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Releases: General-101/Halo-Asset-Blender-Development-Toolset

22

18 Oct 13:43
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22
Fix region and permutation exporting

Merge code wasn't handling export stuff properly

21

17 Oct 21:53
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21
Fix material string importing in Halo 3 ASS

20

17 Oct 02:36
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20
Add some more checks

Correct a mistake in crash_report.py

Pass armature object instead of trying to retrieve it through id_data

Check that vert.groups isn't larger than vertex groups. Should prob come up with something better so that we don't just throw everything away.

19

16 Oct 17:41
4a4a076
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19
Forgot to save `crash_report.py`

18

16 Oct 17:40
34ea949
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18
Fix incorrect handling of `;` within strings + Add new debug features.

17

16 Oct 05:46
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17
Add missing value in weight setup

Also make geo errors actually work now.

16

16 Oct 01:39
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16
Fix ASS parent ID and don't write default weights like JMS

15

15 Oct 00:34
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15
Set default for region index

14

15 Oct 00:09
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14

ASS and JMS fixes

  • Make sure the instance list starts with none to represent the scene root in ASS export

  • use the right name for light exporting

  • Move default names for material definition to the start of the object loop

  • Define the armature if object uses an armature as a parent

  • Match Halo 3 ASS file when it comes to writing weights

  • Fix memory leak that caused the exporter to use more ram than it should. Now how did that happen?

13

13 Oct 17:24
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13
Halo 2 and Halo 3 support