The [OrthographicView
] class is a subclass of View that creates a top-down view of the XY plane. It is usually used for rendering 2D charts in non-geospatial use cases.
It's recommended that you read the Views and Projections guide before using this class.
import {OrthographicView} from '@deck.gl/core';
const view = new OrthographicView({id, ...});
OrthographicView
takes the same parameters as the View superclass constructor.
To render, OrthographicView
needs to be used together with a viewState
with the following parameters:
target
(Number[3]
, optional) - The world position at the center of the viewport. Default[0, 0, 0]
.zoom
(Number
, optional) - The zoom level of the viewport.zoom: 0
maps one unit distance to one pixel on screen, and increasingzoom
by1
scales the same object to twice as large. Default0
.minZoom
(Number
, optional) - The min zoom level of the viewport. Default-Infinity
.maxZoom
(Number
, optional) - The max zoom level of the viewport. DefaultInfinity
.
By default, OrthographicView
uses the OrthographicController
to handle interactivity. To enable the controller, use:
const view = new OrthographicView({id: '2d-scene', controller: true});
OrthographicController
supports the following interactions:
dragPan
: Drag to panscrollZoom
: Mouse wheel to zoomdoubleClickZoom
: Double click to zoom in, with shift/ctrl down to zoom outtouchZoom
: Pinch zoomkeyboard
: Keyboard (arrow keys to pan, +/- to zoom)
You can further customize its behavior by extending the class:
import {OrthographicView} from '@deck.gl/core';
class MyOrthographicView extends OrthographicView {}
const view = new OrthographicView({id: '3d-scene', controller: MyOrthographicView});
See the documentation of Controller for implementation details.