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[solved ?] The game is crashing in certains maps. (URT 4.3.4) #448
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**Good news everyone ! I found the source of the crashs. 👍 **
The dmaHD sound option. With it enabled i have no problems If somebody have the same issue than me, enable it. -from the game : dmaHD Enable: yes in the sound options menu
By the Way i want to thank to the Frozen sand team and their efforts to update urt 4x and creating Resurgence in the same time. that's a lot of work and they're really brave. friendly. |
Thank you for the update. It's quite strange because we haven't made any change to the sound system in a long time. Did you try using mickael9's engine? (open the Updater -> Settings -> switch to "ioq3-m9"). Do you also crash with this engine and dmaHD_enable set to 0? |
I did'nt know the "mickael9's engine" I just tried it with the dmaHD set to off on paris and i get no crash. (edit). I will try more maps tomorow. |
Ok. so i made more tests today with the ioq3-m9 beta engine. I was a bit lost because the ioq3-m9 can't fin the .pk3 in the download folder I just tested it for the four maps wth dmaHD set to off then i got no crash. I think i will try to use it for my everydays plays because i prefer the sound of the game without the dmaHD and it recognize the azerty keyboards. I have a question : |
fs_defaultHomePath cvar Possible values are: 0 (default): use the value of DEFAULT_HOMEDIR specified at compile-time if defined, else use the system home path. 1: use the system home path (AppData, ~/.q3a, ~/Library) 2: use the executable directory 3: use the installation path, that is the value of DEFAULT_BASEDIR specified at compile-time if defined, else use current working directory. |
Platform: Windows 10 64 bits (update from 7)
UT Version: 4.3.4
Bug description: The client crash and instant shut down. this does not look random. Indeed the game crash only in a few maps.
Reproducing behavior: The five concerned map that i 'm sure about (for now) :
Every time i try to play one of thoses maps the game shut down.
Additional Comments:
Auth on/off doesn't affect the problem.
I checked and update all my drivers. I use an ethernet connection and the bandwidth looks clean when it happend.
I redownloaded the game and tried again but the problem is still the same.
this issue seems very similar to the bug New Version 4.3.3 #431 which has been fixed in version 4.3.4.
(i had crashs with the 4.3.3 too)
same issue appears on the various servers and various game modes (TD, CTF, etc...)
I tried a test in no dedicated to check and it still crash : qconsole.log
friendly.
highzone.
Originally posted by @highzone in #447 (comment)
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