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strings.xml
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE resources [
<!ENTITY br "<br>">
<!ENTITY line_break "\n">
<!ENTITY bold "<b>">
<!ENTITY bold_end "</b>">
<!ENTITY italic "<i>">
<!ENTITY italic_end "</i>">
<!ENTITY font_end "</font>">
<!ENTITY font_cyan "<font color="#00FFFF">">
<!ENTITY font_black "<font color="#000000">">
<!ENTITY font_black_low "<font color="#777777">">
<!ENTITY font_asterisk_level "<font color="#8BC34A">">
<!ENTITY font_asterisk_main_story "<font color="#F44336">">
<!ENTITY font_asterisk_void_master "<font color="#2196F3">">
<!ENTITY font_asterisk_creator "<font color="#FFEB3B">">
<!ENTITY font_scale "<font color="#02BD00">">
<!ENTITY font_attack "<font color="#FF1A1A">">
<!ENTITY font_defense "<font color="#f523f5">">
<!ENTITY font_speed "<font color="#FF7003">">
<!ENTITY font_mana "<font color="#0277bd">">
<!ENTITY font_health "<font color="#11ff22">">
<!ENTITY font_hunger "<font color="#ff3333">">
<!ENTITY font_pet "<font color="#FF9D00">">
<!ENTITY font_wood "<font color="#98795F">">
<!ENTITY font_alchemist "<font color="#9C27B0">">
<!ENTITY font_silver "<font color="#C0C0C0">">
<!ENTITY font_gold "<font color="#FFD700">">
<!ENTITY font_red "<font color="#FF0000">">
<!ENTITY font_purifying "<font color="#F85FFF">">
<!ENTITY font_primary_light "<font color="#616161">">
<!ENTITY font_green "<font color="#00FF00">">
<!ENTITY font_dark_green "<font color="#00A800">">
<!ENTITY font_diamond "<font color="#0EBFE9">">
<!ENTITY font_stone "<font color="#DDDDDD">">
<!ENTITY font_inn "<font color="#2A93FF">">
<!ENTITY font_white "<font color="#FFFFFF">">
<!ENTITY font_volcano "<font color="#AD1717">">
<!ENTITY font_icy "<font color="#9DFFFF">">
<!ENTITY font_iron "<font color="#50676b">">
<!ENTITY font_sand "<font color="#CEA88F">">
<!ENTITY font_obsidian "<font color="#3D5B43">">
<!ENTITY font_insect "<font color="#007DDA">">
<!ENTITY font_skin "<font color="#FFAD6A">">
<!ENTITY font_coconut "<font color="#B48359">">
<!ENTITY font_glass "<font color="#439B81">">
<!ENTITY font_emerald "<font color="#99F84F">">
<!ENTITY font_cave "<font color="#97694F">">
<!ENTITY font_copper "<font color="#b87333">">
<!ENTITY font_leather "<font color="#B86320">">
<!ENTITY font_tin "<font color="#d3d4d5">">
<!ENTITY font_plant "<font color="#0EFF09">">
<!ENTITY font_ice "<font color="#00BCD4">">
<!ENTITY font_blood "<font color="#d50000">">
<!ENTITY font_dark_orb "<font color="#C400FF">">
<!ENTITY font_water "<font color="#2677FF">">
<!ENTITY font_bone "<font color="#9e9e9e">">
<!ENTITY font_teeth "<font color="#3FB900">">
<!ENTITY font_bronze "<font color="#CD7F32">">
<!ENTITY font_dark_red "<font color="#740000">">
<!ENTITY font_swamp "<font color="#7b1fa2">">
<!ENTITY font_cactus "<font color="#099E06">">
<!ENTITY font_mushroom "<font color="#B9008F">">
<!ENTITY font_liana "<font color="#017900">">
<!ENTITY font_electric "<font color="#FADF4D">">
<!ENTITY font_bomb "<font color="#C6C9C9">">
<!ENTITY font_string "<font color="#EC9E65">">
<!ENTITY font_ash "<font color="#9E9A9A">">
<!ENTITY font_nut "<font color="#FF4524">">
<!ENTITY font_date "<font color="#F5671D">">
<!ENTITY font_gunpowder "<font color="#CEC1C1">">
<!ENTITY font_desert "<font color="#856C60">">
<!ENTITY font_portal "<font color="#FF2AFF">">
<!ENTITY font_chest "<font color="#CC6600">">
<!ENTITY font_skill_attack "<font color="#FF5B5B">">
<!ENTITY font_quest "<font color="#9F47BD">">
<!ENTITY font_tundra "<font color="#5ED6D6">">
<!ENTITY font_yellow "<font color="#FFEB3B">">
<!ENTITY font_hell "<font color="#DF0000">">
<!ENTITY font_blue "<font color="#0000ff">">
<!ENTITY font_bar "<font color="#51C532">">
<!ENTITY font_witch "<font color="#8700D3">">
<!ENTITY font_corrupted_god "<font color="#FF0099">">
<!ENTITY font_pyramid "<font color="#D1AD00">">
<!ENTITY font_ruins "<font color="#049700">">
<!ENTITY font_wise "<font color="#D751FF">">
<!ENTITY font_wooden_sign "<font color="#FFC166">">
<!ENTITY font_food "<font color="#78C777">">
<!ENTITY font_spell_wind "<font color="#00796B">">
<!ENTITY font_heaven "<font color="#ADFFFF">">
<!ENTITY font_animal "<font color="#66BB6A">">
<!ENTITY font_unicorn "<font color="#A500FF">">
<!ENTITY font_gate "<font color="#D751FF">">
<!ENTITY font_void "<font color="#D751FF">">
<!ENTITY font_infinity "<font color="#D8FF00">">
<!ENTITY font_tyrant "<font color="#CCAEAE">">
<!ENTITY font_pink "<font color="#FF69B4">">
<!ENTITY font_epic "<font color="#FF3DFF">">
<!ENTITY font_mark_yellow "<font color="#FFFF00">">
<!ENTITY font_mark_magenta "<font color="#ff00ff">">
<!ENTITY font_mark_cyan "<font color="#00ffff">">
]>
<resources xmlns:tools="http://schemas.android.com/tools">
<plurals name="quest_kill_monsters_text_giving" tools:ignore="MissingQuantity">
<item quantity="one">Słuchaj, masz zabić %1$s %2$s potworów</item>
<item quantity="other">Słuchaj, masz zabić %1$s %2$s potworów</item>
</plurals>
<plurals name="quest_kill_monsters_text_quest_screen" tools:ignore="MissingQuantity">
<item quantity="one">Zabij %1$s %2$s potworów</item>
<item quantity="other">Zabij %1$s %2$s potworów</item>
</plurals>
<string name="marked_char_with_color" tools:ignore="MissingTranslation">[<font color=\"%1$s\">%2$c&font_end;]</string>
<string name="mark_white" tools:ignore="MissingTranslation">&font_white;#ffffff&font_end;</string>
<string name="mark_red" tools:ignore="MissingTranslation">&font_red;#ff0000&font_end;</string>
<string name="mark_green" tools:ignore="MissingTranslation">&font_green;#00ff00&font_end;</string>
<string name="mark_blue" tools:ignore="MissingTranslation">&font_blue;#0000ff&font_end;</string>
<string name="mark_yellow" tools:ignore="MissingTranslation">&font_mark_yellow;#ffff00&font_end;</string>
<string name="mark_magenta" tools:ignore="MissingTranslation">&font_mark_magenta;#ff00ff&font_end;</string>
<string name="mark_cyan" tools:ignore="MissingTranslation">&font_mark_cyan;#00ffff&font_end;</string>
<string name="text_br" tools:ignore="MissingTranslation">&br;</string>
<string name="app_name">RAR II</string>
<string name="menu_title">Random Adventure&line_break;Roguelike&line_break;II</string>
<string name="title_">Random&line_break;Adventure&line_break;Roguelike</string>
<string name="title_2">II</string>
<string name="menu_new_game">Nowa gra</string>
<string name="menu_continue_button">&font_cyan;Kontynuuj&font_end;&br;%1$s [&font_cyan;%2$d&font_end;]</string>
<string name="menu_cemetery">Cmentarz</string>
<string name="menu_collection">Leksykon</string>
<string name="menu_achievements">Osiągnięcia</string>
<string name="menu_rate">Oceń</string>
<string name="menu_share">Podziel się</string>
<string name="menu_exit">Wyjście</string>
<string name="menu_play">Graj</string>
<string name="menu_new_game_slot_1">Nowa gra (Slot 1)</string>
<string name="menu_new_game_slot_2">Nowa gra (Slot 2)</string>
<string name="menu_new_game_slot_3">Nowa gra (Slot 3)</string>
<string name="text_achievement_unlocked_">Nowe osięgnięcie!: \'&bold;%1$s&bold_end;\' </string>
<string name="select_game_slot_title">Wybierz slot</string>
<string name="select_game_slot_asterisc_level">&font_asterisk_level;&bold;\*&bold_end;&font_end;</string>
<string name="select_game_slot_asterisc_main_story_completed">&font_asterisk_main_story;&bold;\*&bold_end;&font_end;</string>
<string name="select_game_slot_asterisc_void_master_killed">&font_asterisk_void_master;&bold;\*&bold_end;&font_end;</string>
<string name="select_game_slot_asterisc_ascended">&font_alchemist;&bold;\*&bold_end;&font_end;</string>
<string name="select_game_slot_asterisc_met_the_creator">&font_asterisk_creator;&bold;\*&bold_end;&font_end;</string>
<string name="select_game_slot_erase_game_title">Usunąć zapis?</string>
<string name="text_update_available_title">Aktualizacja</string>
<string name="text_update_available_message">Jest nowa wersja do pobrania</string>
<string name="text_update_available_positive">Aktualizuj!</string>
<string name="text_update_available_cancel">Później</string>
<string name="game_over_rank_top">You made it to the top &font_cyan;#%d&font_end; in the Cemetery!</string>
<string name="game_over_rank_rest">You were ranked &font_cyan;#%d &font_end;in the Cemetery.</string>
<string name="welcome_message_title">Witaj</string>
<string name="collection_question_marks">\?????</string>
<string name="collections_title">Leksykon</string>
<string name="collection_plants">Rośliny</string>
<string name="collection_fishes">Ryby</string>
<string name="collection_cactus">Kaktusy</string>
<string name="collection_monsters">Potwory</string>
<string name="collection_island">Wyspy</string>
<string name="collection_icon">Ikony leksykonu</string>
<string name="collection_merchants_mark">Znaki handlarskie</string>
<string name="collection_insects">Robaki</string>
<string name="collection_villagers">Osadnicy</string>
<string name="collection_animals">Zwierzęta</string>
<string name="about_reddit">RAR II na Reddicie</string>
<string name="about_title">&line_break;Krótko o RAR II</string>
<string name="about_text">Ta gra ma jednego twórcę, który włożył w nią sporo cierpliwości i serca :)&br;&br;Z przyjemnością wysłucham twojej opinii! Masz pomysł, znalazłeś błąd? Pisz śmiało! &br;&br;Czerp przyjemność z twoich przygód!</string>
<string name="about_twitter">Archison na Twitterze</string>
<string name="about_discord">RAR II na Discordzie</string>
<string name="new_game_welcome_hero_whats_your_name">Witaj bohaterze! Jakie twe imię?</string>
<string name="new_game_hero_name">Bohater</string>
<string name="new_game_whats_your_starting_advantage">… i do jakiej profesji się poczuwasz?</string>
<string name="advantage_random">Losowo</string>
<string name="advantage_ranger">&font_wood;Łucznik&font_end;</string>
<string name="advantage_warrior">&font_attack;Wojownik&font_end;</string>
<string name="advantage_wizard">&font_mana;Mag&font_end;</string>
<string name="advantage_cleric">&font_health;Kleryk&font_end;</string>
<string name="advantage_petmaster">&font_pet;Oswajacz&font_end;</string>
<string name="advantage_worker">&font_wood;Robotnik&font_end;</string>
<string name="advantage_alchemist">&font_alchemist;Alchemik&font_end;</string>
<string name="advantage_blacksmith">&font_silver;Kowal&font_end;</string>
<string name="advantage_noble">&font_gold;Szlachcic&font_end;</string>
<string name="advantage_random_desc">(Losowo dobrana będzie profesja)</string>
<string name="advantage_warrior_desc">(Na początku dostaniesz &font_attack;broń&font_end;, &font_defense;Tarczę&font_end; i &font_defense;zbroję (element)&font_end;)</string>
<string name="advantage_ranger_desc">(Na początku dostaniesz broń &font_speed;dystansową &font_end; i kilka do niej pasującej amunicji)</string>
<!-- NOTE FOR LANGUAGES ALREADY TRANSLATED: Translate these three - - - - - - - - - - - - - -->
<string name="advantage_wizard_desc">(Na początku będziesz znał &font_mana;Zaklęcie&font_end;i posiadał &font_mana;Kostur&font_end;)</string>
<string name="advantage_cleric_desc">(Na początku będziesz znał zaklęcie &font_health;Leczące&font_end; &font_mana; &font_end;i posiadał &font_mana;Kostur&font_end;)</string>
<string name="advantage_petmaster_desc">(Na początku będzie znał zaklęcie &font_pet;Złapania&font_end; &font_red;Potwora&font_end; &font_mana;&font_end;, swojego &font_red;Stwora&font_end; o CR równe &font_cyan;0&font_end; i &font_cyan;Obrożę&font_end;)</string>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<string name="advantage_worker_desc">(Na początku dostaniesz losowe &font_cyan;Narzędzie&font_end;)</string>
<string name="advantage_alchemist_desc">(Na początku będziesz wiedział jak uwarzyć &font_cyan;1 &font_end; typ mikstury i posiadał &font_cyan;3 &font_end;losowe składniki)</string>
<string name="advantage_blacksmith_desc">(Na początku będzie wiedział jak wykuć &font_attack;Broń&font_end;, &font_defense;Tarczę&font_end;, i część &font_defense;Zbroi &font_end;oraz posiadał &font_cyan;3 &font_end;losowe materiały)</string>
<string name="advantage_noble_desc">(Na początku będziesz miał więcej &font_gold;pieniędzy&font_end;)</string>
<string name="advantage_random_selected">Zaczynam jako: %1$s!</string>
<string name="new_game_permadeath_question">Wybierz definitywość śmierci…</string>
<string name="new_game_permadeath_selected">&font_red;&bold;DEFINITYWNY&bold_end;&font_end; tryb wybrano.&br;&br;&font_red;Śmierć&font_end; sprawia,że tracisz &font_cyan;ten zapis &font_end; i będziesz musiał zacząć &font_cyan;od nowa&font_end;!</string>
<string name="new_game_no_permadeath_selected">&font_red;&bold;BEZPIECZNY &bold_end;&font_end;tryb wybrano.&br;&br;Jeśli zginiesz, to obudzisz się na ostatnim &font_primary_light;&italic;[PUNKCIE KONTROLNYM] &italic_end;&font_end;(kiedy spoczniesz w &font_inn;Karczmie &font_end;lub &font_cyan;awansujesz&font_end;, &font_primary_light;&italic;[PUNKT KONTROLNY] &italic_end;&font_end;będzie wykonany).</string>
<string name="saved_checkpoint">&font_primary_light;&italic;[PUNKT KONTROLNY]&italic_end;&font_end;</string>
<string name="cemetery_clear">Wyczyść</string>
<string name="cemetery_cancel">Anuluj</string>
<string name="cemetery_clear_title">Na pewno?</string>
<string name="cemetery_remove_player">Usunąć tego gracza?</string>
<string name="cemetery_permadeath">(&font_red;D&font_end;)</string>
<string name="cemetery_no_permadeath">(&font_green;B&font_end;)</string>
<string name="cemetery_died_at">Zmarły na &font_cyan;%1$d&font_end;, &font_cyan;%2$d &font_end;w &font_cyan;%3$s&font_end;</string>
<string name="button_permadeath">Definitywny</string>
<string name="button_no_permadeath">Bezpieczny</string>
<string name="button_start">Start</string>
<string name="button_east">Wschód</string>
<string name="button_south">Południe</string>
<string name="button_north">Północ</string>
<string name="button_west">Zachód</string>
<string name="button_wait">Czekaj</string>
<string name="button_quests">Zadania</string>
<string name="button_other">Akcje</string>
<string name="button_actions">Akcje</string>
<string name="button_buy_mode">Kup</string>
<string name="button_sell_mode">Sprzedaj</string>
<string name="button_clear">Wyczyść dane</string>
<string name="button_craft">Stwórz</string>
<string name="button_drop">Puść</string>
<string name="button_use">Użyj</string>
<string name="button_water_seed">Wodne nasiono</string>
<string name="button_cook">Ugotuj</string>
<string name="button_eat">Zjedz</string>
<string name="button_drink">Wypij</string>
<string name="button_wield">Dobądź</string>
<string name="button_unwield">Odłóż</string>
<string name="button_pickup">Podnieś</string>
<string name="button_attack">Atak</string>
<string name="button_butcher">Wypatrosz</string>
<string name="button_skin">Oskóruj</string>
<string name="button_enter">Wejdź</string>
<string name="button_talk">Zagadaj</string>
<string name="button_sell">Sprzedaj</string>
<string name="button_buy">Kup</string>
<string name="button_complete">Ukończ</string>
<string name="button_back">Powrót</string>
<string name="button_ok">TAK</string>
<string name="button_no">NIE</string>
<string name="button_give">Daj</string>
<string name="button_bye">Bywaj</string>
<string name="button_quaff">Zażyj</string>
<string name="button_shake">Wstrząśnij</string>
<string name="button_equip">Załóż</string>
<string name="button_cast">Czaruj</string>
<string name="button_remove">Usuń</string>
<string name="button_info">i</string>
<string name="button_minus">-</string>
<string name="button_open">Otwórz</string>
<string name="button_catch">Złap</string>
<string name="button_sort_by_level">Sortuj (poziom)</string>
<string name="button_sort_by_type">Sortuj (typ)</string>
<string name="button_sort_by_az">Sortuj (A-Z)</string>
<string name="button_mine">Wydobywaj</string>
<string name="button_chop_tree">Rąb</string>
<string name="button_fish">Ryba</string>
<string name="button_sail">Żegluj</string>
<string name="button_flee">Zwiewaj</string>
<string name="button_items">Przedmioty</string>
<string name="button_skills">Umiejętności</string>
<string name="button_spells">Zaklęcia</string>
<string name="button_pets">Zwierzęta</string>
<string name="button_rescue">Uratuj</string>
<string name="button_learn">Naucz się</string>
<string name="button_ranking">Ranking</string>
<string name="button_about">About</string>
<string name="button_feed">Feed</string>
<string name="button_leave">Odejdź</string>
<string name="button_pay">Zapłać</string>
<string name="button_ok_ellipsis">Dobrze…</string>
<string name="button_analyse">Analizuj</string>
<string name="button_repair">Napraw</string>
<string name="button_look">Spójrz</string>
<string name="button_ellipsis">…</string>
<string name="button_sacrifice">Poświeć</string>
<string name="button_set_active">Ustaw jako aktywne</string>
<string name="button_withdraw">Podejmij</string>
<string name="button_withdraw_bank">&font_gold;Podejmij&font_end;</string>
<string name="button_deposit_bank">&font_gold;Zdeponuj&font_end;</string>
<string name="button_exit">Wyjdź</string>
<string name="button_cancel">Anuluj</string>
<string name="button_free">Uwolnij</string>
<string name="button_thanks">Dzięki</string>
<string name="button_idontknow">Nie wiem…</string>
<string name="button_explore">Odkrywaj</string>
<string name="button_join">Dołącz</string>
<string name="button_go">Idź</string>
<string name="button_yes">Tak</string>
<string name="button_store">Przechowaj</string>
<string name="button_rename">Zmień imię</string>
<string name="button_transform">Przemień</string>
<string name="button_status">Statystyki</string>
<string name="button_map">Mapa</string>
<string name="button_world">Świat</string>
<string name="button_settings">Konfiguracja</string>
<string name="button_equipment">Uzbrojenie</string>
<string name="button_inventory">Ekwipunek</string>
<string name="button_journey">Podróżuj</string>
<string name="button_abandon">Uwolnij</string>
<string name="button_improve">Ulepsz</string>
<string name="button_chop">Rąb</string>
<string name="button_sort_by_price">Sortuj (Cena)</string>
<string name="button_inventory_mode">Ekwipunek</string>
<string name="button_stash_mode">Przechowalnia</string>
<string name="button_stash_increase_stash">Zwiększ pojemność &font_wood;przechowalni&font_end; </string>
<string name="button_scrap_per_gold">Zezłomuj: &font_gold;%1$d&font_end; złota</string>
<string name="button_feedback">&font_cyan;Feedback&font_end;</string>
<string name="button_blacksmith_upgrade_equipment">Ulepsz &font_green;\*&font_end;uzbrojenie</string>
<string name="button_blacksmith_scrap_equipment">&font_copper;Zezłomuj&font_end; uzbrojenie</string>
<string name="button_blacksmith_craft_bars">Wykuj &font_gold;sztabki&font_end;</string>
<string name="button_scrap">Zezłomuj</string>
<string name="inventory_title">&font_wood;Ekwipunek&font_end;</string>
<string name="inventory_removed_equipment">Zdjęto %1$s.</string>
<string name="inventory_equipped_equipment">Założono %1$s.</string>
<string name="inventory_wielded_item">Dobyto %1$s.</string>
<string name="inventory_unwielded_item">Odłożono %1$s.</string>
<string name="inventory_you_have_no_items_right_now">Póki co, pustki…</string>
<string name="inventory_text_you_quaff_the">Zażyłeś %1$s!</string>
<string name="inventory_amount_parenthesis">(&font_cyan;%1$d&font_end;)</string>
<string name="inventory_pickup_couldnt">Nie można podnieść %1$s, ekwipunek pełny!</string>
<string name="inventory_ate_thing">Zjedzono %1$s!</string>
<string name="inventory_ate_thing_and_restored">Zjedzono %1$s i odjęto głód o &font_cyan;%2$d &font_end;.</string>
<string name="inventory_cooked_thing">Ugotowano %1$s!</string>
<string name="inventory_pickup">Podniesiono %1$s!</string>
<string name="inventory_damaged_by">Uderzony przez %1$s!</string>
<string name="inventory_equipped_wielded_symbol"><![CDATA[>]]></string>
<string name="inventory_pickup_gold">Podniesiono &font_gold;%1$d&font_end; złota!</string>
<string name="inventory_required_level_x">&italic;Wymagany poziom: &font_cyan;%1$d&font_end;&italic_end;</string>
<string name="inventory_palm_tree_drop">Spadło %1$s z &font_coconut;palmy&font_end;!</string>
<string name="inventory_equipment_title">&font_wood;Uzbrojenie&font_end;</string>
<string name="inventory_equipment_title_with_level">&font_wood;Uzbrojenie &font_end;[&font_wood;µ&font_end;: &font_cyan;%1$d&font_end;]</string>
<string name="inventory_equipment_empty">(brak)</string>
<string name="inventory_not_enough_space">Twój ekwipunek jest &font_red;pełny&font_end;!</string>
<string name="inventory_equipment_levels_up_string">&font_green;\*&font_end;</string>
<string name="status_health_two_dots">Zdrowie:</string>
<string name="status_mana_two_dots">Mana:</string>
<string name="status_hunger_two_dots">Głód:</string>
<string name="status_exp_two_dots">Doświadczenie:</string>
<string name="status_data">&font_cyan;Dane&font_end;</string>
<string name="status_monsters_killed">Zabito potworów: &font_attack;%1$d&font_end;</string>
<string name="status_quests_completed">Zadania ukończonoe: &font_cyan;%1$d&font_end;</string>
<string name="status_islands_visited_completed">Wyspy &font_cyan;O&font_end;/&font_health;Z&font_end;/&font_purifying;O&font_end;: &font_cyan;%1$d&font_end;/&font_health;%2$d&font_end;/&font_purifying;%3$d&font_end;</string>
<string name="status_pets_captured">Zwierzęt złapane: &font_pet;%1$d&font_end;</string>
<string name="status_animals_befriended">Zwierzęta oswojone: &font_pet;%1$d&font_end;</string>
<string name="status_crafting_recipes">Receptury: &font_cyan;%1$d&font_end;</string>
<string name="status_crafted_items">Utworzone przedmioty: &font_cyan;%1$d&font_end;</string>
<string name="status_skills_learnt">Poznane umiejętności: &font_green;%1$d&font_end;</string>
<string name="status_spells_learnt">Poznanie zaklęcia: &font_mana;%1$d&font_end;</string>
<string name="status_main_story_times">Ilość ukończeń głównego wątku: &font_green;%1$d&font_end;</string>
<string name="status_void_master_times">Ilość zabić Pana Pustki: &font_green;%1$d&font_end;</string>
<string name="status_deaths">Śmierci: &font_red;%1$d&font_end;</string>
<string name="status_ascended_times">Ilość Wstąpień: &font_green;%1$d&font_end;</string>
<string name="status_met_the_creator_times">Ilość spotkań ze Stwórcą: &font_green;%1$d&font_end;</string>
<string name="status_general">&font_cyan;Ogólne&font_end;</string>
<string name="status_health">Zdrowie:&font_health;\t%1$d&font_end;/&font_health;%2$d&font_end;</string>
<string name="status_mana">Mana:&font_mana;\t%1$d&font_end;/&font_mana;%2$d&font_end;</string>
<string name="status_hunger">Głód:&font_hunger;\t%1$d&font_end;/&font_hunger;%2$d&font_end;</string>
<string name="status_attack">Att:&font_attack;\t%1$d&font_end;</string>
<string name="status_defense">Obr:\t&font_defense;%1$d&font_end;</string>
<string name="status_speed">Szb:\t&font_speed;%1$d&font_end;</string>
<string name="status_intelligence">Int:\t&font_mana;%1$d&font_end;</string>
<string name="status_caps">&font_cyan;Statystyki&font_end;</string>
<string name="status_turns_in_game">Ruchy: &font_cyan;%1$d&font_end;</string>
<string name="status_currently_at">Obecnie na &font_cyan;%1$d&font_end;, &font_cyan;%2$d &font_end; na &font_cyan;%3$s&font_end;</string>
<string name="status_player_name">%1$s</string>
<string name="status_player_level">Poziom &font_cyan;%1$d&font_end;</string>
<string name="status_player_experience_needed">Doświadczenie: &font_cyan;%1$d&font_end;/&font_cyan;%2$d&font_end;</string>
<string name="status_player_gold">Złoto: &font_gold;%1$d&font_end;
(&font_gold;%2$d &font_end;+ &font_gold;%3$d&font_end;
in &font_gold;Bank&font_end;)</string>
<string name="status_permadeath">&font_red;&bold;DEFINITYWNY&bold_end;&font_end;</string>
<string name="status_no_permadeath">&font_green;&bold;BEZPIECZNY&bold_end;&font_end;</string>
<string name="shop_capitalised">Sklep</string>
<string name="shop_title_sell">Sklep (Sprzedaj)</string>
<string name="shop_generic_title_buy">%1$s (Kup)</string>
<string name="shop_generic_title_sell">%1$s (Sprzedaj)</string>
<string name="shop_alchemist_capitalised">Alchemik</string>
<string name="shop_armory_capitalised">Płatnerz</string>
<string name="shop_florist_capitalised">Ogrodnik</string>
<string name="shop_farmer_capitalised">Rolnik</string>
<string name="shop_empty_message"><![CDATA[There aren\'t items to buy…]]></string>
<string name="shop_empty_message_inventory">Pusto w ekwipunku…</string>
<string name="shop_bought_item">Kupiono %1$s za &font_gold;%2$d&font_end;.</string>
<string name="shop_sold_item">Sprzedano %1$s za &font_gold;%2$d&font_end;.</string>
<string name="shop_sold_item_with_amount">Sprzedano &font_cyan;%1$d&font_end; x %2$s za &font_gold;%3$d&font_end;.</string>
<string name="shop_sell_all_question">Sprzedać wszystko?</string>
<string name="shop_spell_already_known">&italic;&font_mana;Zaklęcie &font_end;już jest znane&italic_end;</string>
<string name="pause_menu_title">Pauza</string>
<string name="pause_menu_message">Chcesz wyjść?</string>
<string name="settings_title">Konfiguracja</string>
<string name="settings_sound">Dźwięk</string>
<string name="settings_music">Muzyka</string>
<string name="item_heal_potion">Mikstura &font_health;Zdrowia&font_end; </string>
<string name="item_mana_potion">Mikstura &font_mana;Many&font_end;</string>
<string name="item_experience_potion">Mikstura &font_cyan;Doświadczenia&font_end; </string>
<string name="item_temporary_potion">&font_white;[Tymczasowe]&font_end;</string>
<string name="item_heal_potion_amount">Mikstura &font_health;Zdrowia&font_end; (&font_health;%1$d&font_end;)</string>
<string name="item_mana_potion_amount">Mikstura &font_mana;Many&font_end; (&font_mana;%1$d&font_end;)</string>
<string name="item_experience_potion_amount">Mikstura &font_cyan;Doświadczenia&font_end; (&font_cyan;%1$d&font_end;)</string>
<string name="item_temporary_potion_amount">%1$s &font_white;[Tymczasowe]&font_end; (&font_cyan;%2$d&font_end;)</string>
<string name="item_shield">Tarcza</string>
<string name="item_monster_flesh">&font_red;%1$s&font_end; &font_red; jako mięso&font_end;</string>
<string name="item_monster_flesh_edible">Ugotowano &font_red;%1$s&font_end; &font_red; jako mięso &font_end;(&font_cyan;%2$d&font_end;)</string>
<string name="item_food">Jedzenie</string>
<string name="item_dark_orb">Mroczna kula</string>
<string name="item_magic_stone_transformed_item">Przemieniono %1$s na %2$s!</string>
<string name="purifying_seed_plant_message">Nasiono &font_plant;Rośliny&font_end; &font_purifying;Oczyszczenia&font_end; ?&br;&br;Jak już staje się &font_wood;Drzewem&font_end; &font_purifying;Oczyszczenia&font_end;, zapobiega on ponownemu pojawianiu się tych monstrów na wyspie.&br;&br;Pamiętaj o podlewaniu go &font_water;wodą&font_end; &font_iron;, z wiadra &font_end;by urosło.</string>
<string name="purifying_seed_island_already_purified">Jakieś magiczne siły zabraniają Ci zasadzić drzewko (wyspa już oczyszczona)</string>
<string name="purifying_seed_island_already_planted_purified_seed">Jakieś magiczne siły zabraniają Ci zasadzić drzewko (Na tej wyspie już zasadzono &font_plant;Nasionko &font_end; &font_purifying;Oczyszczenia&font_end; ...)</string>
<string name="purifying_seed_planted">Zasadziłeś &font_plant;Nasionko&font_end; &font_purifying;Oczyszczenia&font_end; .</string>
<string name="purifying_seed_watered_magically_grows">&font_plant;Nasionko &font_end;&font_purifying;Oczyszczenia&font_end; magicznie rośnie i staje się &font_wood;Drzewem&font_end; &font_purifying;Oczyszczenia&font_end;! Czujesz, jak czystość obejmuje całą wyspę.</string>
<string name="purifying_tree_chop_title">Zetnij &font_wood;Drzewo&font_end; &font_purifying;Oczyszczenia&font_end;?</string>
<string name="purifying_tree_chop_message">Jeżeli zetniesz &font_wood;Drzewo&font_end; &font_purifying;Oczyszczenia&font_end;, wyspę znów zalęgną potwory</string>
<string name="purifying_tree_island_no_longer_purified">Wyspa już nie jest oczyszczona, potwory wróci, czujesz tę obecność zła</string>
<string name="purifying_tree_text_purified_label">{ &font_purifying;Oczyszczono &font_end;}</string>
<string name="material_wood_eq">&font_wood;Drewno&font_end;</string>
<string name="material_leather_eq">&font_leather;Skóra&font_end;</string>
<string name="material_bone_eq">&font_bone;Kośc&font_end;</string>
<string name="material_copper_eq">&font_copper;Miedź&font_end;</string>
<string name="material_tin_eq">&font_tin;Cyna&font_end;</string>
<string name="material_iron_eq">&font_iron;Żelazo&font_end;</string>
<string name="material_bronze_eq">&font_bronze;Bronz&font_end;</string>
<string name="material_silver_eq">&font_silver;Srebro&font_end;</string>
<string name="material_gold_eq">&font_gold;Złoto&font_end;</string>
<string name="material_diamond_eq">&font_diamond;Diament&font_end;</string>
<string name="material_obsidian_eq">&font_obsidian;Obsydian&font_end;</string>
<string name="material_glassbottle">&font_glass;Szklana&font_end; butelka</string>
<string name="material_silver_ore">Ruda &font_silver;Srebra&font_end;</string>
<string name="material_gold_ore">Ruda &font_gold;Złota&font_end;</string>
<string name="material_copper_bar">Sztabka &font_copper;Miedzi&font_end;</string>
<string name="material_tin_bar">Sztabka &font_tin;Cyny&font_end;</string>
<string name="material_iron_bar">Sztabka &font_iron;Żelaza&font_end;</string>
<string name="material_bronze_bar">Sztabka &font_bronze;Bronzu&font_end;</string>
<string name="material_silver_bar"> Sztabka &font_silver;Srebra&font_end;</string>
<string name="material_gold_bar">Sztabka &font_gold;Złota&font_end;</string>
<string name="material_diamond">&font_diamond;Diament&font_end;</string>
<string name="material_obsidian">&font_obsidian;Obsydian&font_end;</string>
<string name="material_gunpowder">&font_gunpowder;Proch&font_end;</string>
<string name="material_ash">&font_ash;Popiół&font_end;</string>
<string name="material_date">&font_date;Date&font_end;</string>
<string name="material_nut">&font_nut;Orzech&font_end;</string>
<string name="material_stone">&font_stone;Kamień&font_end;</string>
<string name="material_copper_ore">Ruda &font_copper;Miedzi&font_end;</string>
<string name="material_tin_ore">Ruda &font_tin;Cyny&font_end;</string>
<string name="material_iron">Ruda &font_iron;Żelaza&font_end;</string>
<string name="material_wood">&font_wood;Drewno&font_end;</string>
<string name="material_coconut">&font_coconut;Kokos&font_end;</string>
<string name="material_plant">&font_plant;Roślina&font_end;</string>
<string name="material_sand">&font_sand;Piasek&font_end;</string>
<string name="material_stick">&font_wood;Patyk&font_end;</string>
<string name="material_claw">&font_bone;Pazur&font_end;</string>
<string name="material_scale">&font_scale;Łuska&font_end;</string>
<string name="material_teeth">&font_teeth;Zęby&font_end;</string>
<string name="material_fang">&font_bone;Kieł&font_end;</string>
<string name="material_bone">&font_bone;Kość&font_end;</string>
<string name="material_skull">&font_bone;Czaszka&font_end;</string>
<string name="material_dust">&font_white;Popiół&font_end;</string>
<string name="material_blood">&font_blood;Krew&font_end;</string>
<string name="material_eye">&font_swamp;Oko&font_end;</string>
<string name="material_cactus">&font_cactus;Kaktus&font_end;</string>
<string name="material_mushroom">&font_mushroom;Grzyb&font_end;</string>
<string name="material_liana">&font_liana;Liana&font_end;</string>
<string name="material_string">&font_string;Nić&font_end;</string>
<string name="material_fish">&font_cyan;Ryba&font_end;</string>
<string name="material_insect">&font_insect;Robak&font_end;</string>
<string name="material_skin">&font_skin;Futro&font_end;</string>
<string name="material_leather">&font_leather;Skóra&font_end;</string>
<string name="material_yin_piece">Element &font_black_low;Yin&font_end;</string>
<string name="material_yang_piece">Element &font_white;Yang&font_end;</string>
<string name="material_yin">&font_black_low;Yin&font_end;</string>
<string name="material_yang">&font_white;Yang&font_end;</string>
<string name="material_volcanic_stone">&font_stone;Kamień &font_end;&font_volcano;Wulkaniczny&font_end; </string>
<string name="material_icy_stone"> &font_stone;Kamień&font_end;&font_icy;Mrozu&font_end;</string>
<string name="item_info_material_edible">Można zjeść, by zmniejszyć głód o &font_hunger;%1$d &font_end;.</string>
<string name="item_info_royal_seal"> &font_gold;Królewska pieczęć&font_end; może za nią kupić coś niezwykłego </string>
<string name="item_info_armor">Załóż to, aby poprawić swoje statystyki.&br;%1$s&br;%2$s</string>
<string name="item_info_weapon">Dobądź tego, aby szybciej zabijać monstra!&br;%1$s&br;%2$s</string>
<string name="item_info_shield">Dobądź tego, aby lepiej się chronić.&br;%1$s&br;%2$s</string>
<string name="item_info_recipe">Przyczytaj to, aby nauczyć się &font_cyan;wytwarzać &font_end;%1$s.</string>
<string name="item_info_firecamp">Start this %1$s to be able to &font_green;cook&font_end;.</string>
<string name="item_info_food">Zjedz, by zmniejszyć głód o &font_green;%1$d&font_end;</string>
<string name="item_info_potion">Zażyj to, aby odzyskać %1$s punktów zdrowia.</string>
<string name="item_info_mana_potion">Zażyj to, aby odzyskać %1$s punktów many.</string>
<string name="item_info_experience_potion">Zażyj to a zyskasz %1$s &font_cyan;punktów doświadczenia &font_end; od razu.</string>
<string name="item_info_material">Materiał używany do &font_cyan;wytwarzania &font_end;przedmiotów.</string>
<string name="item_info_merchants_mark">Ciekawe dla kogo ten symbol może być interesujący...</string>
<string name="item_info_tool_chopping_axe">Użyj tego do &font_wood;cięcia drzew &font_end;by otrzymać &font_wood;Drewno&font_end;.</string>
<string name="item_info_tool_pickaxe">Użyj tego do &font_stone;wydobywania z kamienia &font_end;by otrzymać &font_stone;Kamień &font_end;i inne minerały.</string>
<string name="item_info_tool_fishing_rod">Użyj tego aby &font_cyan;łowić&font_end; na &font_cyan;Łowisku&font_end;.</string>
<string name="item_info_tool_net">Użyj tego by złapać &font_insect;Robaka&font_end;.</string>
<string name="item_info_tool_skinning_knife">Użyj tego aby &font_skin;oskórować &font_end; &font_green;zwłoki &font_end;by otrzymać &font_skin;Skórę&font_end;.</string>
<string name="item_info_tool_meat_cleaver">Użyj tego, aby wypatroszyć &font_green;Zwłoki &font_end;aby otrzymać &font_green;Surowe Mięso&font_end;.</string>
<string name="item_info_monster_flesh_edible">Zjedz to, aby zmniejszyć głód o &font_green;%1$d&font_end;.</string>
<string name="item_info_monster_flesh_not_edible">Ugotuj to w &font_attack;Ognisku &font_end;aby to było jadalne.</string>
<string name="item_info_nautical_chart">Używane przez żeglarzy, aby dotrzeć do wyspy o konkretnym &font_cyan;typie&font_end;.</string>
<string name="item_info_whetstone">Użyj tego aby naprawić &font_cyan;Narzędzie&font_end;.</string>
<string name="item_info_pet_collar">Przejdź do panelu &font_pet;Zwierzęta&font_end; aby nałożyć obrożę na swoje &font_pet;Zwierzę &font_end;i nadać mu nowe imię!</string>
<string name="item_info_magic_stone">Użyj tego, aby zamienić ze sobą statystyki ataku i intelektu </string>
<string name="item_info_island_soul">Tajemnicza dusza wyspy…</string>
<string name="item_info_spellbook">Przeczytaj to, aby nauczyć się &font_mana;zaklęcia&font_end; zawierające: %1$s.</string>
<string name="item_info_teleport_stone">Użyj tego, aby przenieść się do &font_inn;Karczmy &font_end;w której ostatnio spocząłeś lub punktu początkowego &font_cyan;wyspy&font_end;.</string>
<string name="item_info_piece_of_map">&font_cyan;Kawałek mapy&font_end;. Aby dowiedzieć się, co to jest, musi zebrać ich więcej…</string>
<string name="item_info_dark_orb">Tajemnicza &font_dark_orb;Mroczna Kula&font_end;.</string>
<string name="item_info_bomb_normal">Rzuć &font_bomb;Bombę&font_end; we wroga swego.</string>
<string name="item_info_bomb_fire">Rzuć &font_attack;Ognistą&font_end; &font_bomb;Bombą &font_end; we wroga swego. Niech &font_attack;płonie &font_end; (czasem).</string>
<string name="item_info_bomb_ice">Rzuć &font_ice;Lodową&font_end; &font_bomb;Bombą &font_end; we wroga swego. Niech &font_ice;marznie &font_end; (no czasem).</string>
<string name="item_info_bomb_electric">Rzuć &font_electric;Elektryczną &font_end;&font_bomb;Bombą &font_end;we wroga swego. Dozna prawdopodobnie &font_electric;paraliżu &font_end;.</string>
<string name="item_info_equipment_attack">Atak: &font_attack;%1$d&font_end;</string>
<string name="item_info_equipment_defense">Obrona: &font_defense;%1$d&font_end;</string>
<string name="item_info_equipment_speed">Szybkość: &font_speed;%1$d&font_end;</string>
<string name="item_info_equipment_intelligence">Intelekt: &font_mana;%1$d&font_end;</string>
<string name="item_info_iron_bucket_empty">Wypełnij to dowolną cieczą (woda to też ciecz)…</string>
<string name="item_info_iron_bucket_water">Wylej to na &font_attack;Ognisko&font_end; lub rzuć we &font_red;wroga &font_end;swego!</string>
<string name="item_info_purifying_seed">Zasadź to i podlej wodą z &font_iron;Wiadra&font_end; by wyrosło na &font_wood;Drzewo&font_end; &font_purifying;Oczyszczenia&font_end; .&br;&br;&font_wood;Drzewo&font_end; &font_purifying;Oczyszczenia&font_end; uniemożliwia potworom &italic;przybycie &italic_end; na tę wyspę (na której zasadzono to drzewo).</string>
<string name="item_info_iron_bucket_lava">Rzuć tym we &font_red;wroga &font_end;swego!</string>
<string name="item_info_iron_bucket_mana">Wypij to, aby odnowić &font_mana;manę&font_end;.</string>
<string name="item_info_a_letter_for_the_king">Ma &font_gold;Królewską Pieczęć&font_end;, przekaż to &font_gold;Królowi&font_end; kiedy go znajdziesz.</string>
<string name="item_royal">&font_gold;Królewski&font_end;</string>
<string name="materialsource_exhausted">Wyczerpano: %1$s…</string>
<string name="materialsource_rock">Kamień</string>
<string name="materialsource_tree">Drzewo</string>
<string name="materialsource_palm_tree">Palmę</string>
<string name="materialsource_fish">Łowisko</string>
<string name="materialsource_insect">Robaka</string>
<string name="tools_butchered_monster_corpse">Oskórowano %1$s!</string>
<string name="tools_used_tool">Użyto %1$s.</string>
<string name="tools_repaired_tool">Naprawiono %1$s!</string>
<string name="tool_chopping_axe">&font_wood;Siekiera&font_end;</string>
<string name="tool_pickaxe">&font_silver;Kilof&font_end;</string>
<string name="tool_fishing_rod">&font_cyan;Wędka&font_end;</string>
<string name="tool_broke">Zepsuto: %1$s!</string>
<string name="tool_action_chopping">&font_wood;Rąbanie&font_end;</string>
<string name="tool_action_mining">&font_silver;Wydobywanie&font_end;</string>
<string name="tool_action_fishing">&font_cyan;Łowienie&font_end;</string>
<string name="tool_action_catching_bug">&font_insect;Gonienie za robakiem&font_end;</string>
<string name="tool_action_skinning">&font_skin;Skórowanie&font_end;</string>
<string name="tool_action_butchering">&font_blood;Patroszenie&font_end;</string>
<string name="tool_text">%1$s [&font_cyan;%2$d&font_end;/&font_cyan;%3$d&font_end;]</string>
<string name="tool_net">&font_insect;Sieć&font_end;</string>
<string name="tool_skinning_knife">Nóż do &font_skin;Skórowania&font_end;</string>
<string name="tool_meat_cleaver">Tasak &font_blood;Rzeźnicki&font_end;</string>
<string name="text_armor_head">Hełm</string>
<string name="text_armor_body">Napierśnik</string>
<string name="text_armor_legs">Spodnie</string>
<string name="text_armor_feet">Buty</string>
<string name="text_armor_hands">Rękawice</string>
<string name="text_armor_neck">Naszyjnik</string>
<string name="text_armor_finger">Pierścień</string>
<string name="text_armor_magic_head">&font_mana;Magiczny&font_end; Hełm</string>
<string name="text_armor_magic_body">&font_mana;Magiczny&font_end; Napierśnik</string>
<string name="text_armor_magic_legs">&font_mana;Magiczne&font_end; Spodnie</string>
<string name="text_armor_magic_feet">&font_mana;Magiczne&font_end; Buty</string>
<string name="text_armor_magic_hands">&font_mana;Magiczne&font_end; Rękawice</string>
<string name="text_armor_magic_neck">&font_mana;Magiczny&font_end; Naszyjnik</string>
<string name="text_armor_magic_finger">&font_mana;Magiczny&font_end; Pierścień</string>
<string name="tile_type_deepocean">Głęboki Ocean</string>
<string name="tile_type_ocean">Ocean</string>
<string name="tile_type_beach">Plaża</string>
<string name="tile_type_lake">Jezioro</string>
<string name="tile_type_barrens">Pustkowia</string>
<string name="tile_type_plain">Równina</string>
<string name="tile_type_forest">Las</string>
<string name="tile_type_mountain">Góra</string>
<string name="tile_type_icy_mountain">Lodowiec</string>
<string name="tile_type_cave">Jaskinia</string>
<string name="tile_type_green_cave">Zielona jaskinia</string>
<string name="tile_type_desert">Pustynia</string>
<string name="tile_type_cloud">Chmury</string>
<string name="tile_type_heaven">Niebo</string>
<string name="tile_type_silver_throne">Srebrny Tron</string>
<string name="tile_type_swamp">Bagno</string>
<string name="tile_type_savanna">Sawanna</string>
<string name="tile_type_jungle">Dżungla</string>
<string name="tile_type_mesa">Mesa</string>
<string name="tile_type_taiga">Tajga</string>
<string name="tile_type_tundra">Tundra</string>
<string name="tile_type_volcano">Wulkan</string>
<string name="tile_type_lava">Lawa</string>
<string name="tile_type_deadland">Martwica</string>
<string name="tile_type_hell_fortress">Piekielna Twierdza</string>
<string name="tile_type_cemetery">Cmentarz</string>
<string name="tile_type_dragon_nest">Leże Smoka</string>
<string name="tile_type_white_lotus">Biały Lotos</string>
<string name="tile_type_beast_nest">Leże Bestii</string>
<string name="tile_type_ooze_nest">Leże Szlamu</string>
<string name="tile_type_swarm_nest">Leże Chmary</string>
<string name="tile_type_hideout">Kryjówka</string>
<string name="tile_type_factory">Fabryka</string>
<string name="tile_type_eye_of_the_storm">Oko Cyklonu</string>
<string name="tile_type_giant_nest">Leże Giganta</string>
<string name="tile_type_crater">Krater</string>
<string name="tile_type_witch_hut">Chatka Wiedźmu</string>
<string name="tile_type_tyrant_quarters">Kwatery Tyrana</string>
<string name="tile_type_oasis">Oaza</string>
<string name="tile_type_pyramid">Piramida</string>
<string name="tile_type_frozen_cave">Lodowa Jaskinia</string>
<string name="tile_type_city">Miasto</string>
<string name="tile_type_town">Miasteczki</string>
<string name="tile_type_village">Wioska</string>
<string name="tile_type_black_sand">Czarne Piachy</string>
<string name="tile_type_white_sand">Białe Piachy</string>
<string name="tile_type_black_monolith">Czarny Monolit</string>
<string name="tile_type_white_monolith">Biały Monolit</string>
<string name="tile_type_hell">Piekło</string>
<string name="islandtype_valley">Dolina</string>
<string name="islandtype_high_mountains">Wysokie Góry</string>
<string name="islandtype_undead">Nieumarli</string>
<string name="islandtype_plant">Rośliny</string>
<string name="islandtype_fey">Dziwadła</string>
<string name="islandtype_beast">Bestie</string>
<string name="islandtype_aberration">Aberracyjny</string>
<string name="islandtype_ooze">Szlam</string>
<string name="islandtype_swarm">Roje</string>
<string name="islandtype_elemental">Żywiołaki</string>
<string name="islandtype_construct">Konstrukty</string>
<string name="islandtype_humanoid">Humanoidy</string>
<string name="islandtype_dragons">Smoki</string>
<string name="islandtype_giants">Giganci</string>
<string name="islandtype_tyrant">Tyran</string>
<string name="islandtype_heaven">Niebiosa</string>
<string name="island_type_black_island">Czarna Wyspa</string>
<string name="island_type_white_island">Biała Wyspa</string>
<string name="item_wood_sword">&font_wood;Drewniany&font_end; Miecz</string>
<string name="item_bone_sword">&font_bone;Kościany&font_end; Miecz</string>
<string name="item_copper_sword">&font_copper;Miedziany&font_end; Miecz</string>
<string name="item_tin_sword">&font_tin;Cynowy&font_end; Miecz</string>
<string name="item_iron_sword">&font_iron;Żelazny&font_end; Miecz</string>
<string name="item_bronze_sword">&font_bronze;Brązowy&font_end; Miecz</string>
<string name="item_silver_sword">&font_silver;Srebrny&font_end; Miecz</string>
<string name="item_gold_sword">&font_gold;Złoty&font_end; Miecz</string>
<string name="item_diamond_sword">&font_diamond;Diamentowy&font_end; Miecz</string>
<string name="item_obsidian_sword">&font_obsidian;Obsydianowy&font_end; Miecz</string>
<string name="item_wood_dagger">&font_wood;Drewniany&font_end; Sztylet</string>
<string name="item_bone_dagger">&font_bone;Kościany&font_end; Sztylet</string>
<string name="item_copper_dagger">&font_copper;Miedziany&font_end; Sztylet</string>
<string name="item_tin_dagger">&font_tin;Cynowy&font_end; Sztylet</string>
<string name="item_iron_dagger">&font_iron;Żelazny&font_end; Sztylet</string>
<string name="item_bronze_dagger">&font_bronze;Brązowy&font_end; Sztylet</string>
<string name="item_silver_dagger">&font_silver;Srebrny&font_end; Sztylet</string>
<string name="item_gold_dagger">&font_gold;Złoty&font_end; Sztylet</string>
<string name="item_diamond_dagger">&font_diamond;Diamentowy&font_end; Sztylet</string>
<string name="item_obsidian_dagger">&font_obsidian;Obsydianowy&font_end; Sztylet</string>
<string name="item_wood_spear">&font_wood;Drewniana&font_end; Włócznia</string>
<string name="item_bone_spear">&font_bone;Kościana&font_end; Włócznia</string>
<string name="item_copper_spear">&font_copper;Miedziana&font_end; Włócznia</string>
<string name="item_tin_spear">&font_tin;Cynowa&font_end; Włócznia</string>
<string name="item_iron_spear">&font_iron;Żelazna&font_end; Włócznia</string>
<string name="item_bronze_spear">&font_bronze;Brązowa&font_end; Włócznia</string>
<string name="item_silver_spear">&font_silver;Srebrna&font_end; Włócznia</string>
<string name="item_gold_spear">&font_gold;Złota&font_end; Włócznia</string>
<string name="item_diamond_spear">&font_diamond;Diamentowa&font_end; Włócznia</string>
<string name="item_obsidian_spear">&font_obsidian;Obsydianowa&font_end; Włócznia</string>
<string name="item_wood_axe">&font_wood;Drewniany&font_end; Topór</string>
<string name="item_bone_axe">&font_bone;Kościany&font_end; Topór</string>
<string name="item_copper_axe">&font_copper;Miedziany&font_end; Topór</string>
<string name="item_tin_axe">&font_tin;Cynowy&font_end; Topór</string>
<string name="item_iron_axe">&font_iron;Żelazny&font_end; Topór</string>
<string name="item_bronze_axe">&font_bronze;Brązowy&font_end; Topór</string>
<string name="item_silver_axe">&font_silver;Srebrny&font_end; Topór</string>
<string name="item_gold_axe">&font_gold;Złoty&font_end; Topór</string>
<string name="item_diamond_axe">&font_diamond;Diamentowy&font_end; Topór</string>
<string name="item_obsidian_axe">&font_obsidian;Obsydianowy&font_end; Topór</string>
<string name="item_wood_mace">&font_wood;Drewniana&font_end; Buława</string>
<string name="item_bone_mace">&font_bone;Kościana&font_end; Buława</string>
<string name="item_copper_mace">&font_copper;Miedziana&font_end; Buława</string>
<string name="item_tin_mace">&font_tin;Cynowa&font_end; Buława</string>
<string name="item_iron_mace">&font_iron;Żelazna&font_end; Buława</string>
<string name="item_bronze_mace">&font_bronze;Brązowa&font_end; Buława</string>
<string name="item_silver_mace">&font_silver;Srebrna&font_end; Buława</string>
<string name="item_gold_mace">&font_gold;Złota&font_end; Buława</string>
<string name="item_diamond_mace">&font_diamond;Diamentowa&font_end; Buława</string>
<string name="item_obsidian_mace">&font_obsidian;Obsydianowa&font_end; Buława</string>
<string name="item_volcanic_sword">&font_volcano;Wulkaniczny&font_end; Miecz</string>
<string name="item_volcanic_mace">&font_volcano;Wulkaniczna&font_end; Buława</string>
<string name="item_volcanic_axe">&font_volcano;Wulkaniczny&font_end; Topór</string>
<string name="item_volcanic_spear">&font_volcano;Wulkaniczna&font_end; Włócznia</string>
<string name="item_volcanic_dagger">&font_volcano;Wulkaniczny&font_end; Sztylet</string>
<string name="item_icy_sword">&font_icy;Lodowy&font_end; Miecz</string>
<string name="item_icy_mace">&font_icy;Lodowa&font_end; Buława</string>
<string name="item_icy_axe">&font_icy;Lodowy&font_end; Topór</string>
<string name="item_icy_spear">&font_icy;Lodowa&font_end; Włócznia</string>
<string name="item_icy_dagger">&font_icy;Lodowy&font_end; Sztylet</string>
<string name="text_wood_shield">&font_wood;Drewniana&font_end; Tarcza</string>
<string name="text_bone_shield">&font_bone;Kościana&font_end; Tarcza</string>
<string name="text_copper_shield">&font_copper;Miedziana&font_end; Tarcza</string>
<string name="text_tin_shield">&font_tin;Cynowa&font_end; Tarcza</string>
<string name="text_iron_shield">&font_iron;Żelazna&font_end; Tarcza</string>
<string name="text_bronze_shield">&font_bronze;Brązowa&font_end; Tarcza</string>
<string name="text_silver_shield">&font_silver;Srebrna&font_end; Tarcza</string>
<string name="text_gold_shield">&font_gold;Złota&font_end; Tarcza</string>
<string name="text_diamond_shield">&font_diamond;Diamentowa&font_end; Tarcza</string>
<string name="text_obsidian_shield">&font_obsidian;Obsydianowa&font_end; Tarcza</string>
<string name="text_wood_helmet">&font_wood;Drewniany&font_end; Hełm</string>
<string name="text_leather_helmet">&font_leather;Skórzany&font_end; Hełm</string>
<string name="text_bone_helmet">&font_bone;Kościany&font_end; Hełm</string>
<string name="text_copper_helmet">&font_copper;Miedzainy&font_end; Hełm</string>
<string name="text_tin_helmet">&font_tin;Cynowy&font_end; Hełm</string>
<string name="text_iron_helmet">&font_iron;Żelazny&font_end; Hełm</string>
<string name="text_bronze_helmet">&font_bronze;Brązowy&font_end; Hełm</string>
<string name="text_silver_helmet">&font_silver;Srebrny&font_end; Hełm</string>
<string name="text_gold_helmet">&font_gold;Złoty&font_end; Hełm</string>
<string name="text_diamond_helmet">&font_diamond;Diamentowy&font_end; Hełm</string>
<string name="text_obsidian_helmet">&font_obsidian;Obsydianowy&font_end; Hełm</string>
<string name="text_wood_plate">&font_wood;Drewniany&font_end; Napierśnik</string>
<string name="text_leather_plate">&font_leather;Skórzany&font_end; Napierśnik</string>
<string name="text_bone_plate">&font_bone;Kościany&font_end; Napierśnik</string>
<string name="text_copper_plate">&font_copper;Miedziany&font_end; Napierśnik</string>
<string name="text_tin_plate">&font_tin;Cynowy&font_end; Napierśnik</string>
<string name="text_iron_plate">&font_iron;Żelazny&font_end; Napierśnik</string>
<string name="text_bronze_plate">&font_bronze;Brązowy&font_end; Napierśnik</string>
<string name="text_silver_plate">&font_silver;Srebrny&font_end; Napierśnik</string>
<string name="text_gold_plate">&font_gold;Złoty&font_end; Napierśnik</string>
<string name="text_diamond_plate">&font_diamond;Diamentowy&font_end; Napierśnik</string>
<string name="text_obsidian_plate">&font_obsidian;Obsydianowy&font_end; Napierśnik</string>
<string name="text_wood_pants">&font_wood;Drewniane&font_end; Spodnie</string>
<string name="text_leather_pants">&font_leather;Skórzane&font_end; Spodnie</string>
<string name="text_bone_pants">&font_bone;Kościane&font_end; Spodnie</string>
<string name="text_copper_pants">&font_copper;Miedziane&font_end; Spodnie</string>
<string name="text_tin_pants">&font_tin;Cynowe&font_end; Spodnie</string>
<string name="text_iron_pants">&font_iron;Żelazne&font_end; Spodnie</string>
<string name="text_bronze_pants">&font_bronze;Brązowe&font_end; Spodnie</string>
<string name="text_silver_pants">&font_silver;Srebrne&font_end; Spodnie</string>
<string name="text_gold_pants">&font_gold;Złote&font_end; Spodnie</string>
<string name="text_diamond_pants">&font_diamond;Diamentowe&font_end; Spodnie</string>
<string name="text_obsidian_pants">&font_obsidian;Obsydianowe&font_end; Spodnie</string>
<string name="text_wood_boots">&font_wood;Drewniane&font_end; Buty</string>
<string name="text_leather_boots">&font_leather;Skórzane&font_end; Buty</string>
<string name="text_bone_boots">&font_bone;Kościane&font_end; Buty</string>
<string name="text_copper_boots">&font_copper;Miedziane&font_end; Buty</string>
<string name="text_tin_boots">&font_tin;Cynowe&font_end; Buty</string>
<string name="text_iron_boots">&font_iron;Żelazne&font_end; Buty</string>
<string name="text_bronze_boots">&font_bronze;Brązowe&font_end; Buty</string>
<string name="text_silver_boots">&font_silver;Srebrne&font_end; Buty</string>
<string name="text_gold_boots">&font_gold;Złote&font_end; Buty</string>
<string name="text_diamond_boots">&font_diamond;Diamentowe&font_end; Buty</string>
<string name="text_obsidian_boots">&font_obsidian;Obsydianowe&font_end; Buty</string>
<string name="text_wood_gloves">&font_wood;Drewniane&font_end; Rękawice</string>
<string name="text_leather_gloves">&font_leather;Skórzane&font_end; Rękawice</string>
<string name="text_bone_gloves">&font_bone;Kościane&font_end; Rękawice</string>
<string name="text_copper_gloves">&font_copper;Miedziane&font_end; Rękawice</string>
<string name="text_tin_gloves">&font_tin;Cynowe&font_end; Rękawice</string>
<string name="text_iron_gloves">&font_iron;Żelazne&font_end; Rękawice</string>
<string name="text_bronze_gloves">&font_bronze;Brązowe&font_end; Rękawice</string>
<string name="text_silver_gloves">&font_silver;Srebrne&font_end; Rękawice</string>
<string name="text_gold_gloves">&font_gold;Złote&font_end; Rękawice</string>
<string name="text_diamond_gloves">&font_diamond;Diamentowe&font_end; Rękawice</string>
<string name="text_obsidian_gloves">&font_obsidian;Obsydianowe&font_end; Rękawice</string>
<string name="text_wood_amulet">&font_wood;Drewniany&font_end; Naszyjnik</string>
<string name="text_leather_amulet">&font_leather;Skórzany&font_end; Naszyjnik</string>
<string name="text_bone_amulet">&font_bone;Kościany&font_end; Naszyjnik</string>
<string name="text_copper_amulet">&font_copper;Miedzainy&font_end; Naszyjnik</string>
<string name="text_tin_amulet">&font_tin;Cynowy&font_end; Naszyjnik</string>
<string name="text_iron_amulet">&font_iron;Żelazny&font_end; Naszyjnik</string>
<string name="text_bronze_amulet">&font_bronze;Brązowy&font_end; Naszyjnik</string>
<string name="text_silver_amulet">&font_silver;Srebrny&font_end; Naszyjnik</string>
<string name="text_gold_amulet">&font_gold;Złoty&font_end; Naszyjnik</string>
<string name="text_diamond_amulet">&font_diamond;Diamentowy&font_end; Naszyjnik</string>
<string name="text_obsidian_amulet">&font_obsidian;Obsydianowy&font_end; Naszyjnik</string>
<string name="text_wood_ring">&font_wood;Drewniany&font_end; Pierścień</string>
<string name="text_leather_ring">&font_leather;Skórzany&font_end; Pierścień</string>
<string name="text_bone_ring">&font_bone;Kościany&font_end; Pierścień</string>
<string name="text_copper_ring">&font_copper;Miedziany&font_end; Pierścień</string>
<string name="text_tin_ring">&font_tin;Cynowy&font_end; Pierścień</string>
<string name="text_iron_ring">&font_iron;Żelazny&font_end; Pierścień</string>
<string name="text_bronze_ring">&font_bronze;Brązowy&font_end; Pierścień</string>
<string name="text_silver_ring">&font_silver;Srebrny&font_end; Pierścień</string>
<string name="text_gold_ring">&font_gold;Złoty&font_end; Pierścień</string>
<string name="text_diamond_ring">&font_diamond;Diamentowy&font_end; Pierścień</string>
<string name="text_obsidian_ring">&font_obsidian;Obsydianowy&font_end; Pierścień</string>
<string name="bomb_normal">&font_bomb;Bomba&font_end;</string>
<string name="bomb_fire">&font_attack;Ognista &font_end;&font_bomb;Bomba&font_end;</string>
<string name="bomb_ice">&font_ice;Lodowa &font_end;&font_bomb;Bomba&font_end;</string>
<string name="bomb_electric">&font_electric;Elektyczna&font_end; &font_bomb;Bomba&font_end;</string>
<string name="bomb_you_throw_the_bomb_to">Rzucono %1$s na %2$s! Zadano %3$s &font_red;%4$d &font_end;puntków obrażeń!</string>
<string name="food_green_salad">&font_plant;Zielona&font_end; Sałatka</string>
<string name="food_eye_soup">&font_swamp;Oczna&font_end; Zupa</string>
<string name="food_mushroom_stew">&font_mushroom;Grzybowy &font_end;Gulasz</string>
<string name="food_cactus_salad">&font_cactus;Kaktusowa &font_end;Sałatka</string>
<string name="food_coconut_soda">Soda &font_coconut;Kokosowa&font_end;</string>
<string name="food_fish_salad">&font_cyan;Rybna&font_end; Sałatka</string>
<string name="food_desert_fish">&font_desert;Pustynna&font_end; &font_cyan;Ryba&font_end;</string>
<string name="food_marrow">&font_bone;Kabaczek&font_end;</string>
<string name="food_meat_stick">&font_copper;Stek &font_end;na &font_wood;Patyku&font_end;</string>
<string name="food_vegetable_stick">&font_plant;Warzywa&font_end; na &font_wood;Patyku&font_end;</string>
<string name="food_milk">Mleko</string>
<string name="food_cereal">Płatki</string>
<string name="food_fruit">Owoce</string>
<string name="food_cooked_meat">Ugotowane mięso</string>
<string name="food_egg">Jajko</string>
<string name="food_tomato">Pomidor</string>
<string name="food_cheese">Ser</string>
<string name="food_garlic">Czosnek</string>
<string name="food_onion">Cebula</string>
<string name="food_cucumber">Ogórek</string>
<string name="text_level_up_increasal">
Zwiększono &font_health;Zdrwoie&font_end; do &font_health;%1$d&font_end;&br;
Zwiększono &font_mana;Manę&font_end; do &font_mana;%2$d&font_end;&br;
Zwiększono &font_attack;Atak&font_end; do &font_attack;%3$d&font_end;&br;
Zwiększono &font_defense;Obronę&font_end; do &font_defense;%4$d&font_end;&br;
Zwiększono &font_speed;Szybkość&font_end; do &font_speed;%5$d&font_end;&br;
Zwiększono &font_mana;Intelekt&font_end; do &font_mana;%6$d&font_end;&br;
</string>
<string name="level_up_inventory_increase">&br;Increased your &font_gold;Inventory Capacity &font_end;to &font_gold;%1$d&font_end;</string>
<string name="level_up_pets_increase">&br;Increased your &font_pet;Pets Capacity &font_end;to &font_gold;%1$d&font_end;</string>
<string name="level_up_skill_point">&br;You earned &font_cyan;%1$d &font_end;Skill Points.</string>
<string name="combat_monster_attacked_player">&font_red;%1$s &font_end;attacked!&br;You received &font_red;%2$d &font_end;damage!</string>
<string name="combat_monster_action_attacked_player">&font_red;%1$s &font_end;attacked with its &font_red;%2$s&font_end;!&br;You received &font_red;%3$d &font_end;damage!</string>
<string name="combat_player_attacked_monster_damage">You attacked!&br;&font_red;%1$s &font_end;received &font_red;%2$d &font_end;damage!</string>
<string name="combat_player_skill_dealt_damage">&font_red;%1$s &font_end;received &font_red;%2$d &font_end;damage!</string>
<string name="combat_player_skill_restored_health">You restored &font_health;%1$d &font_end;health!</string>
<string name="combat_player_skill_restored_mana">You restored &font_mana;%1$d &font_end;mana!</string>
<string name="combat_player_skill_dealt_damage_n_times">You hit &font_cyan;%1$d &font_end;times! &font_red;%2$s &font_end;received &font_red;%3$d &font_end;damage!</string>
<string name="combat_player_skill_attacks_first">You attack first!</string>
<string name="combat_dont_know_any_skill">You don\'t know any &font_skill_attack;Skills&font_end;!</string>
<string name="combat_dont_know_any_spell">You don\'t know any &font_mana;Spells&font_end;!</string>
<string name="combat_cant_cast_skill">You don\'t have enough resources to do this!</string>
<string name="combat_cant_cast_spell">You don\'t have enough resources to cast this!</string>
<string name="combat_already_captured">You have already captured it!</string>
<string name="combat_cant_carry_more_pets">You can\'t have more pets!</string>
<string name="combat_monster_dead_vanishes">%1$s turns to dust!</string>
<string name="combat_monster_attacks">%1$s attacks!</string>
<string name="combat_fight">Fight</string>
<string name="combat_player_flee_fails">You tried to escape and failed…</string>
<string name="combat_player_flee_succeeds">You escaped successfully!</string>
<string name="combat_killed_monster">You killed %1$s!</string>
<string name="combat_player_is_dead">%1$s&br;died at level &font_cyan;%2$d&font_end;!</string>
<string name="combat_corpse_name">Corpse of %1$s</string>
<string name="combat_monster_attacking_symbol">-&font_dark_red;A&font_end;-</string>
<string name="combat_cant_flee_from_monster">Can\'t flee from %1$s…</string>
<string name="combat_monster_obtained_gold">Obtained &font_gold;%1$d&font_end; gold.</string>
<string name="combat_monster_obtained_item">Obtained %1$s.</string>
<string name="combat_you_throw_the_bucket_to">You throw the %1$s to %2$s! %3$s receives &font_red;%4$d &font_end;damage!</string>
<!-- REFACTOR -->
<string name="villager_text_hello_1" tools:ignore="UnusedResources">Hi!</string>
<string name="villager_text_hello_2" tools:ignore="UnusedResources">Hi, hero!</string>
<string name="villager_text_hello_3" tools:ignore="UnusedResources">Hi, adventurer!</string>
<string name="villager_text_hello_4" tools:ignore="UnusedResources">Hello!</string>
<string name="villager_text_hello_5" tools:ignore="UnusedResources">Hello, adventurer!</string>
<string name="villager_text_hello_6" tools:ignore="UnusedResources">Hello, hero!</string>
<string name="villager_text_hello_7" tools:ignore="UnusedResources">Hey…</string>
<string name="villager_text_hello_8" tools:ignore="UnusedResources">Hey, adventurer…</string>
<string name="villager_text_hello_9" tools:ignore="UnusedResources">Hey, hero…</string>
<string name="villager_text_hello_10" tools:ignore="UnusedResources">Nice to meet you!</string>
<string name="villager_text_hello_11" tools:ignore="UnusedResources">Nice to meet you, adventurer!</string>
<string name="villager_text_hello_12" tools:ignore="UnusedResources">Nice to meet you, hero!</string>
<string name="villager_text_hello_13" tools:ignore="UnusedResources">How\'s it going?</string>
<string name="villager_text_hello_14" tools:ignore="UnusedResources">How\'s it going, adventurer?</string>
<string name="villager_text_hello_15" tools:ignore="UnusedResources">How\'s it going, hero?</string>
<string name="villager_text_hello_16" tools:ignore="UnusedResources">How are you doing?</string>
<string name="villager_text_hello_17" tools:ignore="UnusedResources">How are you doing, adventurer?</string>
<string name="villager_text_hello_18" tools:ignore="UnusedResources">How are you doing, hero?</string>
<string name="villager_text_hello_19" tools:ignore="UnusedResources">Mmm…</string>
<string name="villager_text_hello_20" tools:ignore="UnusedResources">Pse…</string>
<string name="villager_text_hello_21" tools:ignore="UnusedResources">Wow!</string>
<string name="villager_text_hello_22" tools:ignore="UnusedResources">Oh!</string>
<string name="villager_text_hello_23" tools:ignore="UnusedResources">Eh!</string>
<string name="villager_text_hello_24" tools:ignore="UnusedResources">Hey!</string>
<string name="villager_text_hello_25" tools:ignore="UnusedResources">Howdy!</string>
<string name="villager_text_hello_26" tools:ignore="UnusedResources">What\'s up?</string>
<string name="villager_text_hello_27" tools:ignore="UnusedResources">What\'s up, adventurer?</string>
<string name="villager_text_hello_28" tools:ignore="UnusedResources">What\'s up, hero?</string>
<string name="villager_text_hello_29" tools:ignore="UnusedResources">Hi…</string>
<string name="villager_text_hello_30" tools:ignore="UnusedResources">Hello…</string>
<string name="villager_text_hello_31" tools:ignore="UnusedResources">…</string>
<string name="villager_text_hello_32" tools:ignore="UnusedResources">Well…</string>
<string name="villager_text_hello_33" tools:ignore="UnusedResources">So…</string>
<string name="villager_text_hello_34" tools:ignore="UnusedResources">What\'s new?</string>
<string name="villager_text_hello_35" tools:ignore="UnusedResources">G\'day!</string>
<string name="villager_text_hello_36" tools:ignore="UnusedResources">Yo!</string>
<string name="villager_text_hello_37" tools:ignore="UnusedResources">Hello.</string>
<string name="villager_text_hello_38" tools:ignore="UnusedResources">Hi.</string>
<string name="villager_text_hello_39" tools:ignore="UnusedResources">Hey.</string>
<string name="villager_text_hello_40" tools:ignore="UnusedResources" />
<string name="villager_i_need_help">
<![CDATA[
I need help with something…\n
Can I ask you for a favor?\n
I\'d be grateful if you could help me…\n
Could you help me with something?\n
You look like someone who can help!\n
If you aren\'t busy, I\'d need something from you…\n
Could you please help?\n
Could you please help me?\n
My family and I would be grateful if you could help us…\n
My family and I need something…\n
There\'s something I need…\n
Would you be so kind to help me?\n
Could you help me out?\n
I\'m afraid I must ask you for a favor…\n
If it isn\'t much to ask, I need you to do something…\n
Could you please help me with something?\n
Could you give me a hand?\n
We need help with something…\n
We need to ask you for a favor…\n
I know we haven\'t met before, but I must ask you for a favor…\n
I\'ve had this problem for a long time and I could use your help with it…\n
We aren\'t used to having strangers around here… Can I ask you for a favor?\n
We aren\'t used to having strangers around here… Can you do me a favor?\n
You are not from around here, are you? Can you do something for me?\n
You are not from around here, are you? May I ask you for a favor?\n
Where do you come from? Is it too much if I ask you for this…\n
Ah, if it isn\'t much trouble, could you help me with something?\n
I am in trouble and would really appreciate some help. Would you be willing to help?\n
Before you leave, could you help with something? It\'s a matter of vital importance…\n
Before you leave, could you help me?\n
Before you leave, would you help me?\n
Before you go, could you help me?\n
Before you go, would you help me?\n
Before you go, please can you do me a favor?\n
Can you help with something?\n
Can you help me out with something, please?\n
Can you help me with something, please?\n
I heard you are a good hero. Would you help me please?
]]>
</string>
<!-- Do not translate this, instead, each language should have its own quotes, pop culture references, some kind of jokes, etc… -->
<string name="villager_quotes" translatable="false">
<![CDATA[
Buy more, buy more now. Buy and be happy.\n
Our time is yours.\n
Do it for the fat lady.\n
From this moment we travel together East. Always to the East.\n
Stay away from normal people. They\'re stupid.\n
To what do we owe the extreme pleasure of this surprising visit?\n
Klaatu barada nikto.\n
Wake up, we\'re here. Why are you shaking? Are you okay?\n
Your mission was to retrieve Dr. Durand Durand from Tau Ceti!\n
Out here on the perimeter there are no stars.\n
I only can see in black and white…\n
I don\'t know why you gotta be so undemanding.\n
You need chaos inside to give birth to a dancing star.\n
Involving yourself in status quo creativity is counter-revolutionary!\n
We constructed pyramids in honour of our escaping.\n
No eternal reward will forgive us now for wasting the dawn.\n
Can\'t live without a spinal cord, son.\n
Kain refused the sacrifice.\n
Now how about cuttin the rebop?\n
There may be other universes, but ours seems to be based on war and games.\n
Silence, experience shows, is what terrifies people most.\n