Requirements not functioning correctly between traits #73
Labels
bug
Something isn't working
Medium Priority
Reskillable
Change probably required in Reskillable to be able to support of fix
Two traits:
The one created first does not actually take the "not|trait|compatskills:XXXXXXX_unlock". The second trait will take "not|trait|compatskills:XXXXXXX_unlock". I believe it is due to the order they are created in because if you swap them the requirement only stays with the second trait created.
The reskillable.cfg does show the traits correctly...even deleted the file and let it remake but only one trait shows the actual requirement in game depending on which is made second in the script.
"compatskills:botania_unlock" {
B:Enabled=true
S:Requirements <
not|trait|compatskills:ic2_unlock
>
I:"Skill Point Cost"=1
I:"X-Pos [0-4]:"=0
I:"Y-Pos [0-3]:"=0
}
"compatskills:ic2_unlock" {
B:Enabled=true
S:Requirements <
not|trait|compatskills:botania_unlock
>
I:"Skill Point Cost"=1
I:"X-Pos [0-4]:"=2
I:"Y-Pos [0-3]:"=0
}
Will attach a screen shot of each trait in the gui.
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