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Mobile #6

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filharvey opened this issue Jul 23, 2016 · 3 comments
Open

Mobile #6

filharvey opened this issue Jul 23, 2016 · 3 comments

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@filharvey
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Will this work on mobile builds of unity as well once done?

@HelloKitty
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There are some dependencies right now that may give trouble on mobile. I use compiled lambdas in some sections that would need to be replaced, I rely on AutoFac for the concrete IoC implementation for a lib called Sceneject. I don't think either of those will function on mobile. You'd have to check if Newtonsoft.Json and Google.Protobuf function on mobile too.

It's too earlier to tell. There isn't a major reason to run on mobile atm, that has been cover by Ninatic.

@HelloKitty
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Tested Mobile Compatible with Mono (non-IL2CPP) Android built on Nox.

This confirms that, surprisingly, the dependencies work on Android. Here is a gif: http://i.imgur.com/ywGdoTy.gifv

I'm going to test to confirm it works with IL2CPP now. I doubt it will. I will be incredibly surprised if it does.

@HelloKitty
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Does not function with Android IL2CPP. I didn't not look into why but I'm assuming it's for reasons that I mentioned earlier.

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