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Ini.cs
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using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
namespace yuzu_Early_Access_Launcher
{
class Ini
{
string Path;
string EXE = Assembly.GetExecutingAssembly().GetName().Name;
[DllImport("kernel32", CharSet = CharSet.Unicode)]
static extern long WritePrivateProfileString(string Section, string Key, string Value, string FilePath);
[DllImport("kernel32", CharSet = CharSet.Unicode)]
static extern int GetPrivateProfileString(string Section, string Key, string Default, StringBuilder RetVal, int Size, string FilePath);
public Ini(string IniPath = null)
{
Path = new FileInfo(IniPath ?? EXE + ".ini").FullName;
}
public string Read(string Key, string Section = null)
{
var RetVal = new StringBuilder(255);
GetPrivateProfileString(Section ?? EXE, Key, "", RetVal, 255, Path);
return RetVal.ToString();
}
public void Write(string Key, string Value, string Section = null)
{
WritePrivateProfileString(Section ?? EXE, Key, Value, Path);
}
public void DeleteKey(string Key, string Section = null)
{
Write(Key, null, Section ?? EXE);
}
public void DeleteSection(string Section = null)
{
Write(null, null, Section ?? EXE);
}
public bool KeyExists(string Key, string Section = null)
{
return Read(Key, Section).Length > 0;
}
}
}