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There seems to exist a paradox on crafting leaching vat, for which we need to craft about 40 tier3 casings (44 exactly) to build up leaching vat, and each tier3 casing need 40 adamantine alloy ingot. Therefore, 1760 adamantine dusts will be needed, but we could only use adamantite grits and other by-products to produce this amounts of adamantine dusts at the stage without leaching vat, which seems to be kinda inappropriate. Materials in IF or other ingots in chemlib may be a better choice.
I start to play MM2 since Feb, at that time I was a noob on tech mods. Til today I have spent over 200h on it and exprienced many main tech and magic mods, and I can understand many of your intentions in every stage, including the show up of tech mod in certain stage and whole process of processing six composite ores (for this I even made a mindmap XD). Here, I appreciate your MM2, for it is a excellent modpack and a pleasant tech mods tutorial. Looking forward your next update!
The text was updated successfully, but these errors were encountered:
There seems to exist a paradox on crafting leaching vat, for which we need to craft about 40 tier3 casings (44 exactly) to build up leaching vat, and each tier3 casing need 40 adamantine alloy ingot. Therefore, 1760 adamantine dusts will be needed, but we could only use adamantite grits and other by-products to produce this amounts of adamantine dusts at the stage without leaching vat, which seems to be kinda inappropriate. Materials in IF or other ingots in chemlib may be a better choice.
![2024-04-05_16 13 17](https://private-user-images.githubusercontent.com/161273804/320015112-87816427-3b63-48b1-a3f7-67e5be8e0720.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzg5NDE1MzMsIm5iZiI6MTczODk0MTIzMywicGF0aCI6Ii8xNjEyNzM4MDQvMzIwMDE1MTEyLTg3ODE2NDI3LTNiNjMtNDhiMS1hM2Y3LTY3ZTViZThlMDcyMC5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjA3JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIwN1QxNTEzNTNaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0zNzgzMmVhYjAzMWI3Y2NhMzNhYzllOGIwNTE5YzI1ODhhMmE4MmE4YjgyYzkwYmUzYTQ3NTkyMjY5MDA5ZTUwJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.A2FovwJCk8tj4No8mk6a7EGwugpxbdn5Z00tpdHxCGs)
I start to play MM2 since Feb, at that time I was a noob on tech mods. Til today I have spent over 200h on it and exprienced many main tech and magic mods, and I can understand many of your intentions in every stage, including the show up of tech mod in certain stage and whole process of processing six composite ores (for this I even made a mindmap XD). Here, I appreciate your MM2, for it is a excellent modpack and a pleasant tech mods tutorial. Looking forward your next update!
The text was updated successfully, but these errors were encountered: