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foamfix.cfg
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# Configuration file
client {
# Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true]
B:clearCachesOnWorldUnload=true
# Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true]
B:clearDuplicateModelRegistry=true
# Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true]
B:deduplicateModelBakers=true
# Deduplicates baked models. The original feature. [default: true]
B:deduplicateModels=true
# The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647]
I:deduplicateModelsMaxRecursion=9
# Step every X models on the progress bar while deduplicating baked models. [default: 1, range: 1-10000]
I:deduplicateModelsStepEvery=1
# Disables texture animations. [default: false]
B:disableTextureAnimations=false
# Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true]
B:initOptions=true
# Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true]
B:jeiCreativeSearch=true
# Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true]
B:modelLoaderCleanup=true
# Faster/less memory-churning construction mechanism for ModelResourceLocation objects. Identified by malte0811 in FerriteCore - implemented in a distinct way. [default: true]
B:modelResourceLocationFastConstruct=true
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
# Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true]
B:wipeModelCache=true
}
coremod {
# Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true]
B:blacklistLibraryTransformers=true
# Make 3D forms of items be rendered dynamically and cached when necessary. [default: true]
B:dynamicItemModels=true
# Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true]
B:fasterAirItemLookup=true
# Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true]
B:fasterEntityLookup=true
# Speeds up the hopper's calculations. [default: true]
B:fasterHopper=true
# Optimizes blockstate property equals and hashCode methods. [default: true]
B:fasterPropertyComparisons=true
# Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true]
B:fixWorldEntityCleanup=true
# Disables all coremod functionality. [default: false]
B:forceDisable=false
# The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200]
I:mobSpawnerCheckSpeed=10
# Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true]
B:optimizedBlockPos=true
# Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true]
B:patchChunkSerialization=true
# Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true]
B:smallPropertyStorage=true
}
debug {
# Should FoamFix count and list baked models during deduplication, per mod? [default: false]
B:countListBakedModels=false
}
experimental {
# Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false]
B:fasterEntityDataManager=false
# Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false]
B:unpackBakedQuads=false
}
general {
# Enable deduplication of redundant objects in memory. [default: true]
B:deduplicate=true
}
ghostbuster {
# Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true]
B:checkNonUnloadedWorldClients=true
# The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600]
I:checkNonUnloadedWorldTimeout=60
# Custom patch rules. Format: 'className;methodName;accessAloadPos;posAloadPos;radius'. An AloadPos is the position of the argument in the method - 1 for the first one, 2 for the second one, ...; the radius determines how many blocks have to be around the method for no early return. Untested - please use with care.
S:customPatchRulesRadius <
>
# Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false]
B:enableDebuggingWrapper=false
# For FoamFix debugging/development purposes only. [default: false]
B:nonUnloadedWorldsForceGCOnCheck=false
# Should beds be prevented from ghost chunkloading? [default: true]
B:patchBeds=true
# Should BoP grass be prevented from ghost chunkloading? [default: true]
B:patchBopGrass=true
# Should farmland be prevented from ghost chunkloading? [default: true]
B:patchFarmland=true
# Should fluids be prevented from ghost chunkloading? [default: true]
B:patchFluids=true
# Should the /ghostbuster debugger show neighbor updates? [default: false]
B:wrapperShowsNeighborUpdates=false
}
launchwrapper {
# Remove Launchwrapper package manifest map (which is not used anyway). [default: true]
B:removePackageManifestMap=true
# Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true]
B:weakenResourceCache=true
}
network {
# Enable micro-optimizations to reduce network churn, inspired by the Velocity project and Krypton mod. [default: true]
B:microOptimizations=true
# Set the packet compression level, from 0 to 9. -1 preserves the default settings. [default: -1, range: -1-9]
I:packetCompressionLevel=-1
}
textures {
# If false, disables any patches from this category. [default: true]
B:enable=true
# Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]
I:fasterAnimation=1
# The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]
I:maxAnimationFramesForCache=256
# Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4]
I:maxAnimationMipLevel=-1
}
tweaks {
# Prevent redstone from causing light updates by removing its light level. [default: false]
B:disableRedstoneLight=false
# Do not delay lighting updates over other types of updates. [default: false]
B:immediateLightingUpdates=false
}