Pixelart not scaling as expected #2336
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TaylorAnderson
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I've noticed you've asked a similar question in the Discord server which is good. They tend to answer questions there faster than the forums. Have you looked into @AustinEast's pixel-perfect rendering technique? https://gist.github.com/AustinEast/108ec6601cf47389fdee81e0014cdc2a Not something I've tried personally but if it works for him I'm sure it could work for you. Don't know if it'll be okay for HTML5 though 🤷♂️ |
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It's been a long while so I've forgotten the terminology for this, but....I have a game with a zoom level of 4. Everything works fine, until I start rotating sprites and...they're not pixelated the way I expected them to be.
How do I fix this? I've tried disabling antialiasing on the camera and the sprite itself, and setting StageQuality to LOW, but thats not fixing it.
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