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Remove the Player being restricted to the NavMesh :
A bit like in GTA where NPCs follow it but not the player.
The rules are realistic - it's a serious game, but there is no need for the player movement to also be restricted.
Free him, add juiciness and energy to his moving abilities and the game becomes (or could) a lot more funnier very fast. (At least that's the idea)
The text was updated successfully, but these errors were encountered:
For instance, we could
Remove the Player being restricted to the
NavMesh
:A bit like in GTA where NPCs follow it but not the player.
The rules are realistic - it's a serious game, but there is no need for the player movement to also be restricted.
Free him, add juiciness and energy to his moving abilities and the game becomes (or could) a lot more funnier very fast. (At least that's the idea)
The text was updated successfully, but these errors were encountered: