GitHub: https://github.com/IPS-Hosting/game-images/tree/main/gmod
For advanced usage, refer to https://docs.docker.com
# Create the docker container
docker create -it --restart always \
--name gmod-server \
-p 27015:27015/udp \
-p 27015:27015/tcp \
-p 27005:27005/tcp \
ipshosting/game-gmod:v2
# Start the server
docker start gmod-server
# Stop the server
docker stop gmod-server
# Restart the server
docker restart gmod-server
# View server logs
docker logs gmod-server
# Attach to server console to write commands and see output in realtime (de-attach by pressing CTRL-P + CTRL-Q).
docker attach gmod-server
# Remove the container
docker rm gmod-server
By default, when starting the container, it will be installed and updated, and the gmod Server is started afterwards. You can create a container with a different command to change this behaviour:
- update Only install the latest version of the server. It won't be started and the container will exit after the gmod server is installed and updated.
- update_validate Same like update but will also validate the files. Recommended for the initial installation of the server.
- start Only start the gmod server without installing or updating.
Game server data is kept in /home/ips-hosting
.
By default a volume will be auto-created which will persist the game server data across server restarts.
When you re-create the container, a new volume is created and you can't access the old data unless you manually mount the old volume.
See https://docs.docker.com/storage/volumes/ for more information.
To persist the game server data on the host filesystem, use -v /absolute/path/on/host:/home/ips-hosting
when creating the docker container.
The container is run as a non-root user by default and the user running inside the container has the id 1000. Make sure that the mounted directory is readable and writable by the user running the container. There are 2 ways to achieve this:
- Change the owner of the host directory:
chown -R 1000 /absolute/path/on/host
OR - Run the container as the user, which owns the files on the host system. Make sure to specify the id of your local user, because the name is uknown inside the container. You can find it out using
id YOUR_USERNAME
. Then run the docker command using the--user USER_ID
flag. E.g.:docker create --user 500 ...
.
- 27015/udp (game)
- 27015/tcp (rcon) always the same as game
- 27005/tcp (client)
You can change the ports with the GAME_PORT
and CLIENT_PORT
environment variables.
CSS is automatically downloaded and mounted during update_validate
.
Content is placed in /home/ips-hosting/.ips-hosting/game-content/cstrike
.
This is required because many maps use props from CSS. Without the content being mounted on the server, those props have no physics.
Things that are not needed for content like maps are not kept to reduce disk usage.
Env variables can be configured with the -e "KEY=VAL"
flag when creating the container. The flag can be used multiple times.
To change the env variables, you need to re-create the container.
The following env variables are available during update
and update_validate
.
BETA_BRANCH
Used to download a different branch of the server.
BETA_PASSWORD
The password for the beta branch.
The following env variables are always available during start
.
USE_X64
Set to true
to use the 64 bit executable. Note that, as of writing, the 64 bit executable is only available in several beta branches.
HOST
The host address, the server listens on. Defaults to 0.0.0.0
GAME_PORT
The game port to use. Defaults to 27015
. Remember to also update the container port bindings when changing this variable.
CLIENT_PORT
The client port to use. Defaults to 27005
. Remember to also update the container port bindings when changing this variable.
MAX_PLAYERS
The maximum amount of players that can join the server. Defaults to 10
.
TICKRATE
The tickrate to use. Defaults to 66
.
MAP
The map the server loads after startup. Defaults to gm_construct
.
GAMEMODE
The gamemode the server loads after startup. Defaults to sandbox
.
HOST_WORKSHOP_COLLECTION
The id of a workshop collection to load.
GSLT
The game server login token.
Setting a token has the advantage, that players keep the server in their favorites when the ip changes and the server won't be displayed at the bottom of the server list.
Can be generated here.
INSECURE
Set to true
to disable VAC.
NOBOTS
Set to true
to disable bots.
NOWORKSHOP
Set to true
to disable the loading of all workshop addons. Useful for debugging.
NOADDONS
Set to true
to disable the loading of all filesystem addons. Useful for debugging.
DISABLELUAREFRESH
Set to true
to disable lua refresh. Lua refresh can be buggy in docker environments. Defaults to true
.