Releases: Die4Ever/deus-ex-randomizer
v1.4.2 bugfix for autosave with direct3d prefetching, more config options for horde mode and respawning enemies
v1.4.2 bugfix for autosave with direct3d prefetching, more config options for horde mode and respawning enemies
Horde Mode is still in beta, I'm really looking for feedback on this because I think it works pretty well already, it just needs balancing.
Rearranged Levels is still in early alpha and it is very incomplete.
Check out the full README file https://github.com/Die4Ever/deus-ex-randomizer/blob/v1.4.2/README.md
If you want to play with the DXRando.ini
config file (in your Documents\Deus Ex\
folder), then you can use these object names for reference here or here. If you ever mess it up then you can just delete the DXRando.ini
file and the game will recreate it with the defaults. Especially if you want to test out Horde Mode, you might want to look at the config settings in the [DeusEx.DXRHordeMode]
section.
All code changes from v1.4.1 to v1.4.2 v1.4.1...v1.4.2
v1.4.1 small bug fixes and balance tweaks to Horde Mode
Made some small bug fixes to respawning enemies (consider respawning enemies to still be in beta), and very slight balance tweaks to Horde Mode.
Horde Mode is still in beta, I'm really looking for feedback on this because I think it works pretty well already, it just needs balancing.
Rearranged Levels is still in early alpha and it is very incomplete.
Check out the full README file https://github.com/Die4Ever/deus-ex-randomizer/blob/v1.4.1/README.md
If you want to play with the DXRando.ini
config file (in your Documents\Deus Ex\
folder), then you can use these object names for reference here or here. If you ever mess it up then you can just delete the DXRando.ini
file and the game will recreate it with the defaults. Especially if you want to test out Horde Mode, you might want to look at the config settings in the [DeusEx.DXRHordeMode]
section.
all code changes from v1.4 to v1.4.1 v1.4...v1.4.1
v1.4 Horde Mode beta, Rearranged Levels alpha, respawning enemies, improvements to brightness, more config options, bug fixes
Horde Mode is now in beta, I'm really looking for feedback on this because I think it works pretty well already, it just needs balancing.
Rearranged Levels is still in early alpha and it is very incomplete.
We also added an option for respawning enemies (leave it at 0 to keep it disabled), more options for locked doors ("Some Doors Destructible OR Pickable" makes a big difference!), improvements to brightness, tons of options in the DXRando.ini
config file, and many bug fixes!
Check out the full README file https://github.com/Die4Ever/deus-ex-randomizer/blob/v1.4/README.md
If you want to play with the DXRando.ini
config file (in your Documents\Deus Ex\
folder), then you can use these object names for reference here or here. If you ever mess it up then you can just delete the DXRando.ini
file and the game will recreate it with the defaults
all code changes from v1.3.3.7 to v1.4 v1.3.3.7...v1.4
v1.3.3.7 various improvements and memes
DXRMemes with replacing logos with random actors on main menu screen, buff scopes, dancing, autosave improvements, fixed bugs with carriedDecoration when changing maps, improved random name generation
binoculars are also using the new scope now
pull request https://github.com/Die4Ever/deus-ex-randomizer/pull/27/commits
differences since v1.3 stable v1.3-stable...v1.3.3.7
differences since v1.3 beta (the previous reddit post) v1.3...v1.3.3.7
v1.3.3 DXRAutosave module with keeping mission saves, fixed codes for Paul's closet and Area51, DXRFixup for vandenberg tunnels and area51 bunker, random character names, passcodes retain original length
v1.3.2 reduced difficulty for default flags, adjustments for randomized enemies
v1.3.1 fix for skill randomization on ReEntry, improvements to autosaving
v1.3 stable, first "stable" release!
max distance of 5000 for moving keys and datacubes, change key-only doors to undefeatable doors, undefeatable doors minDamageThreshold increased from 50 to 75 so that master snipers and maxed out dragoon's tooth sword can no longer break them, renamed some files to keep them grouped together, fixed 0 ammo grenade pickups, disabled randomizing the size of important actors causing Alex Jacobson to softlock in Everett's house
pull request: #13
v1.3 BETA Randomized Datacube positions, better randomization for NanoKeys and enemies/NPCs
Added "Smarter" randomization for NanoKeys as described here https://github.com/Die4Ever/deus-ex-randomizer/wiki#smarter-key-randomization
Also used that same algorithm for Datacubes and other informational devices by searching the text of the datacubes for passwords and positioning them safely relative to the computers/keypads that require those passwords/passcodes.
Improved enemy/NPC randomization: now NPCs can get an additional random weapon, added NPCs can be alternative types (like a security bot, or a greasel), and NPCs get slightly randomized DisplayScale and "Fatness".
https://github.com/Die4Ever/deus-ex-randomizer/pull/12/commits
v1.2 randomized enemies, autosave, remove invisible walls, reorganized code into modules
v1.2 added
- Randomized enemies
- Autosave
- Option to remove invisible walls
- Bigger NanoKeys
- Smarter text replacement for passwords
- Reorganized code into modules
- Automated testing for modules
code changes here 3adffbc