From ea316fd6d5e1d51d5f0cf02a54f282fdc0aeee86 Mon Sep 17 00:00:00 2001 From: Alexander Tretyakov Date: Sat, 11 Jan 2025 14:06:46 +0300 Subject: [PATCH] Update dependencies. --- docs/Manual.md | 2 +- ext/Catch2 | 2 +- ext/DirectX-Headers | 2 +- ext/VulkanMemoryAllocator | 2 +- ext/spdlog | 2 +- ext/tinygltf | 2 +- ext/xxHash | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) diff --git a/docs/Manual.md b/docs/Manual.md index 21bcfda6..5cf306db 100644 --- a/docs/Manual.md +++ b/docs/Manual.md @@ -30,7 +30,7 @@ Note for Visual Studio users: > If you use Visual Studio the proper way to work on `CMakeLists.txt` files as C++ projects is to open up Visual Studio without any code then press `File` -> `Open` -> `Cmake` and select the `CMakeLists.txt` file in the root directory (may be changed in the new VS versions). Then a tab called `CMake Overview Pages` should be opened in which you might want to click `Open CMake Settings Editor` and inside of that change `Build root` to just `${projectDir}\build\` to store built data inside of the `build` directory (because by default Visual Studio stores build in an unusual path `out//`). When you open `CMakeLists.txt` in Visual Studio near the green button to run your project you might see a text `Select Startup Item...`, you should press a litte arrow near this text to expand a list of available targets to use. Then select a target that you want to build/use and that's it, you are ready to work on the project. Note for Windows users: -> Windows users need to run their IDE with admin privileges when building the project for the first time (only for the first build) when executing a post-build script the engine creates a symlink next to the built executable that points to the directory with engine/editor/game resources (called `res`). Creating symlinks on Windows requires admin privileges. When releasing your project we expect you to put an actual copy of your `res` directory next to the built executable but we will discuss this topic later in a separate section. +> Windows 10 users need to run their IDE with admin privileges when building the project for the first time (only for the first build) when executing a post-build script the engine creates a symlink next to the built executable that points to the directory with engine/editor/game resources (called `res`). Creating symlinks on Windows requires admin privileges. When releasing your project we expect you to put an actual copy of your `res` directory next to the built executable but we will discuss this topic later in a separate section. Before you go ahead and dive into the engine yourself make sure to read a few more sections, there is one really important section further in the manual that you have to read, it contains general tips about things you need to keep an eye out! diff --git a/ext/Catch2 b/ext/Catch2 index 4e8d92bf..914aeecf 160000 --- a/ext/Catch2 +++ b/ext/Catch2 @@ -1 +1 @@ -Subproject commit 4e8d92bf02f7d1c8006a0e7a5ecabd8e62d98502 +Subproject commit 914aeecfe23b1e16af6ea675a4fb5dbd5a5b8d0a diff --git a/ext/DirectX-Headers b/ext/DirectX-Headers index e3515aca..48a76297 160000 --- a/ext/DirectX-Headers +++ b/ext/DirectX-Headers @@ -1 +1 @@ -Subproject commit e3515aca8141c98afd1a7b8436c843ef484ea877 +Subproject commit 48a762973271c5a75869946bf1fdbc489a628a5c diff --git a/ext/VulkanMemoryAllocator b/ext/VulkanMemoryAllocator index 009ecd19..3bab6924 160000 --- a/ext/VulkanMemoryAllocator +++ b/ext/VulkanMemoryAllocator @@ -1 +1 @@ -Subproject commit 009ecd192c1289c7529bff248a16cfe896254816 +Subproject commit 3bab6924988e5f19bf36586a496156cf72f70d9f diff --git a/ext/spdlog b/ext/spdlog index 27cb4c76..8e561337 160000 --- a/ext/spdlog +++ b/ext/spdlog @@ -1 +1 @@ -Subproject commit 27cb4c76708608465c413f6d0e6b8d99a4d84302 +Subproject commit 8e5613379f5140fefb0b60412fbf1f5406e7c7f8 diff --git a/ext/tinygltf b/ext/tinygltf index fea67861..1831424c 160000 --- a/ext/tinygltf +++ b/ext/tinygltf @@ -1 +1 @@ -Subproject commit fea67861296293e33e6caee81682261a2700136a +Subproject commit 1831424c71856cf8e541dc7f787485e69353dc95 diff --git a/ext/xxHash b/ext/xxHash index bbb27a5e..e626a72b 160000 --- a/ext/xxHash +++ b/ext/xxHash @@ -1 +1 @@ -Subproject commit bbb27a5efb85b92a0486cf361a8635715a53f6ba +Subproject commit e626a72bc2321cd320e953a0ccf1584cad60f363