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The script for the character Basically what it does is it checks if a note with the type "censor" has been hit from the player side (while To fully prevent the animation from being played, you can write something similar with the same principle, just without calling the function |
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I'm trying to make a notetype that prevents characters from playing their note direction animation
In Codename Engine, it had its own function called
cancelAnim()
for the strumline characterI don't know how to do it in base game though due to how little resources it currently has on notetypes
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