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Add a shader to reset global counters.
All #288: Commit 7264828 pushed by Flone-dnb
November 23, 2023 14:34 30m 17s light-culling
November 23, 2023 14:34 30m 17s
Bind light grid to light culling shader.
All #287: Commit 1169732 pushed by Flone-dnb
November 23, 2023 12:10 3h 8m 26s light-culling
November 23, 2023 12:10 3h 8m 26s
Bind light index lists to light culling shader.
All #286: Commit c8561b7 pushed by Flone-dnb
November 23, 2023 10:50 4h 27m 47s light-culling
November 23, 2023 10:50 4h 27m 47s
Bind global counters to light culling shader.
All #285: Commit 84513e9 pushed by Flone-dnb
November 22, 2023 13:54 6h 0m 21s light-culling
November 22, 2023 13:54 6h 0m 21s
Bind base resources to light culling shader.
All #284: Commit 9e67aa0 pushed by Flone-dnb
November 22, 2023 13:08 6h 0m 15s light-culling
November 22, 2023 13:08 6h 0m 15s
Move ShaderLightArray to a separate file.
All #283: Commit b307744 pushed by Flone-dnb
November 22, 2023 10:27 6h 0m 18s light-culling
November 22, 2023 10:27 6h 0m 18s
Write light culling shader.
All #282: Commit 73d7c26 pushed by Flone-dnb
November 22, 2023 09:50 6h 0m 17s light-culling
November 22, 2023 09:50 6h 0m 17s
Create sampler for compute shaders in Vulkan.
All #281: Commit 56cc669 pushed by Flone-dnb
November 21, 2023 07:25 6h 0m 21s light-culling
November 21, 2023 07:25 6h 0m 21s
Describe light culling shader resources.
All #280: Commit f0657a0 pushed by Flone-dnb
November 20, 2023 17:17 6h 0m 17s light-culling
November 20, 2023 17:17 6h 0m 17s
November 20, 2023 13:20 2m 38s
Remove post frame compute shaders since they are not needed.
All #278: Commit b162953 pushed by Flone-dnb
November 20, 2023 11:41 6h 0m 15s light-culling
November 20, 2023 11:41 6h 0m 15s
Implement read/write textures for compute shader interface.
All #277: Commit 58b4ea5 pushed by Flone-dnb
November 19, 2023 16:49 6h 0m 16s light-culling
November 19, 2023 16:49 6h 0m 16s
November 19, 2023 14:04 6h 0m 18s
Fix test.
All #275: Commit ce35fa7 pushed by Flone-dnb
November 18, 2023 10:58 54m 23s light-culling
November 18, 2023 10:58 54m 23s
Fix call to RegisterMessageCallback.
All #274: Commit a43e422 pushed by Flone-dnb
November 17, 2023 18:44 30m 3s light-culling
November 17, 2023 18:44 30m 3s
Add textures to compute interface.
All #273: Commit 47e3ca4 pushed by Flone-dnb
November 17, 2023 18:33 6h 0m 18s light-culling
November 17, 2023 18:33 6h 0m 18s
Store heap wrapper pointer instead of GPU address to heap start.
All #272: Commit 1bbaa6e pushed by Flone-dnb
November 17, 2023 17:14 6h 0m 15s light-culling
November 17, 2023 17:14 6h 0m 15s
Use linear light attenuation.
All #271: Commit b63cbfd pushed by Flone-dnb
November 17, 2023 13:43 6h 0m 18s light-culling
November 17, 2023 13:43 6h 0m 18s
Add more shapes in shaders.
All #270: Commit 3028046 pushed by Flone-dnb
November 17, 2023 10:25 6h 0m 17s light-culling
November 17, 2023 10:25 6h 0m 17s
Calculate grid of frustums for future light culling.
All #269: Commit 636dc28 pushed by Flone-dnb
November 16, 2023 16:44 6h 0m 17s light-culling
November 16, 2023 16:44 6h 0m 17s
Prepare grid frustums compute shader.
All #268: Commit 4920043 pushed by Flone-dnb
November 15, 2023 10:55 6h 0m 37s light-culling
November 15, 2023 10:55 6h 0m 37s
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