLR(0.388226),MoveLR(0.435286),DelayOld(30),MoveLR(0.490188),
DelayOld(10),MoveLR(0.560778),DelayOld(20),MoveLR(0.599994),DelayOld(10),MoveLR(0.647053),DelayOld(10),MoveLR(0.68627),DelayOld(30),MoveLR(0.733329),
DelayOld(20),MoveLR(0.764702),DelayOld(10),MoveLR(0.827448),DelayOld(20),MoveLR(0.874508),DelayOld(20),MoveLR(0.929411),DelayOld(10),MoveLR(1),
DelayOld(830),MoveUD(0.0274667),DelayOld(10),MoveLR(0.95294),MoveUD(0.113742),DelayOld(30),MoveLR(0.780389),MoveUD(0.184332),
DelayOld(10),MoveLR(0.27842),MoveUD(0.0745262),DelayOld(20),MoveLR(0),MoveUD(0),DelayOld(390),MoveLR(0),
MoveLR(0),DelayOld(20),MoveLR(0),DelayOld(20),MoveLR(0),DelayOld(10),MoveLR(-0.0537431),DelayOld(20),MoveLR(-0.215705),
DelayOld(30),MoveLR(-0.388256),MoveLR(-0.529435),DelayOld(30),MoveLR(-0.694143),DelayOld(20),MoveLR(-0.851009),MoveUD(0.0588397),
DelayOld(10),MoveLR(-1),MoveUD(0.0745262),Run(release=False),DelayOld(200),MoveUD(0.0509964),DelayOld(30),MoveUD(0.0117801),
DelayOld(20),MoveUD(-0.0901822),MoveUD(-0.372539),DelayOld(30),MoveLR(-0.898068),MoveUD(-0.890194),Jump(release=False),
DelayOld(20),MoveLR(-0.647084),MoveUD(-1),MoveLR(-0.427473),DelayOld(20),MoveLR(-0.00393689),DelayOld(10),MoveLR(0.537248),
DelayOld(30),MoveLR(1),DelayOld(50),RunRelease(),JumpRelease(),DelayOld(50),MoveUD(-0.921567),MoveUD(-0.749016),
DelayOld(30),MoveUD(-0.552934),DelayOld(10),MoveUD(-0.247047),DelayOld(20),MoveUD(0.200018),DelayOld(20),MoveUD(0.670614),MoveUD(1),
DelayOld(70),MoveLR(0.97647),DelayOld(20),MoveLR(0.764702),DelayOld(20),MoveLR(0.364696),DelayOld(20),MoveLR(0.00390637),MoveLR(-0.309824),
DelayOld(20),MoveLR(-0.576495),DelayOld(30),MoveLR(-0.898068),DelayOld(10),MoveLR(-1),MoveUD(0.905911),DelayOld(20),MoveUD(0.498062),
DelayOld(20),MoveUD(0.0274667),MoveUD(-0.403912),DelayOld(20),MoveUD(-1),Run(release=False),Jump(release=False),
DelayOld(10),Punch(release=False),DelayOld(70),JumpRelease(),DelayOld(110),MoveLR(-0.976501),RunRelease(),PunchRelease(),
DelayOld(10),MoveLR(-0.952971),DelayOld(20),MoveLR(-0.905911),MoveLR(-0.827479),DelayOld(20),MoveLR(-0.75689),DelayOld(30),MoveLR(-0.73336),
MoveLR(-0.694143),DelayOld(20),MoveLR(-0.670614),DelayOld(30),MoveLR(-0.66277),DelayOld(10),MoveUD(-0.960784),DelayOld(20),MoveLR(-0.623554),
MoveUD(-0.874508),DelayOld(10),MoveLR(-0.545122),MoveUD(-0.694113),DelayOld(20),MoveLR(-0.505905),MoveUD(-0.474502),
DelayOld(20),MoveLR(-0.458846),MoveUD(-0.356853),MoveLR(-0.364727),MoveUD(-0.27842),DelayOld(20),MoveLR(0.00390637),
Move(0,0),
DelayOld(1000),
Text(bs.Lstr(resource=self._r+'.phrase09Text')), # ah thats better
DelayOld(1900),
AnalyticsScreen('Tutorial Section 3'),
Text(bs.Lstr(resource=self._r+'.phrase10Text')), # running also helps
DelayOld(100),
SpawnSpaz(0,(-3.2, 4.3, -4.4),makeCurrent=True,flash=False),
SpawnSpaz(1,(3.3, 4.2, -5.8),makeCurrent=False,color=(0.9,0.5,1.0),
name=bs.Lstr(resource=self._r+'.randomName2Text')),
DelayOld(1800),
Text(bs.Lstr(resource=self._r+'.phrase11Text')), # hold ANY button to run
DelayOld(300),
MoveUD(0),DelayOld(20),MoveUD(-0.0520646),DelayOld(20),MoveLR(0),MoveUD(-0.223518),Run(release=False),Jump(release=False),DelayOld(10),MoveLR(0.0980255),MoveUD(-0.309793),DelayOld(30),MoveLR(0.160772),MoveUD(-0.427442),
DelayOld(20),MoveLR(0.231361),MoveUD(-0.545091),DelayOld(10),MoveLR(0.317637),MoveUD(-0.678426),DelayOld(20),MoveLR(0.396069),MoveUD(-0.819605),MoveLR(0.482345),MoveUD(-0.913724),DelayOld(20),MoveLR(0.560778),MoveUD(-1),
DelayOld(20),MoveLR(0.607837),DelayOld(10),MoveLR(0.623524),DelayOld(30),MoveLR(0.647053),DelayOld(20),MoveLR(0.670583),MoveLR(0.694113),DelayOld(30),MoveLR(0.733329),DelayOld(20),MoveLR(0.764702),MoveLR(0.788232),DelayOld(20),MoveLR(0.827448),DelayOld(10),MoveLR(0.858821),
DelayOld(20),MoveLR(0.921567),DelayOld(30),MoveLR(0.97647),MoveLR(1),DelayOld(130),MoveUD(-0.960784),DelayOld(20),MoveUD(-0.921567),DelayOld(30),MoveUD(-0.866665),MoveUD(-0.819605),DelayOld(30),MoveUD(-0.772546),MoveUD(-0.725486),DelayOld(30),MoveUD(-0.631367),
DelayOld(10),MoveUD(-0.552934),DelayOld(20),MoveUD(-0.474502),DelayOld(10),MoveUD(-0.403912),DelayOld(30),MoveUD(-0.356853),DelayOld(30),MoveUD(-0.34901),DelayOld(20),MoveUD(-0.333323),DelayOld(20),MoveUD(-0.32548),DelayOld(10),MoveUD(-0.30195),DelayOld(20),MoveUD(-0.27842),DelayOld(30),MoveUD(-0.254891),
MoveUD(-0.231361),DelayOld(30),MoveUD(-0.207831),DelayOld(20),MoveUD(-0.199988),MoveUD(-0.176458),DelayOld(30),MoveUD(-0.137242),MoveUD(-0.0823389),DelayOld(20),MoveUD(-0.0274361),DelayOld(20),MoveUD(0.00393689),DelayOld(40),MoveUD(0.0353099),DelayOld(20),MoveUD(0.113742),
DelayOld(10),MoveUD(0.137272),DelayOld(20),MoveUD(0.160802),MoveUD(0.184332),DelayOld(20),MoveUD(0.207862),DelayOld(30),MoveUD(0.247078),MoveUD(0.262764),DelayOld(20),MoveUD(0.270608),DelayOld(30),MoveUD(0.294137),MoveUD(0.32551),DelayOld(30),MoveUD(0.37257),
Celebrate('left',1),
DelayOld(20),MoveUD(0.498062),MoveUD(0.560808),DelayOld(30),MoveUD(0.654927),MoveUD(0.694143),DelayOld(30),MoveUD(0.741203),DelayOld(20),MoveUD(0.780419),MoveUD(0.819636),DelayOld(20),MoveUD(0.843165),DelayOld(20),MoveUD(0.882382),DelayOld(10),MoveUD(0.913755),
DelayOld(30),MoveUD(0.968657),MoveUD(1),DelayOld(560),Punch(release=False),DelayOld(210),MoveUD(0.968657),DelayOld(30),MoveUD(0.75689),PunchRelease(),DelayOld(20),MoveLR(0.95294),MoveUD(0.435316),RunRelease(),JumpRelease(),
MoveLR(0.811762),MoveUD(0.270608),DelayOld(20),MoveLR(0.670583),MoveUD(0.160802),DelayOld(20),MoveLR(0.466659),MoveUD(0.0588397),DelayOld(10),MoveLR(0.317637),MoveUD(-0.00390637),DelayOld(20),MoveLR(0.0801416),DelayOld(10),MoveLR(0),
DelayOld(20),MoveLR(0),DelayOld(30),MoveLR(0),DelayOld(30),MoveLR(0),DelayOld(20),MoveLR(0),DelayOld(100),MoveLR(0),DelayOld(30),MoveUD(0),DelayOld(30),MoveUD(0),DelayOld(50),MoveUD(0),MoveUD(0),DelayOld(30),MoveLR(0),
MoveUD(-0.0520646),MoveLR(0),MoveUD(-0.0640889),DelayOld(20),MoveLR(0),MoveUD(-0.0881375),DelayOld(30),MoveLR(-0.0498978),MoveUD(-0.199988),MoveLR(-0.121586),MoveUD(-0.207831),DelayOld(20),MoveLR(-0.145116),
MoveUD(-0.223518),DelayOld(30),MoveLR(-0.152959),MoveUD(-0.231361),MoveLR(-0.192175),MoveUD(-0.262734),DelayOld(30),MoveLR(-0.200018),MoveUD(-0.27842),DelayOld(20),MoveLR(-0.239235),MoveUD(-0.30195),MoveUD(-0.309793),
DelayOld(40),MoveUD(-0.333323),DelayOld(10),MoveUD(-0.34901),DelayOld(30),MoveUD(-0.372539),MoveUD(-0.396069),DelayOld(20),MoveUD(-0.443129),DelayOld(20),MoveUD(-0.458815),DelayOld(10),MoveUD(-0.474502),DelayOld(50),MoveUD(-0.482345),DelayOld(30),MoveLR(-0.215705),DelayOld(30),MoveLR(-0.200018),
DelayOld(10),MoveLR(-0.192175),DelayOld(10),MoveLR(-0.176489),DelayOld(30),MoveLR(-0.152959),DelayOld(20),MoveLR(-0.145116),MoveLR(-0.121586),MoveUD(-0.458815),DelayOld(30),MoveLR(-0.098056),MoveUD(-0.419599),DelayOld(10),MoveLR(-0.0745262),MoveUD(-0.333323),
DelayOld(10),MoveLR(0.00390637),MoveUD(0),DelayOld(990),MoveLR(0),DelayOld(660),MoveUD(0),
AnalyticsScreen('Tutorial Section 4'),
Text(bs.Lstr(resource=self._r+'.phrase12Text')), # for extra-awesome punches,...
DelayOld(200),
SpawnSpaz(0,(2.368781805038452, 4.337533950805664, -4.360159873962402),makeCurrent=True,flash=False),
SpawnSpaz(1,(-3.2, 4.3, -4.5),makeCurrent=False,color=(1.0,0.7,0.3),
# name=R.randomName3Text),
name=bs.Lstr(resource=self._r+'.randomName3Text')),
DelayOld(100),
Powerup(1,(2.5,0.0,0),relativeTo=0),
Move(1,0),
DelayOld(1700),
Move(0,-0.1),
DelayOld(100),
Move(0,0),
DelayOld(500),
DelayOld(320),MoveLR(0),DelayOld(20),MoveLR(0),DelayOld(10),MoveLR(0),DelayOld(20),MoveLR(-0.333354),MoveLR(-0.592181),DelayOld(20),MoveLR(-0.788263),DelayOld(20),MoveLR(-1),MoveUD(0.0353099),MoveUD(0.0588397),DelayOld(10),Run(release=False),
DelayOld(780),MoveUD(0.0274667),MoveUD(0.00393689),DelayOld(10),MoveUD(-0.00390637),DelayOld(440),MoveUD(0.0353099),DelayOld(20),MoveUD(0.0588397),DelayOld(10),MoveUD(0.0902127),DelayOld(260),MoveUD(0.0353099),DelayOld(30),MoveUD(0.00393689),DelayOld(10),MoveUD(-0.00390637),MoveUD(-0.0274361),
Celebrate('left',1),
DelayOld(10),MoveUD(-0.0823389),DelayOld(30),MoveUD(-0.176458),MoveUD(-0.286264),DelayOld(20),MoveUD(-0.498032),Jump(release=False),MoveUD(-0.764702),DelayOld(30),MoveLR(-0.858852),MoveUD(-1),MoveLR(-0.780419),DelayOld(20),MoveLR(-0.717673),
DelayOld(10),MoveLR(-0.552965),DelayOld(10),MoveLR(-0.341197),DelayOld(10),MoveLR(-0.0274667),DelayOld(10),MoveLR(0.27842),DelayOld(20),MoveLR(0.811762),MoveLR(1),RunRelease(),JumpRelease(),DelayOld(260),MoveLR(0.95294),DelayOld(30),MoveLR(0.756859),
DelayOld(10),MoveLR(0.317637),MoveLR(-0.00393689),DelayOld(10),MoveLR(-0.341197),DelayOld(10),MoveLR(-0.647084),MoveUD(-0.921567),DelayOld(10),MoveLR(-1),MoveUD(-0.599994),MoveUD(-0.474502),DelayOld(10),MoveUD(-0.309793),DelayOld(10),MoveUD(-0.160772),
MoveUD(-0.0352794),Delay(10),MoveUD(0.176489),Delay(10),MoveUD(0.607868),Run(release=False),Jump(release=False),DelayOld(20),MoveUD(1),DelayOld(30),MoveLR(-0.921598),DelayOld(10),Punch(release=False),MoveLR(-0.639241),DelayOld(10),MoveLR(-0.223548),
DelayOld(10),MoveLR(0.254891),DelayOld(10),MoveLR(0.741172),MoveLR(1),DelayOld(40),JumpRelease(),DelayOld(40),MoveUD(0.976501),DelayOld(10),MoveUD(0.73336),DelayOld(10),MoveUD(0.309824),DelayOld(20),MoveUD(-0.184301),DelayOld(20),MoveUD(-0.811762),MoveUD(-1),
KillSpaz(1,explode=True),
DelayOld(10),RunRelease(),PunchRelease(),DelayOld(110),MoveLR(0.97647),MoveLR(0.898038),DelayOld(20),MoveLR(0.788232),DelayOld(20),MoveLR(0.670583),DelayOld(10),MoveLR(0.505875),DelayOld(10),MoveLR(0.32548),DelayOld(20),MoveLR(0.137242),DelayOld(10),MoveLR(-0.00393689),
DelayOld(10),MoveLR(-0.215705),MoveLR(-0.356883),DelayOld(20),MoveLR(-0.451003),DelayOld(10),MoveLR(-0.552965),DelayOld(20),MoveLR(-0.670614),MoveLR(-0.780419),DelayOld(10),MoveLR(-0.898068),DelayOld(20),MoveLR(-1),DelayOld(370),MoveLR(-0.976501),DelayOld(10),MoveLR(-0.952971),
DelayOld(10),MoveLR(-0.929441),MoveLR(-0.898068),DelayOld(30),MoveLR(-0.874538),DelayOld(10),MoveLR(-0.851009),DelayOld(10),MoveLR(-0.835322),MoveUD(-0.968627),DelayOld(10),MoveLR(-0.827479),MoveUD(-0.960784),DelayOld(20),MoveUD(-0.945097),DelayOld(70),MoveUD(-0.937254),
DelayOld(20),MoveUD(-0.913724),DelayOld(20),MoveUD(-0.890194),MoveLR(-0.780419),MoveUD(-0.827448),DelayOld(20),MoveLR(0.317637),MoveUD(0.3961),MoveLR(0.0195929),MoveUD(0.056093),DelayOld(20),MoveUD(0),DelayOld(750),MoveLR(0),
Text(bs.Lstr(resource=self._r+'.phrase13Text',subs=[('${NAME}',bs.Lstr(resource=self._r+'.randomName3Text'))])), # whoops sorry bill
RemoveGloves(),
DelayOld(2000),
AnalyticsScreen('Tutorial Section 5'),
Text(bs.Lstr(resource=self._r+'.phrase14Text',subs=[('${NAME}',bs.Lstr(resource=self._r+'.randomName4Text'))])), # you can pick up and throw things such as chuck here
SpawnSpaz(0,(-4.0, 4.3, -2.5),makeCurrent=True,flash=False,angle=90),
SpawnSpaz(1,(5,0,-1.0),relativeTo=0,makeCurrent=False,color=(0.4,1.0,0.7),
# name=R.randomName4Text),
name=bs.Lstr(resource=self._r+'.randomName4Text')),
DelayOld(1000),
Celebrate('left',1,duration=1000),
Move(1,0.2),
DelayOld(2000),
PickUp(),
DelayOld(200),
Move(0.5,1.0),
DelayOld(1200),
PickUp(),
Move(0,0),
DelayOld(1000),
Celebrate('left'),
DelayOld(1500),
Move(0,-1.0),
DelayOld(800),
Move(0,0),
DelayOld(800),
SpawnSpaz(0,(1.5, 4.3, -4.0),makeCurrent=True,flash=False,angle=0),
AnalyticsScreen('Tutorial Section 6'),
Text(bs.Lstr(resource=self._r+'.phrase15Text')), # lastly theres bombs
DelayOld(1900),
Text(bs.Lstr(resource=self._r+'.phrase16Text')), # throwing bombs takes practice
DelayOld(2000),
Bomb(),
Move(-0.1,-0.1),
DelayOld(100),
Move(0,0),
DelayOld(500),
DelayOld(1000),
Bomb(),
DelayOld(2000),
Text(bs.Lstr(resource=self._r+'.phrase17Text')), # not a very good throw
DelayOld(3000),
Text(bs.Lstr(resource=self._r+'.phrase18Text')), # moving helps you get distance
DelayOld(1000),
Bomb(),
DelayOld(500),
Move(-0.3,0),
DelayOld(100),
Move(-0.6,0),
DelayOld(100),
Move(-1,0),
DelayOld(800),
Bomb(),
DelayOld(400),
Move(0,-0.1),
DelayOld(100),
Move(0,0),
DelayOld(2500),
Text(bs.Lstr(resource=self._r+'.phrase19Text')), # jumping helps you get height
DelayOld(2000),
Bomb(),
DelayOld(500),
Move(1,0),
DelayOld(300),
Jump(releaseDelay=250),
DelayOld(500),
Jump(releaseDelay=250),
DelayOld(550),
Jump(releaseDelay=250),
DelayOld(160),
Punch(),
DelayOld(500),
Move(0,-0.1),
DelayOld(100),
Move(0,0),
DelayOld(2000),
Text(bs.Lstr(resource=self._r+'.phrase20Text')), # whiplash your bombs
DelayOld(1000),
Bomb(release=False),DelayOld2(80),RunRelease(),BombRelease(),DelayOld2(620),MoveLR(0),DelayOld2(10),MoveLR(0),DelayOld2(40),MoveLR(0),DelayOld2(10),MoveLR(-0.0537431),MoveUD(0),DelayOld2(20),MoveLR(-0.262764),DelayOld2(20),MoveLR(-0.498062),
DelayOld2(10),MoveLR(-0.639241),DelayOld2(20),MoveLR(-0.73336),DelayOld2(10),MoveLR(-0.843165),MoveUD(-0.0352794),DelayOld2(30),MoveLR(-1),DelayOld2(10),MoveUD(-0.0588092),DelayOld2(10),MoveUD(-0.160772),DelayOld2(20),MoveUD(-0.286264),DelayOld2(20),MoveUD(-0.427442),DelayOld2(10),MoveUD(-0.623524),
DelayOld2(20),MoveUD(-0.843135),DelayOld2(10),MoveUD(-1),DelayOld2(40),MoveLR(-0.890225),DelayOld2(10),MoveLR(-0.670614),DelayOld2(20),MoveLR(-0.435316),DelayOld2(20),MoveLR(-0.184332),DelayOld2(10),MoveLR(0.00390637),DelayOld2(20),MoveLR(0.223518),DelayOld2(10),MoveLR(0.388226),DelayOld2(20),MoveLR(0.560778),
DelayOld2(20),MoveLR(0.717643),DelayOld2(10),MoveLR(0.890194),DelayOld2(20),MoveLR(1),DelayOld2(30),MoveUD(-0.968627),DelayOld2(20),MoveUD(-0.898038),DelayOld2(10),MoveUD(-0.741172),DelayOld2(20),MoveUD(-0.498032),DelayOld2(20),MoveUD(-0.247047),DelayOld2(10),MoveUD(0.00393689),DelayOld2(20),MoveUD(0.239235),
DelayOld2(20),MoveUD(0.458846),DelayOld2(10),MoveUD(0.70983),DelayOld2(30),MoveUD(1),DelayOld2(10),MoveLR(0.827448),DelayOld2(10),MoveLR(0.678426),DelayOld2(20),MoveLR(0.396069),DelayOld2(10),MoveLR(0.0980255),DelayOld2(20),MoveLR(-0.160802),DelayOld2(20),MoveLR(-0.388256),DelayOld2(10),MoveLR(-0.545122),
DelayOld2(30),MoveLR(-0.73336),DelayOld2(10),MoveLR(-0.945128),DelayOld2(10),MoveLR(-1),DelayOld2(50),MoveUD(0.960814),DelayOld2(20),MoveUD(0.890225),DelayOld2(10),MoveUD(0.749046),DelayOld2(20),MoveUD(0.623554),DelayOld2(20),MoveUD(0.498062),DelayOld2(10),MoveUD(0.34904),DelayOld2(20),MoveUD(0.239235),
DelayOld2(20),MoveUD(0.137272),DelayOld2(10),MoveUD(0.0117801),DelayOld2(20),MoveUD(-0.0117496),DelayOld2(10),MoveUD(-0.0274361),DelayOld2(90),MoveUD(-0.0352794),Run(release=False),Jump(release=False),Delay(80),Punch(release=False),DelayOld2(60),MoveLR(-0.968657),DelayOld2(20),MoveLR(-0.835322),
DelayOld2(10),MoveLR(-0.70983),JumpRelease(),DelayOld2(30),MoveLR(-0.592181),MoveUD(-0.0588092),DelayOld2(10),MoveLR(-0.490219),MoveUD(-0.0744957),DelayOld2(10),MoveLR(-0.41963),DelayOld2(20),MoveLR(0),MoveUD(0),DelayOld2(20),MoveUD(0),
PunchRelease(),
RunRelease(),
DelayOld(500),
Move(0,-0.1),
DelayOld(100),
Move(0,0),
DelayOld(2000),
AnalyticsScreen('Tutorial Section 7'),
Text(bs.Lstr(resource=self._r+'.phrase21Text')), # timing your bombs can be tricky
Move(-1,0),
DelayOld(1000),
Move(0,-0.1),
DelayOld(100),
Move(0,0),
SpawnSpaz(0,(-0.7, 4.3, -3.9),makeCurrent=True,flash=False,angle=-30),
SpawnSpaz(1,(6.5,0,-0.75),relativeTo=0,makeCurrent=False,color=(0.3,0.8,1.0),
# name=R.randomName5Text),
name=bs.Lstr(resource=self._r+'.randomName5Text')),
DelayOld2(1000),
Move(-1,0),
DelayOld2(1800),
Bomb(),
Move(0,0),
DelayOld2(300),
Move(1,0),
DelayOld2(600),
Jump(),
DelayOld2(150),
Punch(),
DelayOld2(800),
Move(-1,0),
DelayOld2(1000),
Move(0,0),
DelayOld2(1500),
Text(bs.Lstr(resource=self._r+'.phrase22Text')), # dang
Delay(1500),
Text(''),
Delay(200),
Text(bs.Lstr(resource=self._r+'.phrase23Text')), # try cooking off
Delay(1500),
Bomb(),
Delay(800),
Move(1,0.12),
Delay(1100),
Jump(),
Delay(100),
Punch(),
Delay(100),
#SetSpeed(-1),
Move(0,-0.1),
Delay(100),
Move(0,0),
Delay(2000),
Text(bs.Lstr(resource=self._r+'.phrase24Text')), # hooray nicely cooked
Celebrate(),
#SetSpeed(3),
DelayOld(2000),
KillSpaz(1),
Text(""),
Move(0.5,-0.5),
DelayOld(1000),
Move(0,-0.1),
DelayOld(100),
Move(0,0),
DelayOld(1000),
AnalyticsScreen('Tutorial Section 8'),
Text(bs.Lstr(resource=self._r+'.phrase25Text')), # well thats just about it
DelayOld(2000),
Text(bs.Lstr(resource=self._r+'.phrase26Text')), # go get em tiger
DelayOld(2000),
Text(bs.Lstr(resource=self._r+'.phrase27Text')), # remember you training
DelayOld(3000),
Text(bs.Lstr(resource=self._r+'.phrase28Text')), # well maybe
DelayOld(1600),
Text(bs.Lstr(resource=self._r+'.phrase29Text')), # good luck
Celebrate('right',duration=10000),
DelayOld(1000),
AnalyticsScreen('Tutorial Complete'),
End(),
# DelayOld(10000),
# Reset(),
]
except Exception,e:
import traceback
traceback.print_exc(e)
# if we read some, exec them..
if self._entries:
self._runNextEntry()
# otherwise try again in a few seconds..
else:
#print 'no entries read; will try again soon...'
self._readEntriesTimer = bs.Timer(3000,bs.WeakCall(self._readEntries))
def _runNextEntry(self):
while self._entries:
# if our test file mod time has changed..
# modTime = os.path.getmtime(self._testFile)
# if modTime != self._testFileModTime:
# self._testFileModTime = modTime
# break
entry = self._entries.pop(0)
try:
result = entry.run(self)
except Exception,e:
import traceback
traceback.print_exc(e)
break
# if the entry returns an int value, set a timer..
# otherwise just keep going..
if result is not None:
#int(result*0.9)
self._entryTimer = bs.Timer(result,bs.WeakCall(self._runNextEntry))
return
# done with these entries.. start over soon
self._readEntriesTimer = bs.Timer(1000,bs.WeakCall(self._readEntries))
def _updateSkipVotes(self):
count = sum(1 for player in self.players if player.gameData['pressed'])
# self._skipCountText.text = self._R.skipVoteCountText.replace('${COUNT}',str(count)).replace('${TOTAL}',str(len(self.players))) if count > 0 else ''
self._skipCountText.text = bs.Lstr(resource=self._r+'.skipVoteCountText',subs=[('${COUNT}',str(count)),('${TOTAL}',str(len(self.players)))]) if count > 0 else ''
if count >= len(self.players) and len(self.players) > 0 and not self._haveSkipped:
bsInternal._incrementAnalyticsCount('Tutorial skip')
bsInternal._setAnalyticsScreen('Tutorial Skip')
self._haveSkipped = True
bs.playSound(bs.getSound('swish'))
# self._skipCountText.text = self._R.skippingText
self._skipCountText.text = bs.Lstr(resource=self._r+'.skippingText')
self._skipText.text = ''
self.end()
def _playerPressedButton(self,player):
# special case: if there's only one player we give the player a warning on their first press
# (some players were thinking the onscreen guide meant they were supposed to press something)
if len(self.players) == 1 and not self._issuedWarning:
self._issuedWarning = True
# self._skipText.text = self._R.skipConfirmText
self._skipText.text = bs.Lstr(resource=self._r+'.skipConfirmText')
self._skipText.color = (1,1,1)
self._skipText.scale = 1.3
incr = 50
t = incr
for i in range(6):
bs.gameTimer(t,bs.Call(setattr,self._skipText,'color',(1,0.5,0.1)))
t += incr
bs.gameTimer(t,bs.Call(setattr,self._skipText,'color',(1,1,0)))
t += incr
bs.gameTimer(6000,bs.WeakCall(self._revertConfirm))
return