Releases: DeadlyBossMods/DBM-WoD
Releases · DeadlyBossMods/DBM-WoD
r60
r59
World Bosses (WoD)
r59 (2021-11-02)
Full Changelog Previous Releases
- bump tocs
- holy fucking debug spam, it's hard to test actual features with this mod generating hundreds of useless lines of debug for bullshit adds
- Fixed lua error on darkmoc for missing voice pack version on superheated shrapnal
Fixed lua error that would occur in core if spear icons and conflict icons ran at same time on darmoc
Changed thogar target scan to cpu more efficient guid one. CID scans should only really be used when GUID isn't known.
r58
r57
r56
r55
World Bosses (WoD)
r55 (2021-06-17)
r54
World Bosses (WoD)
r54 (2021-03-09)
Full Changelog Previous Releases
- TOC Bump
- Localized mod names in Russian (#6)
- Fixed/Updated Istrivial checks to use cores built in checks instead of hard coded (and incorrect) pre squish levels
- LuaCheck cleanup (#5)
- Merge pull request #4 from DeadlyBossMods/ci
Ci sync from master - Ci sync from master
- Update CI
- Update README.md
- Delete .travis.yml
- Create ci.yml
- Minor code improvement
r53
World Bosses (WoD)
r53 (2020-11-17)
Full Changelog Previous Releases
- bump toc
- Somehow this didn't get deleted
- Combined Draenor and garrison invasion mods into a single addon. Has a down side of no longer being loading mouseover load on demand for draenor world bosses, but still a net gain for cleanup and consolidation of outdoor content mods.
- Merge pull request #3 from Molkree/patch-1
Fix accidental find and replace - Fix accidental find and replace
r52
Draenor
r52 (2020-10-13)
r51
Draenor
r51 (2020-08-06)
Full Changelog Previous Releases
- knew that'd find a stray LE_PARTY_CATEGORY_HOME somewhere
- Disable LE and NUM_LE in all luachecks
- Purge all unnesseary SetZone calls