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This leads to ghost-like state, where player is not on backend and not in limbo, just waiting for time out.
Writing anything in chat in that state leads to issues like #21#23.
I'm not an expert in Java, but I would suggest adding try-catch blocks there, kicking player on any errors.
Also, precompiling Pattern in advance while loading config can make this error more descriptive. Also javadoc says it can squish a bit of performance that way.
The text was updated successfully, but these errors were encountered:
An exception is thrown here, not printed, caught by me with java debugger
LimboReconnect/src/main/java/net/elytrium/limboreconnect/listener/ReconnectListener.java
Line 58 in 6615aa9
This leads to ghost-like state, where player is not on backend and not in limbo, just waiting for time out.
Writing anything in chat in that state leads to issues like #21 #23.
I'm not an expert in Java, but I would suggest adding
try-catch
blocks there, kicking player on any errors.Also, precompiling
Pattern
in advance while loading config can make this error more descriptive. Also javadoc says it can squish a bit of performance that way.The text was updated successfully, but these errors were encountered: