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b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Assets/HealthAsset.cs @@ -1,5 +1,6 @@ using Sirenix.OdinInspector; using Sirenix.Serialization; +using TanksOnAPlain.Unity.Components.Difficulty; using UnityEngine; namespace TanksOnAPlain.Unity.Assets @@ -8,9 +9,6 @@ namespace TanksOnAPlain.Unity.Assets public class HealthAsset : SerializedScriptableObject { [OdinSerialize] - public float StartHealth { get; private set; } - - [OdinSerialize] - public float MaxHealth { get; private set; } + public ScaledInt Health { get; set; } } } \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Assets/Spawning/SpawnerAsset.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Assets/Spawning/SpawnerAsset.cs index 8a317a4..9342e75 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Assets/Spawning/SpawnerAsset.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Assets/Spawning/SpawnerAsset.cs @@ -1,5 +1,6 @@ using Sirenix.OdinInspector; using Sirenix.Serialization; +using TanksOnAPlain.Unity.Components.Difficulty; using UnityEngine; namespace TanksOnAPlain.Unity.Assets.Spawning @@ -11,15 +12,6 @@ public class SpawnerAsset : SerializedScriptableObject public float SpawnRadius { get; private set; } [OdinSerialize] - [MinValue(0)] - public float MaxSpawnCooldown { get; private set; } - - [OdinSerialize] - [MinValue(0)] - public float MinSpawnCooldown { get; private set; } - - [OdinSerialize] - [MinValue(0)] - public float SpawnCooldownDifficultyModifier { get; private set; } + public ScaledFloat Cooldown { get; private set; } } } \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty.meta b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty.meta new file mode 100644 index 0000000..18ae2b2 --- /dev/null +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ba76424db29346f1a2a92096be70f2eb +timeCreated: 1669413179 \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/DifficultyComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/DifficultyComponent.cs new file mode 100644 index 0000000..5827f31 --- /dev/null +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/DifficultyComponent.cs @@ -0,0 +1,54 @@ +using Sirenix.OdinInspector; +using Sirenix.Serialization; +using TanksOnAPlain.Unity.Assets; +using UnityEngine; + +namespace TanksOnAPlain.Unity.Components +{ + public class DifficultyComponent : SerializedMonoBehaviour + { + [OdinSerialize] + DifficultyAsset DifficultyAsset { get; set; } + + [ShowInInspector] + [ReadOnly] + public float Difficulty { get; private set; } + + void Update() + { + Difficulty += Time.deltaTime; + } + + public int GetScaledValueExp(int startValue, int endValue, int time) + { + var reverse = startValue > endValue; + var delta = reverse ? + startValue - endValue : + endValue - startValue; + var sign = reverse ? -1 : 1; + + var modifier = Mathf.Pow(time, 2) / (delta); + var value = Mathf.RoundToInt(startValue + sign * Mathf.Pow(Difficulty, 2) / modifier); + + return Mathf.Clamp(value, + reverse ? endValue : startValue, + reverse ? startValue : endValue); + } + + public float GetScaledValueExp(float startValue, float endValue, int time) + { + var reverse = startValue > endValue; + var delta = reverse ? + startValue - endValue : + endValue - startValue; + var sign = reverse ? -1 : 1; + + var modifier = Mathf.Pow(time, 2) / (delta); + var value = startValue + sign * Mathf.Pow(Difficulty, 2) / modifier; + + return Mathf.Clamp(value, + reverse ? endValue : startValue, + reverse ? startValue : endValue); + } + } +} \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/DifficultyComponent.cs.meta b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/DifficultyComponent.cs.meta similarity index 100% rename from TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/DifficultyComponent.cs.meta rename to TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/DifficultyComponent.cs.meta diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledFLoat.cs.meta b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledFLoat.cs.meta new file mode 100644 index 0000000..f489b53 --- /dev/null +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledFLoat.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8724b4c5d5c343a1a77595154dcd1772 +timeCreated: 1669413490 \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledFloat.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledFloat.cs new file mode 100644 index 0000000..c3656ed --- /dev/null +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledFloat.cs @@ -0,0 +1,18 @@ +using System; +using Sirenix.Serialization; + +namespace TanksOnAPlain.Unity.Components.Difficulty +{ + [Serializable] + public struct ScaledFloat + { + [OdinSerialize] + public float StartValue { get; set; } + + [OdinSerialize] + public float EndValue { get; set; } + + [OdinSerialize] + public int Time { get; set; } + } +} \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledInt.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledInt.cs new file mode 100644 index 0000000..da935d5 --- /dev/null +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledInt.cs @@ -0,0 +1,18 @@ +using System; +using Sirenix.Serialization; + +namespace TanksOnAPlain.Unity.Components.Difficulty +{ + [Serializable] + public struct ScaledInt + { + [OdinSerialize] + public int MinValue { get; set; } + + [OdinSerialize] + public int MaxValue { get; set; } + + [OdinSerialize] + public int Time { get; set; } + } +} \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledInt.cs.meta b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledInt.cs.meta new file mode 100644 index 0000000..7732e58 --- /dev/null +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Difficulty/ScaledInt.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8a21dd3fc523470b8aac091d42fe1c34 +timeCreated: 1669413211 \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/DifficultyComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/DifficultyComponent.cs deleted file mode 100644 index 364afa1..0000000 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/DifficultyComponent.cs +++ /dev/null @@ -1,22 +0,0 @@ -using Sirenix.OdinInspector; -using Sirenix.Serialization; -using TanksOnAPlain.Unity.Assets; -using UnityEngine; - -namespace TanksOnAPlain.Unity.Components -{ - public class DifficultyComponent : SerializedMonoBehaviour - { - [OdinSerialize] - DifficultyAsset DifficultyAsset { get; set; } - - [ShowInInspector] - [ReadOnly] - public float Difficulty { get; private set; } = 1f; - - void Update() - { - Difficulty *= 1 + DifficultyAsset.DifficultyScaling / 100 * Time.deltaTime; - } - } -} \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthBarComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthBarComponent.cs index c16db6e..3671118 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthBarComponent.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthBarComponent.cs @@ -8,7 +8,7 @@ public class HealthBarComponent : SerializedMonoBehaviour public void OnHealthChanged(object sender, HealthChangedEventArgs e) { var healthPercentage = e.NewHealth / e.MaxHealth; - var scale = Mathf.Lerp(1f, 0f, healthPercentage); + var scale = Mathf.Lerp(0f, 1f, healthPercentage); transform.localScale = new Vector3(scale, 1f, 1f); } diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthComponent.cs index e0e190f..aee45b4 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthComponent.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/HealthComponent.cs @@ -34,22 +34,19 @@ void Awake() DifficultyComponent = FindObjectOfType(); HealthBarComponent = GetComponentInChildren(); - CurrentHealth = HealthAsset.StartHealth; - MaxHealth = HealthAsset.MaxHealth; - if (HealthBarComponent) HealthChanged += HealthBarComponent.OnHealthChanged; } - void Start() - { - InvokeHealthChanged(); - } - public void Reset() { - MaxHealth = HealthAsset.MaxHealth; - CurrentHealth = HealthAsset.StartHealth; + var health = DifficultyComponent.GetScaledValueExp( + HealthAsset.Health.MinValue, HealthAsset.Health.MaxValue, HealthAsset.Health.Time); + + MaxHealth = health; + CurrentHealth = health; + + InvokeHealthChanged(); } public void ChangeHealth(float amount) @@ -66,7 +63,9 @@ public void ChangeHealth(float amount) } } - public void InvokeHealthChanged() => + public void InvokeHealthChanged() + { HealthChanged?.Invoke(this, new HealthChangedEventArgs(CurrentHealth, CurrentHealth, 0, MaxHealth)); + } } } \ No newline at end of file diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/PlayerHealthBarComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/PlayerHealthBarComponent.cs index 343597e..d397092 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/PlayerHealthBarComponent.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Health/PlayerHealthBarComponent.cs @@ -24,6 +24,7 @@ void Awake() PlayerHealthComponent = GameComponent.PlayerObject.GetComponent(); PlayerHealthComponent.HealthChanged += OnPlayerHealthChanged; + PlayerHealthComponent.InvokeHealthChanged(); } void OnPlayerHealthChanged(object sender, HealthChangedEventArgs e) diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/Pool.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/Pool.cs index d130efd..375fa3d 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/Pool.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/Pool.cs @@ -29,7 +29,7 @@ public class Pool [ShowInInspector] [ShowIf(nameof(IsPlaying))] [ReadOnly] - public Queue Objects { get; } = new(); + public Queue Objects { get; set; } = new(); bool IsPlaying => Application.isPlaying; } diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/PoolComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/PoolComponent.cs index 210104e..f147569 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/PoolComponent.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Pooling/PoolComponent.cs @@ -13,28 +13,14 @@ namespace TanksOnAPlain.Unity.Components.Pooling public class PoolComponent : SerializedMonoBehaviour { [OdinSerialize] - PoolAsset PoolAsset { get; set; } - - [ShowInInspector] - [ReadOnly] List Pools { get; set; } = new(); void Awake() { - foreach (var assetPool in PoolAsset.Pools) + foreach (var pool in Pools) { - var pool = new Pool - { - Prefab = assetPool.Prefab, - ActiveObjectLimit = assetPool.ActiveObjectLimit, - HasLimit = assetPool.HasLimit, - PoolObject = assetPool.PoolObject, - }; - - Pools.Add(pool); - if (pool.PoolObject) continue; - + CreatePoolObject(pool); } } @@ -65,6 +51,7 @@ public GameObject Allocate(GameObject prefab, Vector3? position = null, Quaterni GameObject GetOrCreateObject(Pool pool, Vector3 position, Quaternion rotation) { + pool.Objects ??= new(); var availableObjects = pool.Objects; if (availableObjects.Count > 0) diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/PowerUps/PowerUpConsumerComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/PowerUps/PowerUpConsumerComponent.cs index 6587f6e..8dbff79 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/PowerUps/PowerUpConsumerComponent.cs +++ b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/PowerUps/PowerUpConsumerComponent.cs @@ -112,6 +112,7 @@ public void Consume(PowerUpAsset powerUpAsset) break; case MaxHealthPowerUpAsset maxHealthPowerUpAsset: HealthComponent.MaxHealth += maxHealthPowerUpAsset.MaxHealthIncrease; + HealthComponent.InvokeHealthChanged(); break; } diff --git a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Spawning/SpawnerComponent.cs b/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Spawning/SpawnerComponent.cs index e5f2569..571f290 100644 --- a/TanksOnAPlain/Assets/TanksOnAPlain.Unity/Components/Spawning/SpawnerComponent.cs +++ 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