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ding.cfg
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# Configuration file
ding {
# Minecraft name of sound file to play when Minecraft is loaded
# EG: "ui.button.click" or "entity.experience_orb.pickup"
#
# This can also be a mod sound if the mod is installed.
# EG: modname:modsound.boing
#
# If you want to use external sounds, consider looking into the mod Additional Resources
# [default: entity.experience_orb.pickup]
S:name=entity.experience_orb.pickup
# Minecraft name of sound file to play when world is loaded
# EG: "ui.button.click" or "entity.experience_orb.pickup"
#
# This can also be a mod sound if the mod is installed.
# EG: modname:modsound.boing
#
# If you want to use external sounds, consider looking into the mod Additional Resources
# [default: entity.experience_orb.pickup]
S:nameWorld=entity.experience_orb.pickup
# Pitch of the sound to play when Minecraft is loaded [range: 0.0 ~ 10.0, default: 1.0]
S:pitch=1.0
# Pitch of the sound to play when world is loaded [range: 0.0 ~ 10.0, default: 1.0]
S:pitchWorld=1.0
# Play sound on...
# 0 = Nothing (why install the mod though?)
# 1 = MC load
# 2 = World load
# 3 = MC and World load [range: 0 ~ 3, default: 1]
I:playOn=1
}