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Exclude certain entities from Scout's Distillation (entity raycast) #820

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yezhiyi9670 opened this issue Jan 1, 2025 · 0 comments
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enhancement New feature or request

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Describe the feature

A config option that makes Scout's Distillation ignore certain types of entities completely (and return another entity behind the ignored entity, if any) would be useful.

For example, Create contraptions are semantically just moving blocks (not vehicles or living things) and should not get selected by Scout's Distillation (selecting it does not make much sense since you can hardly do anything with it using spells). Also, those contraptions usually have very large bounding boxes, and is especially intrusive while casting spells near them.

Screenshot

△ The player intends to select the item entity, but since there is a contraption (the harvester) nearby, the contraption is selected instead, making it impossible to use Scout's Distillation properly. Note that this is a minecart contraption, whose bounding box is much larger than the contraption's visual size, so it is especially intrusive.

Additional context

There could also be a config option for excluding certain entities from all spells (including Zone Distillation) since some entities are purely technical and should not be interpreted as "vehicles or living things" in the game.

@yezhiyi9670 yezhiyi9670 added the enhancement New feature or request label Jan 1, 2025
@github-project-automation github-project-automation bot moved this to 📋 Backlog in Hex Casting Jan 1, 2025
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