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UnityEvents.cs
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using System;
using System.Threading;
using UnityEngine;
namespace UnityThreading.Events
{
public sealed partial class UnityEvents : MonoBehaviour
{
private static UnityEvents _instance;
public static UnityEvents Instance
{
get
{
if (_instance == null)
{
Debug.Log(Thread.CurrentThread.Name);
_instance = new GameObject("UnityEvents").AddComponent<UnityEvents>();
}
return _instance;
}
}
public event Action AplicationQuit;
private void Awake()
{
if (string.IsNullOrEmpty(Thread.CurrentThread.Name))
{
Thread.CurrentThread.Name = UnityThread.MAIN_THREAD_NAME;
}
DontDestroyOnLoad(this);
}
private void OnApplicationQuit()
{
if (AplicationQuit != null)
{
AplicationQuit.Invoke();
}
AplicationQuit = null;
}
}
}