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cchorus
The /cchorus
command let's you manipulate the landing position of the player after eating a chorus fruit.
It let's you teleport anywhere in a 16x16 cube around you so 8 blocks in every axis.
Even into a closed off area(If you have enough items).
- A chorus fruit.
- (A lot of) items in your inventory.
- A cracked player seed
- A Server RNG-Manipulation works on (more information).
You can define the landing goal in two ways:
/cchorus setGoal absolute
/cchorus setGoal relative
absolute
:
Teleports you to exactly that area in the world.
relative
:
Teleports you realtive to you position when you finished eating a fruit.
A realative goal can not be more than 8 blocks away from you.
To specify the landing goal area there are again two ways:
/cchorus setGoal <absolute|relative> area <posFrom> <posTo>
/cchorus setGoal <absolute|relative> block <posBlock> [--perfectly]
area
:
Specifiy a 3d Cube in which the player should land.
block
:
Specify the block you want to land on.
This does nothing else, than to create an area on top of the block.
--perfectly
shrinks the landing area, so that the hitbox of the player is completly on the block.
- The larger the goal area, the higher the probability of landing in the specified area → the fewer items it takes to throw.
- If the blocks above the goal area are air, the landing spot gets mapped on to the ground.
- → Larger area, so it takes fewer items to get the desired landing area.
- All items in you inventory are used to manipulate the RNG/landing area.
- → You best not have any valuables in your inventory.
- If choosing a relative landing area, and using
~
to specifiy a coordinate, the current coordinate you are standing on is used. - The code can't tell, if for some reason a teleportation to the desired location fails.
- If that happens you need to crack the player RNG using
/ccrackrng
again.
- If that happens you need to crack the player RNG using
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