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Introduction
Currently, DynMapPMMP has support for custom texture packs. No default texture pack will be provided in order to keep safe from violating the Minecraft EULA, and instead, people will be able to put in their own texture packs. The current three images are for testing purposes and only, and should be removed when in a state of usability.
Usage
The plugin currently scans for images in the PluginFolder/images/ folder. It checks file names against block constants in the BlockIds class of Pocketmine, so the blocks have to be renamed according to those constants.
Converter
In order to make this process as easy as possible, a special texture pack converter should be written to rename all files required to use the names that the plugin can recognize. The code doesn't have to be very fancy, just practical and working.
The text was updated successfully, but these errors were encountered:
Introduction
Currently, DynMapPMMP has support for custom texture packs. No default texture pack will be provided in order to keep safe from violating the Minecraft EULA, and instead, people will be able to put in their own texture packs. The current three images are for testing purposes and only, and should be removed when in a state of usability.
Usage
The plugin currently scans for images in the PluginFolder/images/ folder. It checks file names against block constants in the BlockIds class of Pocketmine, so the blocks have to be renamed according to those constants.
Converter
In order to make this process as easy as possible, a special texture pack converter should be written to rename all files required to use the names that the plugin can recognize. The code doesn't have to be very fancy, just practical and working.
The text was updated successfully, but these errors were encountered: