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zscript.zs
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class HDTrenchfootSoldier:HDSkin {
default
{
hdskin.Mug "NUL";
hdskin.stepsound "player/countrycide/ccfootsteps";
hdskin.stepsoundwet "player/countrycide/ccfootstepswet";
hdskin.TauntSound "player/trenchfootsoldier/taunt";
painsound "player/trenchfootsoldier/pain";
deathsound "player/trenchfootsoldier/death";
}
states
{
spawn:TOSS A 0;stop;
crouch:TOSS A 0;stop;
fist:P1CH A 0;stop;
}
}
class CountryCidePlayer : HDSkin
{
Default
{
hdskin.Mug "NUL";
hdskin.stepsound "player/countrycide/ccfootsteps";
hdskin.stepsoundwet "player/countrycide/ccfootstepswet";
hdskin.TauntSound "player/countrycide/taunt";
painsound "player/countrycide/pain";
deathsound "player/countrycide/death";
}
states{
spawn:CCPL A 0;stop;
crouch:CCPC A 0;stop;
fist:P1CH A 0;stop;
}
}
class PirateDoomguy : HDSkin
{
Default
{
hdskin.Mug "PDG";
}
states{
spawn:PRDG A 0;stop;
crouch:PRDG A 0;stop;
fist:SHTF A 0;stop;
}
}
class PirateDoomguyv2 : HDSkin
{
Default
{
hdskin.Mug "PDG";
}
states{
spawn:PRD2 A 0;stop;
crouch:PRD2 A 0;stop;
fist:SHTF A 0;stop;
}
}
class Massmouth : HDSkin
{
Default
{
hdskin.Mug "NUL";
hdskin.TauntSound "player/massmouthv1/taunt";
painsound "player/massmouthv1/pain";
deathsound "player/massmouthv1/death";
}
states{
spawn:MASS A 0;stop;
crouch:MASS A 0;stop;
fist:SHTF A 0;stop;
}
}
/*class Massmouthv2 : Massmouth
{
states{
spawn:MAS2 A 0;stop;
crouch:MAS2 A 0;stop;
fist:SHTF A 0;stop;
}
}*/ // Massmouth v1 has a huge issue of scaling, it's so much worse here - [Cozi]
class D64Player : HDSkin
{
Default
{
hdskin.Mug "NUL";
hdskin.TauntSound "player/D64/taunt";
hdskin.xdeathsound "player/D64/xdeath";
painsound "player/D64/pain";
deathsound "player/D64/death";
}
states{
spawn:D64G A 0;stop;
crouch:D64G A 0;stop;
fist:SHTF A 0;stop;
}
}
class Chubbs : HDSkin
{
states{
spawn:CHUB A 0;stop;
crouch:CHUB A 0;stop;
fist:SHTF A 0;stop;
}
}