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Point inside polygon.cpp
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struct Point
{
int x, y;
Point(){}
} a[1005];
bool onSegment(Point p, Point q, Point r)
{
if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) && q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y))
return true;
else return false;
}
int orientation(Point p, Point q, Point r)
{
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0) return 0;
return (val > 0)? 1: 2;
}
bool doIntersect(Point p1, Point q1, Point p2, Point q2)
{
int o1 = orientation(p1, q1, p2);
int o2 = orientation(p1, q1, q2);
int o3 = orientation(p2, q2, p1);
int o4 = orientation(p2, q2, q1);
if (o1 != o2 && o3 != o4) return true;
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false;
}
bool isInside(Point polygon[], int n, Point p)
{
if (n < 3) return false;
Point extreme;
extreme.x = p.x + 20001;
extreme.y = p.y + 20002;
int count = 0, i = 0;
do
{
int next = (i+1)%n;
if (doIntersect(polygon[i], polygon[next], p, extreme))
{
if (orientation(polygon[i], p, polygon[next]) == 0)
return onSegment(polygon[i], p, polygon[next]);
count++;
}
i = next;
} while (i != 0);
return count&1;
}