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Describe the bug
Object literals that reference asset files emit errors that the internal reference string is a missing type.
Expected behavior
The type lookups should only be done for class and enum object literals. The extension should make no attempt to do sanity checks on the internal reference string for any other object literal.
Screenshots
The text was updated successfully, but these errors were encountered:
cmbasnett
changed the title
Object literal references are being interpreted as types
Object literal references to assets are being interpreted as types
Dec 6, 2021
I second this. If you deal with weapon classes, everything is just marked with red underlines and your brains start to constantly search for errors.
What if, instead of disabling the errors try to really check the resources? Recently I've found a great project unrealarchive which is powered by https://github.com/shrimpza/unreal-package-lib. It can check the dependencies and assets used by a mod.
Describe the bug
Object literals that reference asset files emit errors that the internal reference string is a missing type.
Expected behavior
The type lookups should only be done for
class
andenum
object literals. The extension should make no attempt to do sanity checks on the internal reference string for any other object literal.Screenshots
The text was updated successfully, but these errors were encountered: