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More GUI Updates #3

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4 of 9 tasks
QartemisT opened this issue Jun 9, 2020 · 11 comments
Open
4 of 9 tasks

More GUI Updates #3

QartemisT opened this issue Jun 9, 2020 · 11 comments
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🛠 Enhancement New feature or request Low Priority This issue will not be worked on unless there are no high or medium tasks left

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@QartemisT
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QartemisT commented Jun 9, 2020

  • Splitting content mods into two different tabs (raid & pvp/dungeon & scenario)
  • Add a separte tab support for plugins that fit outside content mods
  • InfoFrame functions rewrite
  • Global settings wipe (Factory reset, with a confirm option... Re-init from table copy, and wipe settings table)
  • Import/Export feature (ref own issue https://github.com/DeadlyBossMods/DeadlyBossMods/issues/321)
  • Timer Appearance panel may include skins stuff there or it may be a 3rd panel for skins instead as

Myst requests:

  • Add input box to color pickers that allows users to copy/enter color hex code.
  • Add infoframe role icons
  • Add infoframe separators for infoframe types that are numeric in nature (such as stack and table)
    Example:
    all 6 stacks
    -line-
    all 5 stacks
    -line-
    etc
@QartemisT QartemisT self-assigned this Jun 9, 2020
@MysticalOS

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@MysticalOS
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  • "Create weak aura" button on spells in gui that automatically creates a weak aura based on DBM callbacks
  • (using DBM_Announce likely). Using the DBM callbacks means we don't need to consider things like what event it uses or even looking for spellIds, it'll auto fill a weak aura with correct Id stored in object that will trigger off the callback

@MysticalOS MysticalOS transferred this issue from DeadlyBossMods/DeadlyBossMods Sep 18, 2021
@MysticalOS MysticalOS added Low Priority This issue will not be worked on unless there are no high or medium tasks left 🛠 Enhancement New feature or request labels Sep 19, 2021
@linaori
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linaori commented Jan 4, 2024

Additional ideas

Shortcut to the encounter from the journal

The red squares could have a button to open the encounter directly in the DBM settings
image

Shortcut to the trash or boss encounter in MDT

Plater has recently started adding shortcuts to NPC health colors and cast colors in MDT. DBM could do something similar for the NPC/Casts if there is something for that NPC or cast and have it open the DBM settings directly.

image

Mini settings frame

On top of the above, it could make it much easier to configure a specific ability by having a button (or click or whatever) from MDT to open a mini settings frame for that specific mechanic or cast in addition to having a way to open the settings in DBM (previous suggestion)

image

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@MysticalOS
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DBM GUI should auto expand expand the raid or dungeon category when doing /dbm if you are inside

IE a code that basically goes
OnShow, if lastInstanceID == a loaded module then
if not expanded, expand end

it should just be assumed that if a player is doing /dbm in a raid or in a dungeon, they probably are going in there to check/change something for that dungeon, so lets make it easier with less clicks

@MysticalOS
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When opening GUI for first time, instead of selecting no panel by default, it should select general options header as default

IE look like this
Screenshot 2024-01-11 at 7 19 06 PM
This way, the first thing players see are the initial setup wiki guides. Obviously after that it should remember last visible. it should only be set to this panel on first show.

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