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FAQ
#How do i contribute?
see http://contributing.appspot.com/deadbeef
##I want to help with translation. How do I do that?
Please use Transifex here
Don't submit PO files directly to me.
In the past, LXDE project was doing translation, but not anymore. Please use our own Transifex.
##Deadbeef crashes or freezes. I want to report a bug. How do i do that?
You need to make GDB backtrace.
[GDB HOWTO](GDB HOWTO)
##Deadbeef takes too much CPU% when playing mp3/ogg/flac
- <=0.4.4: Try to reduce SRC quality in preferences window (SINC_FASTEST should fit most users)
- <=0.4.4: Try to check "Use software ALSA resampling" box (This might reduce audio quality but improve performance. Depends on how ALSA is configured)
- 0.5.0: switch off Resampler DSP plugin, if you are using it, or reconfigure it to use less CPU-intensive algorithm
- If you are using PulseAudio, try to switch to ALSA output
- Switch dmix to use 44100 Hz samplerate if your soundcard supports that. Read ALSA manual for the info on how to do that.
- if you are using version <=0.4.4 - try updating to 0.5
##Deadbeef takes too much CPU% when playing APE files
APE files encoded with extreme compression settings may be very CPU intensive to decode. Consider switching to WavPack or FLAC.
##Playlist, settings, etc are not saved if I kill X session, shut down or restart computer, etc
This bug is about the issue. Sorry, it's in russian. In general, it doesn't work yet, but I know about the issue, and will fix it when I get to it.
##Where is the project's roadmap?
In a safe secret place. No, you can't see it.
##How do I use collection manager / media library / ... ?
You need to find another player. In Deadbeef, media library might be implemented in the future, but currently we have more important stuff to do.
##Is it planned to make Windows/WM/WCE/iOS ports?
No
##MacOSX port?
The "tf" branch (the one with new title formatting work) contains OSX/cocoa port with xcode project and all the dependencies. This port is highly incomplete, compared to GTKUI, that's why there are no binary releases yet.
A version with GTK3 UI might be buildable on master branch, but usability is pretty bad on this one.
##Is there Android port?
It is now available from Android Market. not as free software though, but most of the source code is available, and plugin API is compatible with desktop version.
Source code for Free Plugins Pack is available as separate download, for those who want to learn how to build their own plugins for android. It can be found on the project page Files section, under Android folder. Download, unpack into deadbeef folder. Folder hierarchy should look like deadbeef/android.freeplugins/...
Compile steps (you will need to have some android/eclipse knowledge):
- install android sdk and ndk
- build jni code: cd android.freeplugins/jni ; make
- build the package: launch eclipse, create the project from existing source (point it to android.freeplugins folder), then build
it might require adding some of the ndk/sdk folders to PATH environment variable.
##What other portable devices does Deadbeef run on?
People succeeded to build and run it on Pandora and N900.
##I have 50 ideas about what features must be added to the player!!!111oneone. Can i become idea-generator of the project, so that I tell, and developers do what I ask for?
No
##Can you implement <insert your favorite feature>? And when?
In most cases - yes, I can. Technically. But I don't have time for it, unless it's something simple, and I absolutely love it. In most other cases - patches are welcome.
##Why deadbeef is not available from <my favorite distribution>'s official package repository?
Please contact your distribution representative to get information about this issue. In Linux, it's not generally possible for software developers to control whether their software is in the repositories, or not. Please don't contact deadbeef developers with questions about this.
##When will <the new release> appear on Ubuntu PPA?
When you build it and put on PPA.
##How do i donate money?
Information is here