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FacilityOrMansion.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Nullable>enable</Nullable>
<LethalCompanyPath>C:\Program Files (x86)\Steam\steamapps\common\Lethal Company</LethalCompanyPath>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<PropertyGroup>
<RestoreSources>$(RestoreSources);https://api.nuget.org/v3/index.json;https://nuget.bepinex.dev/v3/index.json</RestoreSources>
</PropertyGroup>
<PropertyGroup>
<ReferencePath>$(ReferencePath);$(LethalCompanyPath)\Lethal Company_Data\Managed</ReferencePath>
<ReferencePath>$(ReferencePath);$(LethalCompanyPath)\Lethal Company_Data\Plugins</ReferencePath>
<ReferencePath>$(ReferencePath);$(LethalCompanyPath)\BepinEx\plugins</ReferencePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.BaseLib" Version="5.4.20" />
<PackageReference Include="BepInEx.Core" Version="5.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" IncludeAssets="compile" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" IncludeAssets="compile" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
<PackageReference Include="HarmonyX" Version="2.10.2" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(LethalCompanyPath)\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(LethalCompanyPath)\Lethal Company_Data\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem.ForUI">
<HintPath>$(LethalCompanyPath)\Lethal Company_Data\Managed\Unity.InputSystem.ForUI.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>$(LethalCompanyPath)\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(LethalCompanyPath)\Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="TMPro">
<HintPath>$(LethalCompanyPath)\Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /Y "$(TargetDir)$(ProjectName).dll" "$(ProjDir)Build" 
" />
</Target>
</Project>