diff --git a/DBM-Raids-WoD/BlackrockFoundry/BlastFurnace.lua b/DBM-Raids-WoD/BlackrockFoundry/BlastFurnace.lua index b75fcbb..96fe40f 100644 --- a/DBM-Raids-WoD/BlackrockFoundry/BlastFurnace.lua +++ b/DBM-Raids-WoD/BlackrockFoundry/BlastFurnace.lua @@ -143,18 +143,18 @@ do local regulatorCount = 0 --Show heat first addLine(heatName, UnitPower("boss1", 10))--Heart of the mountain always boss1 - --Show regulator progress second - for i = 2, 4 do--Boss order can be random. regulators being 3/4 not guaranteed. Had some pull 2/3, 3/4, etc. Must check all 2-4 - if UnitExists("boss"..i) then - local cid = DBM:GetCIDFromGUID(UnitGUID("boss"..i)) - if cid == 76808 then--Heat Regulator - regulatorCount = regulatorCount + 1 - local bombsNeeded = mceil(UnitHealth("boss"..i)/100000) - addLine(L.Regulator:format(regulatorCount), L.bombNeeded:format(bombsNeeded)) - if regulatorCount == 2 then break end - end - end - end + --Show regulator progress second (uses old health calculations, pre stat squish so values are wrong now + --for i = 2, 4 do--Boss order can be random. regulators being 3/4 not guaranteed. Had some pull 2/3, 3/4, etc. Must check all 2-4 + -- if UnitExists("boss"..i) then + -- local cid = DBM:GetCIDFromGUID(UnitGUID("boss"..i)) + -- if cid == 76808 then--Heat Regulator + -- regulatorCount = regulatorCount + 1 + -- local bombsNeeded = mceil(UnitHealth("boss"..i)/100000) + -- addLine(L.Regulator:format(regulatorCount), L.bombNeeded:format(bombsNeeded)) + -- if regulatorCount == 2 then break end + -- end + -- end + --end return lines, sortedLines end