Question: Exporting characters as Texture Atlases the proper way? #2855
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AbnormalPoof
AbnormalPoof
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The general consensus is to put every animation in one symbol, so I did that and tried to implement a scuffed Darnell in the game... |
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Answered by
AbnormalPoof
Aug 14, 2024
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UPDATE: I used frame labels, and they kind of work... if only it didn't iterate through literally every single animation in the symbol instead of playing the animations properly. |
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AbnormalPoof
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I have figured it out.
For anyone in the future looking for a way to figure out how, put all the frame labels on a separate layer instead of labeling the symbol keyframes themselves! This makes it not "iterate" (or play all the symbols in order) and instead plays them properly.
You still have to set extreme camera offsets for now, though.