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MovePlayerPacket.md

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MovePlayerPacket

ID: 19

This is the packet that keeps track of position, rotation, head rotation, if the actor is on ground, and if it is riding something.

FieldInfo
Player Runtime IDActorRuntimeID
PositionVec3
RotationVec2
Y-Head Rotationfloat
Position Modebyte
On Groundbool
Riding Runtime IDActorRuntimeID
Dependency on 'Position Mode == Teleport'if (1)
FieldInfo
Teleportation Causeint
Source Actor Typeint
Tick
unsigned varint64Should be the tick we last processed from PlayerAuthInputPacket or 0 if we're not doing server authoritative movement