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IndexClass.h
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#pragma once
#include <YRPPCore.h>
#include <GenericList.h>
/*
* IndexClass, most impl from CCR
* --secsome
*/
// TKey is always int in WW's code
template<typename TKey, typename TValue>
class IndexClass
{
public:
IndexClass(void);
~IndexClass(void);
constexpr bool AddIndex(TKey id, const TValue& data);
bool AddIndex(TKey id, TValue&& data);
bool RemoveIndex(TKey id);
bool IsPresent(TKey id) const;
int Count() const;
const TValue& FetchIndex(TKey id) const;
TValue& FetchIndex(TKey id);
void Clear();
bool Reverse(int nAmount);
inline void Sort();
struct NodeElement
{
NodeElement& operator=(const NodeElement& node) { ID = node.ID; Data = node.Data; return *this; }
bool operator<(const NodeElement& another) const { return ID < another.ID; }
bool operator==(const NodeElement& another) const { return ID == another.ID; }
TKey ID;
TValue Data;
};
NodeElement* IndexTable;
int IndexCount;
int IndexSize;
bool IsSorted;
PROTECTED_PROPERTY(char, padding[3]);
NodeElement* Archive;
// ranged for support
NodeElement* begin() const { return IndexTable; }
NodeElement* end() const { return &IndexTable[IndexCount]; }
private:
bool IncreaseTableSize(int nAmount);
bool IsArchiveSame(TKey id) const;
void InvalidateArchive();
void SetArchive(NodeElement const* pNode);
NodeElement const* SearchForNode(TKey id) const;
};
template<typename TKey, typename TValue>
IndexClass<TKey, TValue>::IndexClass() :
IndexTable(0),
IndexCount(0),
IndexSize(0),
IsSorted(false),
Archive(0)
{
InvalidateArchive();
}
template<typename TKey, typename TValue>
IndexClass<TKey, TValue>::~IndexClass()
{
Clear();
}
template<typename TKey, typename TValue>
void IndexClass<TKey, TValue>::Clear()
{
GameDelete(IndexTable);
IndexTable = 0;
IndexCount = 0;
IndexSize = 0;
IsSorted = false;
InvalidateArchive();
}
template<typename TKey, typename TValue>
bool IndexClass<TKey, TValue>::IncreaseTableSize(int amount)
{
if (amount < 0) return false;
NodeElement* table = GameCreateArray<NodeElement>(IndexSize + amount);
if (table != nullptr)
{
for (int i = 0; i < IndexCount; ++i)
table[i] = IndexTable[i];
GameDelete(IndexTable);
IndexTable = table;
IndexSize += amount;
InvalidateArchive();
return true;
}
return false;
}
template<typename TKey, typename TValue>
bool IndexClass<TKey, TValue>::Reverse(int amount)
{
Clear();
return IncreaseTableSize(amount);
}
template<typename TKey, typename TValue>
inline void IndexClass<TKey, TValue>::Sort()
{
if (!IsSorted)
{
std::sort(&IndexTable[0], &IndexTable[IndexCount]);
InvalidateArchive();
IsSorted = true;
}
}
template<typename TKey, typename TValue>
int IndexClass<TKey, TValue>::Count() const
{
return IndexCount;
}
template<typename TKey, typename TValue>
bool IndexClass<TKey, TValue>::IsPresent(TKey id) const
{
if (!IndexCount)
return false;
if (IsArchiveSame(id))
return true;
NodeElement const* nodeptr = SearchForNode(id);
if (nodeptr != nullptr)
{
const_cast<IndexClass<TKey, TValue>*>(this)->SetArchive(nodeptr);
return true;
}
return false;
}
template<typename TKey, typename TValue>
const TValue& IndexClass<TKey, TValue>::FetchIndex(TKey id) const
{
return IsPresent(id) ? Archive->Data : TValue();
}
template<typename TKey, typename TValue>
TValue& IndexClass<TKey, TValue>::FetchIndex(TKey id)
{
if (!IsPresent(id))
{
AddIndex(id, TValue());
IsPresent(id);
}
return Archive->Data;
}
template<typename TKey, typename TValue>
bool IndexClass<TKey, TValue>::IsArchiveSame(TKey id) const
{
return Archive != 0 && Archive->ID == id;
}
template<typename TKey, typename TValue>
void IndexClass<TKey, TValue>::InvalidateArchive()
{
Archive = nullptr;
}
template<typename TKey, typename TValue>
void IndexClass<TKey, TValue>::SetArchive(NodeElement const* node)
{
Archive = const_cast<NodeElement*>(node);
}
template<typename TKey, typename TValue>
constexpr bool IndexClass<TKey, TValue>::AddIndex(TKey id, const TValue& data)
{
if (IndexCount + 1 > IndexSize)
{
if (!IncreaseTableSize(IndexSize == 0 ? 10 : IndexSize))
return false;
}
IndexTable[IndexCount].ID = std::move(id);
IndexTable[IndexCount].Data = std::move(data);
++IndexCount;
IsSorted = false;
return true;
}
template<typename TKey, typename TValue>
bool IndexClass<TKey, TValue>::AddIndex(TKey id, TValue&& data)
{
if (IndexCount + 1 > IndexSize)
{
if (!IncreaseTableSize(IndexSize == 0 ? 10 : IndexSize))
return false;
}
IndexTable[IndexCount].ID = std::move(id);
IndexTable[IndexCount].Data = std::move(data);
++IndexCount;
IsSorted = false;
return true;
}
template<typename TKey, typename TValue>
bool IndexClass<TKey, TValue>::RemoveIndex(TKey id)
{
int found_index = -1;
for (int i = 0; i < IndexCount; ++i)
{
if (IndexTable[i].ID == id)
{
found_index = i;
break;
}
}
if (found_index != -1)
{
for (int i = found_index + 1; i < IndexCount; ++i)
IndexTable[i - 1] = IndexTable[i];
--IndexCount;
IndexTable[IndexCount] = std::move(NodeElement(TKey(), TValue())); // zap last (now unused) element
InvalidateArchive();
return true;
}
return false;
}
template<typename TKey, typename TValue>
typename IndexClass<TKey, TValue>::NodeElement const* IndexClass<TKey, TValue>::SearchForNode(TKey id) const
{
if (!IndexCount)
return 0;
const_cast<IndexClass<TKey, TValue>*>(this)->Sort();
NodeElement node;
node.ID = id;
return std::lower_bound(&IndexTable[0], &IndexTable[IndexCount], node);
}