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Copy pathGLDEFS.Shaders
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GLDEFS.Shaders
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/**
* Copyright (c) 2017-2022 DRRP-Team
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
HardwareShader PostProcess Scene {
Name "HelmetShader"
Shader "shaders/custom/Helmet.fp" 330
Enabled
}
HardwareShader PostProcess Scene {
Name "RadialBlurShader"
Shader "shaders/custom/RadialBlur.fp" 330
}
HardwareShader PostProcess Scene {
Name "DoubleVisionShader"
Uniform float distortion
Uniform float desaturation
Shader "shaders/custom/DoubleVision.fp" 330
}
HardwareShader PostProcess Scene {
Name "BCFilter"
Shader "shaders/custom/BCFilter.fp" 330
}
HardwareShader PostProcess Scene {
Name "TestShader"
Shader "shaders/custom/test.fp" 330
}
HardwareShader PostProcess Scene {
Name "FilmGrain"
Uniform float timer
Shader "shaders/custom/FilmGrain.fp" 330
}
HardwareShader PostProcess Scene {
Name "XHUBGrain"
Uniform float timer
Shader "shaders/custom/XHUBGrain.fp" 330
}
HardwareShader PostProcess Scene {
Name "HeatHaze"
Uniform float timer
Uniform float Temperature
Texture HazeBump "textures/shadermaps/haze.png"
Shader "shaders/custom/HeatHaze.fp" 330
}
HardwareShader PostProcess Scene {
Name "DefaultLut"
Texture LutMap "textures/shadermaps/lut.png"
Shader "shaders/custom/Tonemap.fp" 330
}
// Map specific lut shaders
HardwareShader PostProcess Scene {
Name "TITLEMAP"
Texture LutMap "textures/shadermaps/lut.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "INTRO"
Texture LutMap "textures/shadermaps/lut.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "HUB"
Texture LutMap "textures/shadermaps/lut_HUB.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC1"
Shader "shaders/custom/ccurves.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC2"
Texture LutMap "textures/shadermaps/lut_SEC2.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC3"
Texture LutMap "textures/shadermaps/lut_SEC3.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC4"
Texture LutMap "textures/shadermaps/lut_SEC4.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC5"
Texture LutMap "textures/shadermaps/lut_SEC5.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC6"
Texture LutMap "textures/shadermaps/lut_SEC6.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC7_Before"
Texture LutMap "textures/shadermaps/lut_SEC7_Before.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "SEC7_After"
Texture LutMap "textures/shadermaps/lut_SEC7_After.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "XHUB"
Texture LutMap "textures/shadermaps/lut_XHUB.png"
Shader "shaders/custom/Tonemap.fp" 330
}
HardwareShader PostProcess Scene {
Name "REAC"
Texture LutMap "textures/shadermaps/lut_REAC.png"
Shader "shaders/custom/Tonemap.fp" 330
}