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Hi,
I'm working on adding Diligent as an option for graphics backends for U3D game engine (former Urho3D game engine). The intention is to fully replace in the future the existing DirectX11 and OpenGL backends with Diligent. The current implementation of U3D game engine requires reflection of member data of shader constant buffers (uniforms). I'm already adding that capability to Diligent and I'm interested in getting this change to mainline. I think I can also make the capability optional with a compile time switch. Please let me know if there is interest into accepting a pull request for this feature.
Thank you so much!
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