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Some users need this for input files. Essentially we can create an UInt32DataArray with 3 components (XYZ). So when printed to a file the users have their XYZ index coordinates.
Actually, we should give them the option of what to use for output: Int32 (which is more common sense for an index) or Float32 since that could be used directly for a Vertex geometry or something like that.
This should go in SimplNXCore
The text was updated successfully, but these errors were encountered:
Some users need this for input files. Essentially we can create an UInt32DataArray with 3 components (XYZ). So when printed to a file the users have their XYZ index coordinates.
Actually, we should give them the option of what to use for output: Int32 (which is more common sense for an index) or Float32 since that could be used directly for a Vertex geometry or something like that.
This should go in SimplNXCore
The text was updated successfully, but these errors were encountered: