diff --git a/genshin_header.fxsub b/genshin_header.fxsub index db7b993..905738a 100644 --- a/genshin_header.fxsub +++ b/genshin_header.fxsub @@ -57,15 +57,15 @@ float model_g : CONTROLOBJECT < string name = "(self)"; string ite float model_b : CONTROLOBJECT < string name = "(self)"; string item = "model_b";>; //------------ controller morphs ------------// float cont_shadow_dark : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_dark"; >; -float cont_shadow_bright : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_dark"; >; -float cont_shadow_r : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_dark"; >; -float cont_shadow_g : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_dark"; >; -float cont_shadow_b : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_dark"; >; +float cont_shadow_bright : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_bright"; >; +float cont_shadow_r : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_r"; >; +float cont_shadow_g : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_g"; >; +float cont_shadow_b : CONTROLOBJECT < string name = "Controller.pmx"; string item = "shadow_b"; >; float cont_specular_dark : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_dark"; >; -float cont_specular_bright : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_dark"; >; -float cont_specular_r : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_dark"; >; -float cont_specular_g : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_dark"; >; -float cont_specular_b : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_dark"; >; +float cont_specular_bright : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_bright"; >; +float cont_specular_r : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_r"; >; +float cont_specular_g : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_g"; >; +float cont_specular_b : CONTROLOBJECT < string name = "Controller.pmx"; string item = "specular_b"; >; float cont_dark : CONTROLOBJECT < string name = "Controller.pmx"; string item = "color_dark";>; float cont_bright : CONTROLOBJECT < string name = "Controller.pmx"; string item = "color_bright";>; float cont_r : CONTROLOBJECT < string name = "Controller.pmx"; string item = "color_r";>;