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According to the different vertex number of the two meshes in /mesh, it is not computed by adding a fixed distance vertex-wise. So how can I process vertexes and faces of the original obj to get the offset obj? Thanks!
The text was updated successfully, but these errors were encountered:
According to the different vertex number of the two meshes in /mesh, it is not computed by adding a fixed distance vertex-wise. So how can I process vertexes and faces of the original obj to get the offset obj? Thanks!
The text was updated successfully, but these errors were encountered: