ID: 27
All kinds of actor state changes (see Actor::handleEntityEvent) ranging from a crossbow being ready to fire to taming animals... ,
Field | Info |
---|---|
Target Runtime ID | ActorRuntimeID |
Event ID | byte |
Data | varint |
ID: 27
All kinds of actor state changes (see Actor::handleEntityEvent) ranging from a crossbow being ready to fire to taming animals... ,
Field | Info |
---|---|
Target Runtime ID | ActorRuntimeID |
Event ID | byte |
Data | varint |