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mod_info.lua
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name = "Idle Engineers 3"
uid = "Ejsstiil-Idle-Engineers3-v7"
version = 7
copyright = "Do whatever you want"
description = "Highlight working/Idle T1,T2,T3,T4 Engineers, idle Factories, Mexes. Boosted performace, supports replays, split screen, light on the UI game engine and more."
author = "Ejsstiil, idea camelCase"
url = "https://github.com/Ejsstiil/idleEngineers3"
source = "https://github.com/Ejsstiil/idleEngineers3"
icon = "/mods/idleEngineers3/mod_icon.png"
selectable = true
exclusive = false
ui_only = true
requires = {}
conflicts = {
"b2cde810-15d0-4bfa-af66-ec2d6ecd561e", -- Idle Engineers (camelCase, ZenRen)
"b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e", -- Idle Engineers 2 (camelCase, ZenRen)
"17ebeb64-ad10-11e8-98d0-529269fb1459", -- Idle Engineers Reloaded (SpeedyGonzales)
"idle-engineers-light-v07", -- -- Idle Engineers Light (4z0t)
"Ejsstiil-Idle-Engineers3-v1",
"Ejsstiil-Idle-Engineers3-v2",
"Ejsstiil-Idle-Engineers3-v3",
"Ejsstiil-Idle-Engineers3-v4",
"Ejsstiil-Idle-Engineers3-v5",
"Ejsstiil-Idle-Engineers3-v6",
}
before = {}
after = {}
history = [[
Idle Engineers 3
----------------
# Version 7 (2022-05-30)
- changed color of patroling to be more distinguishable
# Version 6 (2022-05-30)
- removed print
# Version 5 (2022-05-30)
- refactoring code
- fixed some bugs
- make compatible with UI-party
- delayed start, should no more deseselct ACU upon spawning
# Version 4 (2022-05-23)
- add different color representation when ingeneer is assisting but idle
# Version 3 (2022-05-21)
- improved mex overlay
- wrapped debug functionality
- changed icon
- changed heights according tech
# Version 2 (2022-05-21)
- added Mexes
- internal fixes
# Version 1 (2022-05-16)
- initial release
]]