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[Issue] [Partially solved] Dolphin EX appimage fails to run #2
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Yep, having same issue:
The workaround does not work for me.
|
one of the users on the discord server shared a patched version of the emulator, but you will need to install Solution: run here's the patched version: I still hope devs make a flatpak version of the emu and add/update the appimage with the missing dependencies. |
the fix is already here. |
The patched appimage was made using the instructions from the following guide: |
thanks for sharing the sources. |
System Info:
OS: Arch Linux
Kernel: 5.19.1
DE: KDE Plasma 5.24.x
CPU: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8) @ 2.100GHz
GPU: AMD ATI Radeon Vega Series / Radeon Vega Mobile Series
Issue: when trying to run the appimage on Arch, it crashes silently and doesn't run.
expected behavior: emulator running.
Fix attempted: ran the appimage from terminal and ended with this
:
dunno why this happens, but regular dolphin from Arch repos works fine.
EDIT: based on this thread (https://itch.io/t/1888082/appimage-doesnt-seem-to-run-on-debian-12) the solution is to run the appimmage with the following enviroment variable:
LD_PRELOAD=/lib64/libgmodule-2.0.so ./ExGL-Dolphin\ V1.0.5.AppImage
The emulator will load as intended. Still I hope the issue gets fixed officialy as this is a workaround.
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