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AssetInfo.md

File metadata and controls

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AssetInfo

Properties

Name Type Description Notes
AssetId string The asset ID. An asset ID is the unique identifier of the asset held within your linked exchange account.
DisplayCode Pointer to string The asset symbol. You can use the value for display purposes. [optional]
Description Pointer to string The description of the asset. [optional]
IconUrl Pointer to string The URL of the asset icon. [optional]

Methods

NewAssetInfo

func NewAssetInfo(assetId string, ) *AssetInfo

NewAssetInfo instantiates a new AssetInfo object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAssetInfoWithDefaults

func NewAssetInfoWithDefaults() *AssetInfo

NewAssetInfoWithDefaults instantiates a new AssetInfo object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAssetId

func (o *AssetInfo) GetAssetId() string

GetAssetId returns the AssetId field if non-nil, zero value otherwise.

GetAssetIdOk

func (o *AssetInfo) GetAssetIdOk() (*string, bool)

GetAssetIdOk returns a tuple with the AssetId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAssetId

func (o *AssetInfo) SetAssetId(v string)

SetAssetId sets AssetId field to given value.

GetDisplayCode

func (o *AssetInfo) GetDisplayCode() string

GetDisplayCode returns the DisplayCode field if non-nil, zero value otherwise.

GetDisplayCodeOk

func (o *AssetInfo) GetDisplayCodeOk() (*string, bool)

GetDisplayCodeOk returns a tuple with the DisplayCode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDisplayCode

func (o *AssetInfo) SetDisplayCode(v string)

SetDisplayCode sets DisplayCode field to given value.

HasDisplayCode

func (o *AssetInfo) HasDisplayCode() bool

HasDisplayCode returns a boolean if a field has been set.

GetDescription

func (o *AssetInfo) GetDescription() string

GetDescription returns the Description field if non-nil, zero value otherwise.

GetDescriptionOk

func (o *AssetInfo) GetDescriptionOk() (*string, bool)

GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDescription

func (o *AssetInfo) SetDescription(v string)

SetDescription sets Description field to given value.

HasDescription

func (o *AssetInfo) HasDescription() bool

HasDescription returns a boolean if a field has been set.

GetIconUrl

func (o *AssetInfo) GetIconUrl() string

GetIconUrl returns the IconUrl field if non-nil, zero value otherwise.

GetIconUrlOk

func (o *AssetInfo) GetIconUrlOk() (*string, bool)

GetIconUrlOk returns a tuple with the IconUrl field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIconUrl

func (o *AssetInfo) SetIconUrl(v string)

SetIconUrl sets IconUrl field to given value.

HasIconUrl

func (o *AssetInfo) HasIconUrl() bool

HasIconUrl returns a boolean if a field has been set.

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