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[Ability][Checkup] Magnet Pull #280

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frutescens opened this issue Jan 14, 2025 · 0 comments
Open
5 tasks

[Ability][Checkup] Magnet Pull #280

frutescens opened this issue Jan 14, 2025 · 0 comments
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Ability For ability implementations/interactions Checkup Part of an effort to ensure that moves/abilities/game features are functioning correctly.

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@frutescens
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Ability Requirements

  • Documentation
  • Tests
  • Magnet Pull prevents adjacent Steel-type opponents from fleeing (including Teleport) or switching out as long as the user remains in battle. However, if a Pokémon with Magnet Pull switches in, Steel-type opponents are not prevented from switching out for that turn.
  • Steel-type Pokémon are now unaffected by Magnet Pull if they have Ghost as another type.
  • If a wild Pokémon has Magnet Pull and the player's Steel-type Pokémon faints, Magnet Pull doesn't prevent the player from fleeing.

Related PRs

Flyout Behaviour

Related Bugs

References

@frutescens frutescens added Ability For ability implementations/interactions Checkup Part of an effort to ensure that moves/abilities/game features are functioning correctly. labels Jan 14, 2025
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Labels
Ability For ability implementations/interactions Checkup Part of an effort to ensure that moves/abilities/game features are functioning correctly.
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