ID: 19
This is the packet that keeps track of position, rotation, head rotation, if the actor is on ground, and if it is riding something.
Field | Info |
Player Runtime ID | ActorRuntimeID |
Position | Vec3 |
Rotation | Vec2 |
Y-Head Rotation | float |
Position Mode | byte |
On Ground | bool |
Riding Runtime ID | ActorRuntimeID |
Dependency on 'Position Mode == Teleport' | if (1)
Field | Info |
Teleportation Cause | int |
Source Actor Type | int |
|
Tick | unsigned varint64 | Should be the tick we last processed from PlayerAuthInputPacket or 0 if we're not doing server authoritative movement |
|