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Copy pathLANGUAGE.RecruitedMarine.txt
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LANGUAGE.RecruitedMarine.txt
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[enu default]
TAG_MARINE = "Marine";
MARINE_ORDER_FOLLOW1_1 = "I'm already following you, commander.";
MARINE_ORDER_FOLLOW1_2 = "Already got your back, commander.";
MARINE_ORDER_FOLLOW1_3 = "Negative, commander.";
MARINE_ORDER_FOLLOW2_1 = "Yes, commander!";
MARINE_ORDER_FOLLOW2_2 = "Right behind you, commander.";
MARINE_ORDER_FOLLOW2_3 = "Roger that, commander.";
MARINE_ORDER_STAY1_1 = "I'm already camping this area, commander.";
MARINE_ORDER_STAY1_2 = "Loud and clear, commander.";
MARINE_ORDER_STAY1_3 = "Yes, commander.";
MARINE_ORDER_STAY2_1 = "Strategic positioning, commander? Clever!";
MARINE_ORDER_STAY2_2 = "You can find me right here when you're done, commander.";
MARINE_ORDER_STAY2_3 = "I'll camp this spot, commander.";
MARINE_ORDER_GOTHERE1_1 = "I cannot reach that spot, commander.";
MARINE_ORDER_GOTHERE1_2 = "I'm afraid that's impossible, commander.";
MARINE_ORDER_GOTHERE1_3 = "That is beyond my abilities, commander.";
MARINE_ORDER_GOTHERE2_1 = "On my way, commander.";
MARINE_ORDER_GOTHERE2_2 = "Going there ASAP.";
MARINE_ORDER_GOTHERE2_3 = "Yes, commander!";
MARINE_ORDER_HELP1_1 = "Hang in there, commander.";
MARINE_ORDER_HELP1_2 = "I'm already on my way, commander.";
MARINE_ORDER_HELP1_3 = "Just a little longer, commander.";
MARINE_ORDER_HELP2_1 = "Hold on tight, commander.";
MARINE_ORDER_HELP2_2 = "Stay with me, commander.";
MARINE_ORDER_HELP2_3 = "You'll be okay, commander.";
MARINE_ORDER_HELP3_1 = "I see nothing wrong, commander.";
MARINE_ORDER_HELP3_2 = "You're in good shape, commander.";
MARINE_ORDER_HELP3_3 = "I don't think my help is necessary, commander.";
MARINE_ORDER_HEAL_NOSUPPLIES_1 = "I don't have supplies, commander.";
MARINE_ORDER_HEAL_NOSUPPLIES_2 = "I'm afraid I don't have the necessary tools, commander. Perhaps we're underbudgeted?";
MARINE_ORDER_HEAL_NOSUPPLIES_3 = "That would be impossible, commander.";
MARINE_ORDER_HEAL_NONEED_1 = "I think I'm fine, commander.";
MARINE_ORDER_HEAL_NONEED_2 = "I appreciate it, commander, but I'm good.";
MARINE_ORDER_HEAL_NONEED_3 = "I don't feel anything wrong with me, commander.";
MARINE_ORDER_HEAL1_1 = "I'm already on it, commander.";
MARINE_ORDER_HEAL1_2 = "Almost done, commander.";
MARINE_ORDER_HEAL1_3 = "On it, commander.";
MARINE_ORDER_HEAL2_1 = "That's a brilliant idea, commander.";
MARINE_ORDER_HEAL2_2 = "I wouldn't say no to that.";
MARINE_ORDER_HEAL2_3 = "I sure wouldn't want to die now, commander.";
MARINE_STANCE_AGGRESSIVE1_1 = "Your back is already safe, commander.";
MARINE_STANCE_AGGRESSIVE1_2 = "Already on it, commander.";
MARINE_STANCE_AGGRESSIVE1_3 = "If I see anything, I'll shoot it, commander.";
MARINE_STANCE_AGGRESSIVE2_1 = "Nothing will get past me, commander.";
MARINE_STANCE_AGGRESSIVE2_2 = "Yes, commander.";
MARINE_STANCE_AGGRESSIVE2_3 = "As you say, commander.";
MARINE_STANCE_PASSIVE1_1 = "Acknowledged.";
MARINE_STANCE_PASSIVE1_2 = "I'm already ignoring hostiles, commander.";
MARINE_STANCE_PASSIVE1_3 = "I'm blind to hostiles, commander";
MARINE_STANCE_PASSIVE2_1 = "Will do, commander.";
MARINE_STANCE_PASSIVE2_2 = "Roger that, commander.";
MARINE_STANCE_PASSIVE2_3 = "I'll conserve ammo, commander";
MARINE_CARRY_SUCCESS_1 = "I don't know about this, commander.";
MARINE_CARRY_SUCCESS_2 = "Are you sure about this, commander?";
MARINE_CARRY_SUCCESS_3 = "C-commander?";
MARINE_NOAMMO_SMG_1 = "SMG is out.";
MARINE_NOAMMO_SMG_2 = "No more SMG ammo, commander.";
MARINE_NOAMMO_SMG_3 = "I need more nine mil, commander.";
MARINE_NOAMMO_HUNTER_1 = "Hunter is out.";
MARINE_NOAMMO_HUNTER_2 = "No more shells, commander.";
MARINE_NOAMMO_HUNTER_3 = "I need more shells, commander.";
MARINE_NOAMMO_ZM66_1 = "ZM is out.";
MARINE_NOAMMO_ZM66_2 = "No more ZM ammo, commander.";
MARINE_NOAMMO_ZM66_3 = "I need more four mil, commander.";
MARINE_NOAMMO_RL_1 = "Rocket launcher is out.";
MARINE_NOAMMO_RL_2 = "No more rocket grenades, commander.";
MARINE_NOAMMO_RL_3 = "I need more rocket grenades, commander.";
MARINE_NOAMMO_LIBERATOR_1 = "Liberator is out, commander.";
MARINE_NOAMMO_LIBERATOR_2 = "I'll need some mags for my liberator, commander.";
MARINE_NOAMMO_LIBERATOR_3 = "Do you have any spare lib mags, commander?";
MARINE_NOAMMO_BOSS_1 = "There goes the last clip, commander";
MARINE_NOAMMO_BOSS_2 = "Boss has no ammo, commander.";
MARINE_NOAMMO_BOSS_3 = "Do you have any spare clips, commander?";
MARINE_NOAMMO_BRONTO_1 = "Brontornis is out.";
MARINE_NOAMMO_BRONTO_2 = "No more brontornis shots, commander.";
MARINE_NOAMMO_BRONTO_3 = "Spare any bronto rounds, commander?";
MARINE_MEDIC_STIMMED_1 = "The fight isn't over yet, commander.";
MARINE_MEDIC_STIMMED_2 = "This will help you, commander.";
MARINE_MEDIC_STIMMED_3 = "Let's get you back into the fight, commander.";
MARINE_REVIVE_MERCHANT_SUCCESS_1 = "I owe the trader so much.";
MARINE_REVIVE_MERCHANT_SUCCESS_2 = "I cannot thank you enough for bringing me to this merchant.";
MARINE_REVIVE_MERCHANT_SUCCESS_3 = "Merchants are heroes.";
MARINE_ARMORGIVE_INIT_1 = "Armor, commander? Wouldn't say no to that.";
MARINE_ARMORGIVE_INIT_2 = "Just drop it right here, commander.";
MARINE_ARMORGIVE_INIT_3 = "Would be appreciated, commander.";
MARINE_ARMORGIVE_CANCEL_1 = "Understood, commander.";
MARINE_ARMORGIVE_CANCEL_2 = "No worries, commander.";
MARINE_ARMORGIVE_CANCEL_3 = "Acknowledged.";
MARINE_ARMORGIVE_STRIP_1 = "Please cover me until I find a new one, commander.";
MARINE_ARMORGIVE_STRIP_2 = "Here you go, commander.";
MARINE_ARMORGIVE_STRIP_3 = "Roger that, commander.";
MARINE_ARMORGIVE_NONE_1 = "Thank you, commander.";
MARINE_ARMORGIVE_NONE_2 = "That's lot better.";
MARINE_ARMORGIVE_NONE_3 = "You're the best, commander.";
MARINE_ARMORGIVE_UPGRADE_1 = "Thank you, commander.";
MARINE_ARMORGIVE_UPGRADE_2 = "Awesome.";
MARINE_ARMORGIVE_UPGRADE_3 = "Good stuff, commander.";
MARINE_ARMORGIVE_BETTERDURABILITY_1 = "Much obliged, commander.";
MARINE_ARMORGIVE_BETTERDURABILITY_2 = "Bless you, commander.";
MARINE_ARMORGIVE_BETTERDURABILITY_3 = "This will last much longer.";
MARINE_ARMORGIVE_NOTHANKS_1 = "Thanks, but I'll pass, commander.";
MARINE_ARMORGIVE_NOTHANKS_2 = "You can keep that one, commander.";
MARINE_ARMORGIVE_NOTHANKS_3 = "Mine is better, commander.";
MARINE_ARMORGIVE_RANAWAY_1 = "Good one, commander.";
MARINE_ARMORGIVE_RANAWAY_2 = "You got me, commander.";
MARINE_ARMORGIVE_RANAWAY_3 = "Let me know if you change your mind, commander.";
MARINE_RADSUITGIVE_INIT_1 = "If I have to, commander.";
MARINE_RADSUITGIVE_INIT_2 = "Roger that, commander.";
MARINE_RADSUITGIVE_INIT_3 = "Environmental protection, commander?";
MARINE_RADSUITGIVE_CANCEL_1 = "Alright, commander.";
MARINE_RADSUITGIVE_CANCEL_2 = "Understood.";
MARINE_RADSUITGIVE_CANCEL_3 = "Fine by me, commander.";
MARINE_RADSUITGIVE_STRIP_1 = "Sounds good, commander.";
MARINE_RADSUITGIVE_STRIP_2 = "These are rare and expensive, commander. We shouldn't be wearing them all the time anyway.";
MARINE_RADSUITGIVE_STRIP_3 = "Got it, commander.";
MARINE_RADSUITGIVE_NONE_1 = "I appreciate it, commander.";
MARINE_RADSUITGIVE_NONE_2 = "More protection can never hurt. Thank you, commander.";
MARINE_RADSUITGIVE_NONE_3 = "Much obliged, commander.";
MARINE_RADSUITGIVE_NOTHANKS_1 = "I'm afraid I can only wear one at a time, commander.";
MARINE_RADSUITGIVE_NOTHANKS_2 = "Uhhh... negative.";
MARINE_RADSUITGIVE_NOTHANKS_3 = "Can't do, commander.";
MARINE_RADSUITGIVE_RANAWAY_1 = "Heh, nice one, commander.";
MARINE_RADSUITGIVE_RANAWAY_2 = "Gotta have some practical jokes once in a while. Right, commander?";
MARINE_RADSUITGIVE_RANAWAY_3 = "Got me good, commander.";
MARINE_BACKPACKGIVE_INIT_1 = "Let's share the burden, commander.";
MARINE_BACKPACKGIVE_INIT_2 = "Good idea, commander.";
MARINE_BACKPACKGIVE_INIT_3 = "Let me carry that for you, commander.";
MARINE_BACKPACKGIVE_CANCEL_1 = "Are you sure you want to carry all that weight yourself, commander?";
MARINE_BACKPACKGIVE_CANCEL_2 = "If you think that is best, commander.";
MARINE_BACKPACKGIVE_CANCEL_3 = "Understood, commander.";
MARINE_BACKPACKGIVE_STRIP_1 = "If I may, glad to have that off my back, commander.";
MARINE_BACKPACKGIVE_STRIP_2 = "Thank you, commander.";
MARINE_BACKPACKGIVE_STRIP_3 = "Here you go, commander.";
MARINE_BACKPACKGIVE_NONE_1 = "It's heavy, but I'll manage.";
MARINE_BACKPACKGIVE_NONE_2 = "Just let me know when you want it back, commander.";
MARINE_BACKPACKGIVE_NONE_3 = "Don't worry, I'll carry it, commander.";
MARINE_BACKPACKGIVE_NOTHANKS_1 = "I'm already carrying one, commander.";
MARINE_BACKPACKGIVE_NOTHANKS_2 = "That'd be too much even for me, commander.";
MARINE_BACKPACKGIVE_NOTHANKS_3 = "Apologies, commander, but I'll have to suggest to give it to somebody else.";
MARINE_BACKPACKGIVE_RANAWAY_1 = "I take it you can carry it on your own, commander.";
MARINE_BACKPACKGIVE_RANAWAY_2 = "Commander?";
MARINE_BACKPACKGIVE_RANAWAY_3 = "I understand, commander.";
MARINE_PSGGIVE_INIT_1 = "Shield generators!? I can't believe we finally have a decent equipment budget.";
MARINE_PSGGIVE_INIT_2 = "Does it come in lime green, commander?";
MARINE_PSGGIVE_INIT_3 = "Absolutely incredible, commander!";
MARINE_PSGGIVE_CANCEL_1 = "A shame, commander, but I understand.";
MARINE_PSGGIVE_CANCEL_2 = "Unfortunate.";
MARINE_PSGGIVE_CANCEL_3 = "It would have come in handy, commander.";
MARINE_PSGGIVE_STRIP_1 = "Please give it back, commander. It keeps me alive.";
MARINE_PSGGIVE_STRIP_2 = "This is important for my survival, commander.";
MARINE_PSGGIVE_STRIP_3 = "Here you go, commander.";
MARINE_PSGGIVE_NONE_1 = "Amazing. My chances of survival just went up tenfold.";
MARINE_PSGGIVE_NONE_2 = "Top-notch stuff, commander.";
MARINE_PSGGIVE_NONE_3 = "Unfathomably based.";
MARINE_PSGGIVE_NOTHANKS_1 = "Generators interfere with each other, commander. I can only carry one.";
MARINE_PSGGIVE_NOTHANKS_2 = "Only one generator can work at the same time, commander.";
MARINE_PSGGIVE_NOTHANKS_3 = "That is a bad idea, commander.";
MARINE_PSGGIVE_RANAWAY_1 = "I am disappointed, commander.";
MARINE_PSGGIVE_RANAWAY_2 = "It is quite sad that I won't get to have one.";
MARINE_PSGGIVE_RANAWAY_3 = "What a shame.";
MARINE_WEAPONGIVE_INIT_1 = "New equipment, commander?";
MARINE_WEAPONGIVE_INIT_2 = "Looks like it's time to rock!";
MARINE_WEAPONGIVE_INIT_3 = "Hoorah, commander!";
MARINE_WEAPONGIVE_CANCEL_1 = "Roger that, commander. No hard feelings.";
MARINE_WEAPONGIVE_CANCEL_2 = "Understood.";
MARINE_WEAPONGIVE_CANCEL_3 = "Alright, commander.";
MARINE_WEAPONGIVE_NONE_1 = "Oh, hell yes!";
MARINE_WEAPONGIVE_NONE_2 = "Now we're talking.";
MARINE_WEAPONGIVE_NONE_3 = "Based.";
MARINE_WEAPONGIVE_NOTHANKS_1 = "I'm unable to use this, commander.";
MARINE_WEAPONGIVE_NOTHANKS_2 = "I'll have to pass on that, commander. Sorry.";
MARINE_WEAPONGIVE_NOTHANKS_3 = "You can keep that one, commander.";
MARINE_WEAPONGIVE_RANAWAY_1 = "Good one, commander.";
MARINE_WEAPONGIVE_RANAWAY_2 = "You got me, commander.";
MARINE_WEAPONGIVE_RANAWAY_3 = "Let me know if you change your mind, commander.";
MARINE_FOLLOW_MISS_1 = "Can't see you, commander!";
MARINE_FOLLOW_MISS_2 = "Got separated from you, commander.";
MARINE_FOLLOW_MISS_3 = "I'm lost, commander!";