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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.28)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_RUNTIME ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_GLIBCXX_DEBUG")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(EXE_NAME Aphelion)
project(${EXE_NAME})
add_definitions(-D_WIN32_WINNT=0x0602)
add_definitions(-DUNICODE)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-DDEBUG_MODE=1)
else()
add_definitions(-DDEBUG_MODE=0)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
add_definitions(-DENVIRONMENT64)
else()
add_definitions(-DENVIRONMENT32)
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR})
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_BINARY_DIR})
find_library(DirectX_D3D11_LIBRARY d3d11)
add_compile_options(/bigobj)
include_directories(Resources)
include(cmake/CorePackages.cmake)
FindCoreSystemPackages()
add_subdirectory_and_link_libs(ApTools)
add_subdirectory_and_link_libs(ApWindow)
add_subdirectory_and_link_libs(ApUI)
add_subdirectory_and_link_libs(ApCore)
add_subdirectory_and_link_libs(ApGame)
add_subdirectory_and_link_libs(ApData)
file(GLOB MAIN_FILES "*.h" "*.hpp" "*.cpp" "Resources/*.rc")
add_executable(${EXE_NAME} WIN32 ${MAIN_FILES})
target_link_libraries(
${EXE_NAME}
ApWindow
ApUI
ApGame
ApCore
ApData
${DirectX_D3D11_LIBRARY}
${AP_LIBRARIES}
)
set_target_properties(${EXE_NAME} PROPERTIES LINK_FLAGS "/ignore:4099")
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/api_key.txt DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/Roboto-Medium.ttf DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})